Look at the top five cards of your library. You may reveal a permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Corrupt — Each player exiles the top X cards of their library. You may cast a spell from among them with mana value X or less without paying its mana cost. If you control a permanent with greater mana value than this spell, you may cast up to two spells with mana value X or less from among them without paying their mana costs instead.
Trample {T}, Pay 1 life: Add {C}. Whenever Alranta Unleashed deals combat damage to a player, untap each Ruin you control. They become creatures in addition to their other types until the end of your next turn. Spellcharge 6
{T}: Add {C}. Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
As an additional cost to cast this spell, tap four untapped artifacts and/or lands you control. {T}: Each opponent loses 1 life and you gain 1 life. Tap four untapped artifacts and/or lands you control: Untap Altar of Chrome.
Menace Whenever Aphonai's Reveler attacks, defending player mills two cards. Then if that player has eight or more cards in their graveyard, Aphonai's Reveler gets +2/+1 and gains lifelink until end of turn.
Cards in graveyards lose all abilities. {1}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery. Cycling {2}
When this land enters, sacrifice it. If you do, search your library for a basic Mountain or Forest card, put it onto the battlefield tapped, then shuffle. {1}{R}{R}{G}{G}, Discard this card: Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to up to one target creature you don't control.
At the beginning of your upkeep, exile the top card of your library. You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Level up {G/U} [level 3-5] Whenever this creature deals damage to a player, draw a card. [level 6+] Whenever a creature you control deals damage to a player, draw a card.
Spells you cast from anywhere other than your hand can't be countered. {1}{G/U}, {T}: Put a +1/+1 counter on target creature that doesn't have a +1/+1 counter on it. Activate only as a sorcery.
Equipped creature gets +1/+1. Ninjutsu abilities you activate cost {1} less to activate. Whenever a Ninja creature you control enters, you may attach Arushi to that creature. Equip {1}
Equipped creature gets +2/+0 and has reach. Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it. Equip {2}
Trample Whenever Aspiring Anarchist attacks, you may have its base power and toughness become equal to the power and toughness of another target attacking creature until end of turn.