308 cards found
A Scent to Die For

A Scent to Die For {B}

Legendary Enchantment
Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For.
At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
  • Duelists of Vereaux
Abandoned Fortress

Abandoned Fortress

Land
{T}: Add {C}.
{T}: Add one mana of any one color. Spend this mana only to cast spells with defender or activate abilities of permanents with defender.
After weeks of retreat, one can't be picky.
  • Karslav
Abandoned Warehouse

Abandoned Warehouse

Land
Abandoned Warehouse enters the battlefield tapped.
{T}: Add {B} or {G}.
{T}, Discard another card named Abandoned Warehouse: Draw a card.
The password is “slice taste twice.”
  • Hyperpop
Abscond

Abscond {U}

Instant
Return up to one target tapped artifact or creature to its owner's hand. Surveil 1.
“Now my dear, I must away. But take this token of my love to remember me by.”
  • Duelists of Vereaux
Absorbed Painter

Absorbed Painter {U}

Creature - Human Artist
Absorbed Painter enters the battlefield with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Absorbed Painter can't attack or block as long as it has a counter on it.
{U}, {T}: You may move a counter from a creature you control to another creature you control. Activate only as a sorcery.
3/3
  • Duelists of Vereaux
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample, haste
{T}: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap that many target permanents. Until the end of your next turn, if a Ruin untapped this way would stop being a creature, it becomes a creature in addition to its other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Aphonai's Reveler

Aphonai's Reveler {B}

Creature - Satyr Zombie
Menace
Whenever Aphonai's Reveler attacks, defending player mills two cards. Then if that player has eight or more cards in their graveyard, Aphonai's Reveler gets +2/+1 and gains lifelink until end of turn.
1/2
  • Theros: Age of Trax
Archaic Straggler

Archaic Straggler {B}

Artifact - Ruin
Menace
Spellcharge 3
You may cast Archaic Straggler from your graveyard if you've spent at least three mana to cast spells this turn.
2/1
  • Awakening in Oldun
Artistic Evolution

Artistic Evolution {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If that card doesn't share a name with any lands you control, you gain 2 life.
“Whoever or whatever is involved in my creations is no one's business but my own.”
—Sashanki
  • Hyperpop
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature enters the battlefield under your control, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Atterdal, Center of Strife

Atterdal, Center of Strife

Land
{T}: Add {C}.
{2}, {T}: Starting with you, each player chooses one if able —
• The player who chose this mode creates a 1/1 white Soldier creature token with lifelink.
• Each opponent of the player who chose this mode loses 2 life.
• The player who chose this mode may scry 3.
  • Karslav
Barren Ashlands

Barren Ashlands

Land
Barren Ashlands enters the battlefield tapped.
{T}: Add {B} or {R}.
{5}{B/R}: Barren Ashlands becomes a 3/3 black and red Lizard creature with first strike until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and red. Activate only once each turn.
  • Theros: Age of Trax
Battle Trance

Battle Trance {U}

Enchantment
You may look at the top card of your library at any time.
You may cast spells from the top of your library as long as you control an attacking or blocking creature.
  • Karslav
Beatswitch Bot

Beatswitch Bot {U}

Artifact Creature - Bard
When Beatswitch Bot leaves the battlefield, if it's your turn, draw a card.
“This snare will send them into overdrive!”
1/2
  • Hyperpop
Binding Whisper

Binding Whisper {W}

Creature - Spirit
Flash
Multitude {3}{W}{W}
Flying
When Binding Whisper enters the battlefield, tap target creature you don't control.
1/2
  • Blood Like Rivers
Bleak Fields

Bleak Fields

Land
{T}: Add {C}.
{2}, {T}, Exile a creature card from your graveyard: Each opponent loses 1 life. Activate only as a sorcery.
The Coalition would have preferred to forget the price they paid at Atterdal, but the Deceiver refused to leave such a valuable resource alone.
  • Karslav
Blessing of the Sea
Callaphe the Mariner

Blessing of the Sea {6}{U}{U}

Enchantment - Aura Blessing
Enchant player
Enchanted player may cast blue spells with mana value less than or equal to their devotion to blue without paying their mana costs.
Card has other part: Callaphe the Mariner
  • Theros: Age of Trax
Bloodfeast Baron

Bloodfeast Baron {B}

Creature - Vampire Noble
Lifelink
Whenever you gain life, you may pay {B}. If you do, put a +1/+1 counter on target creature you control with lifelink.
{4}{B}: Whenever you gain life this turn, each opponent loses that much life.
1/2
  • Duelists of Vereaux
Bolster the Walls

Bolster the Walls {W}

Instant
Choose one or both —
• Target creature you control gets +1/+1 until end of turn.
• Create a 1/1 white Human creature token.
In the Alranta city watch, you're never off the clock.
  • Awakening in Oldun
Bravewing Hero

Bravewing Hero {W}

Creature - Human Warrior
Flying
Whenever another creature enters the battlefield under your control, you may have Bravewing Hero dare 2.
1/1
  • Duelists of Vereaux
Breaking Ground

Breaking Ground

Land - Ruin
Trample
Breaking Ground must be blocked if able.
{T}: Add {C}.
Spellcharge 9
10/10
  • Awakening in Oldun
Bright-Lights Terrier

Bright-Lights Terrier {W}

Creature - Dog
{VP}{VP}{VP}, Sacrifice Bright-Lights Terrier: Creatures you control gain indestructible until end of turn.
“It's a whole different sort of unconditional love, Ol' Bino we still feel you watchin' down from above”
—“Bino” by Tobin Mitchards
2/1
  • Hyperpop
Budding Potential

Budding Potential {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell's flashback cost was paid, instead search your library for any number of land cards, put them onto the battlefield tapped, then shuffle.
Flashback {3}{W}{U}{B}{R}{G}
  • Awakening in Oldun
Buried Colossus

Buried Colossus

Land
Buried Colossus enters the battlefield tapped.
{T}: Add {G} or {W}.
{8}{G/W}: Buried Colossus becomes a 8/8 green and white Cyclops creature until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to green and white. Activate only once each turn.
  • Theros: Age of Trax