404 cards found
A God Divided

A God Divided {2}{R}

Enchantment - Saga
A God Divided deals 2 damage to each nonenchantment creature.
Creatures you control get +1/+0 until end of turn.
III — You may sacrifice a creature. If you do, A God Divided deals damage to any target equal to the sacrificed creature's power.
  • Theros: Age of Trax
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun
Above the Fog

Above the Fog {2}{G}

Put a +1/+1 counter on up to one target creature you control. Prevent all damage that would be dealt this turn except by creatures target player controls with counters on them.
“Is this world not a marvel to behold?”
—Antivo, Foundation Chair
  • Duelists of Vereaux
Absolver of Ashes

Absolver of Ashes {1}{R}{R}

Creature - Elemental
Absolver of Ashes enters the battlefield with a trample, first strike, menace, and +1/+1 counter on it.
At the beginning of your upkeep, remove a counter from Absolver of Ashes. If you can't, sacrifice it.
  • Duelists of Vereaux
Afterlife Augur

Afterlife Augur {2}{B}

Creature - Human Minion
{1}{B}, {T}, Sacrifice Afterlife Augur: Return target creature card from your graveyard to the battlefield. It can't block this turn.
Most liches refuse to step foot in the afterlife again, opting to send mortals in their place.
  • Blood Like Rivers
Agent of Pharika

Agent of Pharika {1}{B}{B}

Enchantment Creature - Gorgon Warrior
Flying, deathtouch
Outraged at the Arbiter's attempts upon their power, the gods blessed their most devoted followers into mighty warriors—the first of the nyxborn.
  • Theros: Age of Trax
Alehana's Fleshsearer

Alehana's Fleshsearer {2}{R}

Creature - Elemental
Whenever you cast an instant or sorcery spell with mana value 4 or greater, put a +1/+1 counter on Alehana's Fleshsearer.
Fire burns away all deceptions.
  • Duelists of Vereaux
All That Remains

All That Remains {2}{B}

Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Flashback—{B}, Discard a card.
  • Awakening in Oldun
Alpha's Example

Alpha's Example {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has “Attacking creatures you control get +1/+0.”
Wander {2}{R}
  • Awakening in Oldun
Alrantan Eagle-Eye

Alrantan Eagle-Eye {1}{W}{W}

Creature - Human Scout Knight
Whenever you cast a spell that targets Alrantan Eagle-Eye, create a 1/1 white Human creature token. If Alrantan Eagle-Eye is attacking, that token enters the battlefield tapped and attacking.
At the beginning of your end step, draw a card if you control three or more tapped creatures.
Win the battle, win the day, win the war.
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters the battlefield, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
  • Awakening in Oldun
Alseid of Stilled Hearts

Alseid of Stilled Hearts {2}{W}

Enchantment Creature - Nymph
Whenever your Champion attacks, tap target creature.
  • Theros: Age of Trax
Amberhoof Forerunner

Amberhoof Forerunner {2}{G}

Creature - Centaur Scout
When Amberhoof Forerunner enters the battlefield, you may remove a strategy counter from target Campaign you control.
Fearless and unmatched in speed, the Amberhoof clan came to form the backbone of the northern assault.
  • Karslav
Amberhoof Naturalist

Amberhoof Naturalist {2}{G}

Creature - Centaur Shaman
Whenever Amberhoof Naturalist attacks, you may tap an untapped creature you control. If you do, untap up to X lands, where X is Amberhoof Naturalist's power.
“We will aid you this once. Do not mistake us for your allies.”
  • Karslav
Ancestral Secrets

Ancestral Secrets {U}{U}{U}

Draw three cards.
On paper, the western empires condemns mages, yet Insanara's influence has never been so prevalent in the royal court.
  • Karslav
Android Stunner

Android Stunner {1}{U}{R}

Artifact Creature - Faerie
Whenever you amp it up, Android Stunner deals 1 damage to any target. If a permanent was dealt damage this way, tap it and put a stun counter on it.
  • Hyperpop
Anvilwrought Crane

Anvilwrought Crane {3}

Artifact Creature - Bird
When Anvilwrought Crane dies, create a Weapon token.
“If you're fast enough, one of their nests is an armory for a lifetime.”
—Biaas the Poison Drinker
  • Theros: Age of Trax
Arasta's Burden

Arasta's Burden {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has reach.
As Nylea saw her friend's transformed face, she recoiled in fear. Arasta fled, cursing the gods for her misfortune. Phenax's laughter could be heard from Nyx.
  • Theros: Age of Trax
Arcane Cauldron

Arcane Cauldron {3}

{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
  • Blood Like Rivers
Archon of Glorious Light

Archon of Glorious Light {W}{W}{W}

Creature - Archon
Flying, vigilance, lifelink
  • Theros: Age of Trax
Ardent Ascetic

Ardent Ascetic {2}{G}

Creature - Human Druid
When Ardent Ascetic enters the battlefield, draw a card.
You may play an additional land on each of your turns.
Arena Champion

Arena Champion {2}{R}

Creature - Human Warrior
Whenever Arena Champion attacks, create a Weapon token, then attach it to an attacking creature you control.
  • Theros: Age of Trax
Arisen Pyromancer

Arisen Pyromancer {2}{R}

Creature - Zombie Wizard
{1}, Sacrifice a creature: Arisen Pyromancer deals 1 damage to target player or planeswalker.
“Mortal flesh makes for such excellent kindling.”
  • Blood Like Rivers
As'Ahai's Vanguard

As'Ahai's Vanguard {1}{W}{U}

Creature - Elf Soldier
Whenever you cast your first spell each combat, creatures you control get +1/+1 until end of turn.
Whenever you cast your second spell each combat, draw a card.
  • Karslav
Askir's Rearguard

Askir's Rearguard {2}{U}

Creature - Human Soldier
When Askir's Rearguard enters the battlefield, if a creature you control dealt combat damage to a player this turn, draw a card.
Wander {1}{U}
  • Awakening in Oldun