39 cards found
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue.
1/1
Alehana the Persuader

Alehana the Persuader {B}{R}

Legendary Creature - Human Inquisitor
At the beginning of each opponent's upkeep, that player may pay life equal to the number of pain counters they have plus 1. If they don't, look at their hand, choose a card from it, and exile that card. If they do, that player gets a pain counter.
You may cast cards exiled with Alehana, and mana of any type can be spent to cast them.
1/3
Avatar of the Festival

Avatar of the Festival {3}{W}{W}

Creature - Avatar
Vigilance
Drop — Whenever Avatar of the Festival or another creature you control enters, if the entering creature was cast and you didn't cast any creature spells during your last turn, you may have your life total become the total power and toughness of creatures you control.
5/5
Ephara, Hero-Maker

Ephara, Hero-Maker {1}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
Whenever you cast an enchantment spell, draw a card.
4/4
Equinox Mark
Star-Studded Sagittaur

Equinox Mark {1}{G}{G}

Enchantment - Aura Blessing
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Klothys cares not for the worship of mortals, being content in shaping Theros to her whims.
Card has other part: Star-Studded Sagittaur
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“We've lived in the shadows of giants all our lives, but over the past year, those shadows have gradually started to feel... darker.”
—Dinak, Mokar shaman
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Forgotten Cultivator

Forgotten Cultivator {3}

Artifact - Ruin
Whenever Forgotten Cultivator enters or attacks, mill three cards. Return a permanent card from among the milled cards to your hand.
Spellcharge 4
3/3
Get Your Wish

Get Your Wish {1}{U}{R}

Instant
Search your library for a noncreature, nonland card not named Get Your Wish, reveal it, put it into your hand, then shuffle.
You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of colors among nontoken permanents you control.
Grand Consonance

Grand Consonance {2}{VP}{VP}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put an artifact card, a creature card, an enchantment card, a land card, and/or a planeswalker card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Igneous Visions

Igneous Visions {R}

Sorcery
Exile the top card of your library. You may play that card this turn.
Flashback {R}
Island

Island

Basic Land - Island
({T}: Add {U}.)
Jens Slopeskidder

Jens Slopeskidder {2}{G}{G}

Legendary Creature - Human Scout
Haste
Whenever Jens Slopeskidder or a land you control enters, put a +1/+1 counter on target creature you control.
Wander—{1}{G}, Return a land you control to its owner's hand.
3/3
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Nikon, Skophos Protector

Nikon, Skophos Protector {2}{R}{W}

Legendary Creature - Minotaur Soldier
Flash
Lifelink
When Nikon, Skophos Protector enters, the next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. If damage is prevented this way, Nikon deals that much damage to that source's controller.
3/3
Nomad's Companion

Nomad's Companion {W}

Creature - Cat Nomad
Whenever another creature you control enters, Nomad's Companion gets +1/+1 until end of turn.
The Mokar are nothing if not together.
1/1
Ocular Insight
Oracle of Zakros

Ocular Insight {U}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature has “Whenever this creature deals combat damage to a player or planeswalker, scry 1, then draw a card.”
Card has other part: Oracle of Zakros
Omen of Slaughter

Omen of Slaughter {1}{B}

Enchantment
Flash
When Omen of Slaughter enters, each opponent sacrifices a creature or planeswalker.
{2}{B}, Sacrifice Omen of Slaughter: Scry 2.
“My time will come, when every mortal has proven themselves in the blood of their enemies.”
Oracle of Zakros
Ocular Insight

Oracle of Zakros {4}{U}

Creature - Cyclops Shaman
Vigilance
Whenever you attack, bless target creature.
“Gods will clash and titans will fall, yet Theros will stay so very small.”
3/5
Card has other part: Ocular Insight
Phenax, Brazen Thief
Phenax, Poison-Tongued

Phenax, Brazen Thief {U}{B}

Legendary Creature - Human Rogue
Whenever Phenax or another Rogue you control deals damage to a player or planeswalker, each player mills two cards.
{1}{U}{B}, Exile five other cards from your graveyard: Return Phenax from your graveyard to the battlefield transformed. Activate only as a sorcery.
3/1
Card has other part: Phenax, Poison-Tongued
Phenax, Poison-Tongued
Phenax, Brazen Thief

Phenax, Poison-Tongued

Legendary Enchantment Creature - God
(Color indicator: Phenax, Poison-Tongued is blue and black)
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
At the beginning of each end step, each opponent mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. You gain life equal to the number of cards milled this way.
5/5
Card has other part: Phenax, Brazen Thief
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Rano's Slopeguard

Rano's Slopeguard {2}{R}

Creature - Yeti
When Rano's Slopeguard enters, you may exile cards from the top of your library until you exile a nonland card with mana value 2 or less, then put the rest on the bottom in a random order. You may cast the exiled card this turn.
3/1
Resign to Progress

Resign to Progress {3}{U/R}{U/R}

Sorcery
Target opponent discards their hand, then draws seven cards. You discard your hand, then exile the top seven cards of that player's library. You may play those cards as long as they remain exiled, and mana of any type can be spent to cast them.