28 cards found
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun
Aegis Assault

Aegis Assault {1}{R/G}

Instant
Target creature you control gets +4/+3 until end of turn.
Koios trained with Claes in what seemed as centuries, as the two bolstered each other. While the Spear taught Claes to fight, the Shield taught Koios to love.
  • Theros: Age of Trax
Amberhoof Chieftain

Amberhoof Chieftain {3}{R}{G}

Creature - Centaur Warrior
Trample
Whenever Amberhoof Chieftain attacks, you may tap an untapped creature you control. If you do, double Amberhoof Chieftain's power and toughness until end of turn.
4/4
  • Karslav
Blooming Cocollona

Blooming Cocollona {2}{R}{G}

Creature - Crocodile Insect
Flying, trample
When Blooming Cocollona enters the battlefield, you may have it deal 3 damage to another target creature or planeswalker. If you do, that permanent's controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
4/3
  • Duelists of Vereaux
Burning Roots

Burning Roots {2}{R}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle. Burning Roots deals X damage to any target, where X is the number of basic land types among lands you control.
  • Blood Like Rivers
Carlacio, Riot Instigator

Carlacio, Riot Instigator {2}{R}{G}

Legendary Creature - Minotaur Rogue
Trample
Whenever Carlacio, Riot Instigator attacks, you may have another target attacking creature you control dare X, where X is Carlacio's power.
4/4
  • Duelists of Vereaux
Dormant Peak

Dormant Peak

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Dormant Peak: Draw a card. Activate only if you control five or more lands.
  • Blood Like Rivers
Flourishing Crevasse

Flourishing Crevasse

Land - Mountain Forest
({T}: Add {R} or {G}.)
Flourishing Crevasse enters the battlefield tapped unless you control a basic Mountain or a basic Forest.
“Look how even the land blossoms once it has been freed from those who exploited it.”
—Zolo, the Freehorn
  • Duelists of Vereaux
Klothys's Judgment

Klothys's Judgment {1}{R}{G}

Instant
Choose one. If your devotion to green is three or greater, you may choose another. The same is true for devotion to red.
• Put two +1/+1 counters on target creature.
• Target creature you control fights target creature you don't control.
• Klothys's Judgment deals 3 damage to target player.
  • Theros: Age of Trax
Klothys, Fate-Driven

Klothys, Fate-Driven {3}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
Whenever a creature you control becomes the target of a spell or ability you control, that creature gets +2/+2 and gains trample and haste until end of turn. This ability triggers only once for each creature each turn.
7/7
  • Theros: Age of Trax
Lightvein Ritualists

Lightvein Ritualists {3}{R}{G}

Creature - Elemental
Menace
Other Elementals you control have menace.
At the guidance of Glitch, the elementals brought forth their own kind in multitudes.
5/4
  • Hyperpop
Molpadia, the Last Acephali

Molpadia, the Last Acephali {R}{R}{G}{G}

Legendary Creature - Cyclops Warrior
Ward—Sacrifice a permanent.
Whenever you cast a spell that targets Molpadia, the Last Acephali, exile the top card of your library. You may play it this turn.
4/4
  • Theros: Age of Trax
Nessian Woods

Nessian Woods

Land
Nessian Woods enters the battlefield tapped.
{T}: Add {R} or {G}.
{6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
  • Theros: Age of Trax
Possibility Heights

Possibility Heights

Land
Possibility Heights enters the battlefield tapped.
{T}: Add {R} or {G}.
{T}, Discard another card named Possibility Heights: Draw a card.
Founded near an outcropping of untamed lightveins, this metropolis enjoys a verve unlike any other.
  • Hyperpop
Quantum Leaper

Quantum Leaper {VP}{R}{G}

Creature - Elemental
Flying, deathtouch, haste
“Leapers: Class-V spectral anomaly, chaotic, untethered, attenuate on sight.”
—Mack Enforcement Protocol
3/3
  • Hyperpop
Restless Sylph

Restless Sylph {4}{R}{G}

Creature - Elemental
Vigilance, menace
When Restless Sylph enters the battlefield, if you're ancient and you cast it, untap all lands you control.
7/7
  • Blood Like Rivers
Shrine to Klothys

Shrine to Klothys {3}{R/G}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you control three or more Shrines, creatures you control get +2/+0 until end of turn instead.
Klothys's devout etch her piercing gaze into sacred sites, as both a tribute and a dire warning.
  • Theros: Age of Trax
Siege of Ember Cove

Siege of Ember Cove {2}{R}{G}

Enchantment - Campaign
When Siege of Ember Cove enters the battlefield, target creature you control gets +3/+3 until end of turn.
[f] — This combat, target attacking creature can't be blocked except by three or more creatures.
[f] — This combat, target attacking creature must be blocked by at least three creatures if able.
  • Karslav
Speaker of Endless Winter

Speaker of Endless Winter {1}{R}{G}

Creature - Yeti Shaman
{T}: Add one mana of any color.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, untap Speaker of Endless Winter and put a +1/+1 counter on it.
2/2
  • Awakening in Oldun
Spikemane Cloak
Spikemane Lion

Spikemane Cloak {R}{G}

Enchantment - Aura Blessing
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, put a +1/+1 counter on it and that creature deals 1 damage to each opponent. This ability triggers no more than twice each turn.
Card has other part: Spikemane Lion
  • Theros: Age of Trax
Spikemane Lion
Spikemane Cloak

Spikemane Lion {R}{G}

Creature - Cat
Whenever Spikemane Lion dies, you may bless target creature.
“Psspspsspsspss.”
—Telam, last words
3/3
Card has other part: Spikemane Cloak
  • Theros: Age of Trax
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Klothys, God of Destiny, grants order to Theros, quashing those that would dare disturb the delicate balance of the plane.
  • Theros: Age of Trax
The Running of the Bulls

The Running of the Bulls {3}{R}{G}

Legendary Enchantment
At the beginning of combat on your turn, create a 3/3 red and green Ox creature token with haste. It attacks this combat if able.
Creatures your opponents control with power less than or equal to the number of Oxen and Minotaurs you control can't block.
  • Duelists of Vereaux 249 307
Till

Till {1}{G}{G}

Sorcery
Put up to two land cards from your hand and/or graveyard onto the battlefield tapped.
Maneuver
Card has other part: Torch
  • Karslav
Torch

Torch {1}{R}

Sorcery
You may sacrifice a land. If you do, draw two cards.
Maneuver
Card has other part: Till
  • Karslav