32 cards found
Bunker Down

Bunker Down {1}{W}{W}

Sorcery
Permanents you control gain indestructible until your next turn. For each permanent you control, you may remove a counter from that permanent.
Maneuver
Card has other part: Seize Objective
  • Karslav
Burst Forth

Burst Forth {4}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn.
Maneuver
Card has other part: Crawl Past
  • Karslav
Confirm

Confirm {2}{U}

Instant
Draw two cards, then discard a card.
Maneuver
Not even the dead were permitted their secrets.
Card has other part: Observe
  • Karslav
Crawl Past

Crawl Past {1}{G}

Sorcery
Until end of turn, each creature you control can't be blocked by more than one creature.
Maneuver
Card has other part: Burst Forth
  • Karslav
Distort

Distort {1}{U}

Sorcery
Target creature has base power and toughness 4/4 until end of turn.
Maneuver
Never before had such a being marched on Karslav.
Card has other part: Distract
  • Karslav
Distract

Distract {U}

Sorcery
Target creature can't be blocked until end of turn.
Maneuver
Insanara exited her tomb into a world no wiser than before.
Card has other part: Distort
  • Karslav
Fall Back

Fall Back {X}{W}

Instant
Return up to X target tapped creatures you control to their owner's hand. You gain X life.
Maneuver
Card has other part: Strategize
  • Karslav
Flare Out

Flare Out {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Flare Out deals damage to any target equal to the sacrificed creature's power.
Maneuver
Card has other part: Rekindle
  • Karslav
Gather Strength

Gather Strength {W}

Sorcery
Create a 1/1 white Soldier creature token with lifelink.
Maneuver
“We all lost friends and family at Atterdal, but our trials have only just begun.”
Card has other part: Move Out
  • Karslav
Give Gifts

Give Gifts {1}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Maneuver
Many were her secrets.
Card has other part: Seize Souls
  • Karslav
Glimpse Beyond

Glimpse Beyond {1}{U}

Sorcery
Target player mills four cards.
Draw a card.
Maneuver
Card has other part: Pull Back
  • Karslav
Maraud

Maraud {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Maneuver
Not all survivors sought a return to the Queen's host.
Card has other part: Pilfer
  • Karslav
Move Out

Move Out {2}{W}

Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn.
Maneuver
Andarli refused to be remembered as a commander in speech.
Card has other part: Gather Strength
  • Karslav
Observe

Observe {U}

Instant
Scry 3.
Maneuver
A swarm of spies covered the black fields.
Card has other part: Confirm
  • Karslav
Pilfer

Pilfer {1}{R}

Sorcery
Cast this spell only if an opponent was dealt combat damage this turn.
Draw a card and create a Treasure token.
Maneuver
Card has other part: Maraud
  • Karslav
Pull Back

Pull Back {4}{B}{B}

Sorcery
Exile target nonland card from a graveyard. Copy that card. You may cast the copy without paying its mana cost.
Maneuver
Card has other part: Glimpse Beyond
  • Karslav
Raise

Raise {B}

Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Maneuver
Card has other part: Rampage
  • Karslav
Rampage

Rampage {1}{R}

Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
Maneuver
Card has other part: Raise
  • Karslav
Reap Vengeance

Reap Vengeance {4}{G}{G}

Sorcery
Create a 4/4 green Elemental creature token with reach.
Maneuver
Card has other part: Sow Life
  • Karslav
Recon

Recon {1}{G}

Sorcery
Whenever a creature enters the battlefield under your control this turn, draw a card.
Maneuver
Card has other part: Reinforce
  • Karslav
Reform Purpose

Reform Purpose {4}{B}

Sorcery
For each card type, exile up to one target card of that type from a graveyard. Create an X/X black Horror creature token, where X is the number of cards exiled this way.
Maneuver
Card has other part: Shatter Identity
  • Karslav
Reinforce

Reinforce {4}{W}

Sorcery
For each creature you control, create a 1/1 white Soldier creature token with lifelink.
Maneuver
Card has other part: Recon
  • Karslav
Rekindle

Rekindle {2}{R}{R}

Sorcery
Create a token that's a copy of target creature you control. It gains haste. Exile that token at the beginning of the next end step.
Maneuver
Card has other part: Flare Out
  • Karslav
Seek Secrets

Seek Secrets {1}{U}

Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Maneuver
Card has other part: Uncover Truths
  • Karslav
Seize Objective

Seize Objective {2}{W}

Sorcery
Exile target nonland permanent until its owner attacks you.
Maneuver
Card has other part: Bunker Down
  • Karslav