11 cards found
Cairnblade of the Ancients

Cairnblade of the Ancients {3}{W}{B}

Artifact - Equipment
When Cairnblade of the Ancients enters the battlefield, destroy target creature an opponent controls.
Equipped creature gets +4/+2 and has vigilance.
Equip {4}
  • Awakening in Oldun
Elsewhere Portal

Elsewhere Portal {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under your control with an additional +1/+1 counter on it.
Sometimes the safest place to be is nowhere at all.
  • Awakening in Oldun
Fluttering Boughs

Fluttering Boughs

Land - Ruin
Flying
{T}: Add {C}.
Spellcharge 4
2/1
  • Awakening in Oldun
Forever Alone

Forever Alone {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or wander.
If there is safety in numbers, how dangerous is solitude?
  • Awakening in Oldun
Kneeling Titan

Kneeling Titan {1}{W}

Artifact - Ruin
{1}{W}, {T}: Tap target creature.
Spellcharge 3
3/3
  • Awakening in Oldun
Opal-Eye Caretaker

Opal-Eye Caretaker {W}

Creature - Human Wizard
Whenever a nontoken creature enters the battlefield under your control, if it wasn't cast from your hand, put a +1/+1 counter on that creature.
Wander {2}{W}
2/1
  • Awakening in Oldun
Remnant of Valor

Remnant of Valor {2}{W}{W}

Artifact - Ruin
Other creatures you control get +1/+1 and have vigilance.
Spellcharge 5
5/4
  • Awakening in Oldun
Taiga Bonder

Taiga Bonder {1}{W}

Creature - Human Cleric
When Taiga Bonder enters the battlefield, put a +1/+1 counter on target creature.
Wander {3}{W}{W}
Mokar bonders are taught from a young age to fight their battles with love, compassion, and violence.
1/1
  • Awakening in Oldun
Ursine Advocate

Ursine Advocate {2}{W}

Creature - Human Druid
When Ursine Advocate enters the battlefield, create a 2/2 green Bear creature token.
Only through cooperation is survival possible in the more inhospitable parts of Oldun.
1/1
  • Awakening in Oldun
Valley Caravan

Valley Caravan {2}{W}

Creature - Human
Valley Caravan's power and toughness are each equal to the number of creatures you control.
Wander {3}{W}{W}
When Valley Caravan enters the battlefield, if it wandered, create a 1/1 white Human creature token.
*/*
  • Awakening in Oldun
Whitewing Migration

Whitewing Migration {X}{W}{W}

Sorcery
Create X 1/1 white Insect creature tokens with flying.
Flashback—{3}{W}{W}, Tap X untapped creatures you control.
  • Awakening in Oldun