1764 cards found
Vivaire, Sanguine Patriarch

Vivaire, Sanguine Patriarch {1}{W}{B}

Legendary Creature - Vampire Noble
Lifelink, deathtouch
Indulgence
Whenever you indulge, put a +1/+1 counter on each Noble you control.
2/3
  • Duelists of Vereaux
Vorpal Titan

Vorpal Titan {8}

Artifact Creature - Golem
When Vorpal Titan enters the battlefield, destroy all nonbasic lands.
An agent of Crux sent to wipe out what's left of his people before they can return.
10/10
  • Awakening in Oldun
Waterglass Duelist

Waterglass Duelist {1}{U}

Creature - Human Wizard Warrior
Once each turn, when you cast an instant or sorcery spell, you may create a 1/0 blue Elemental creature token.
Elementals you control get +1/+1.
{2}{U}, Sacrifice an Elemental: Tap up to one target creature. Scry 1.
2/1
  • Duelists of Vereaux
Wildcourt Seeker

Wildcourt Seeker {1}{G}{G}

Creature - Elf Warrior
Wildcourt Seeker's power and toughness are each equal to the number of land types among lands you control.
Whenever Wildcourt Seeker enters the battlefield or attacks, put up to one target land card from your graveyard onto the battlefield under your control.
*/*
Wildkin Imposter

Wildkin Imposter {3}{U}

Creature - Elemental Shapeshifter
Flash
Multitude {4}{U}{U}
You may have Wildkin Imposter enter the battlefield as a copy of any creature on the battlefield.
0/0
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters the battlefield or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • Duelists of Vereaux
Xarr of the Eternal Cycle

Xarr of the Eternal Cycle {3}{B}{G}

Legendary Planeswalker - Xarr
[+2]: Mill three cards. You gain 3 life.
[+1]: Return target land card from your graveyard to the battlefield. It becomes a 2/2 black Zombie creature in addition to its other types.
[–X]: Target opponent sacrifices a nonland permanent with mana value X or greater.
[–12]: You get an emblem with “Whenever a player sacrifices a permanent, you may draw a card.” Then each opponent sacrifices five permanents.
Loyalty:
5
  • Theros: Age of Trax
Xavvac, Corrupter Core

Xavvac, Corrupter Core {1}{C}{B}

Legendary Artifact Creature - Vukoroq
At the beginning of combat on your turn, you may integrate another creature you control. If you don't, tap Xavvac, Corrupter Core.
Permanents you control with cards integrated onto them have lifelink and deathtouch.
6/5
  • Cybaros
Xirix, Chronic Mercenary

Xirix, Chronic Mercenary {2}{B}{G}{U}

Legendary Planeswalker - Xirix
At the beginning of each opponent's upkeep, untap up to one permanent you control. You may cast spells as though they had flash until end of turn.
[+2]: Surveil 1, then draw a card.
[–3]: Choose a nonland, non-Xirix card name. Exile all permanents with that name.
[–9]: Shuffle any number of cards from your graveyard into your library. Xirix deals that much damage to any non-Xirix target, and you gain that much life.
Loyalty:
5
  • Blood Like Rivers
Xiv, Replisparked

Xiv, Replisparked {3}{C}{C}

Legendary Planeswalker - Xiv
Xiv, Replisparked has all abilities of creature and planeswalker cards integrated onto them.
[+2]: Target player discards a card. Integrate up to two cards from graveyards.
[+1]: Xiv becomes a 5/5 artifact creature with vigilance and indestructible until end of turn.
[–4]: Integrate target permanent.
Loyalty:
5
  • Cybaros
Zhovala, Silver Monarch

Zhovala, Silver Monarch {2}{C}{W}

Legendary Creature - Vukoroq Advisor
Flying, ward {1}
Zhovala, Silver Monarch gets +1/+1 for each other Advisor you control and each Advisor card you own in exile.
Whenever another Advisor you control dies, exile it unless an opponent pays {2}. You may cast that card as long as it remains exiled.
3/3
  • Cybaros
Zolo, the Freehorn

Zolo, the Freehorn {1}{G}{G}

Legendary Creature - Minotaur Warrior
Trample
Rebels you control have trample.
{X}{G}: Another target creature you control dares twice X. Activate only as a sorcery.
4/4
  • Duelists of Vereaux
A God Divided

A God Divided {2}{R}

Enchantment - Saga
I — A God Divided deals 2 damage to each nonenchantment creature.
II — Creatures you control get +1/+0 until end of turn.
III — You may sacrifice a creature. If you do, A God Divided deals damage to any target equal to the sacrificed creature's power.
  • Theros: Age of Trax
A Scent to Die For

A Scent to Die For {B}

Legendary Enchantment
Whenever a non-Spirit creature you control leaves the battlefield, if it had counters on it, put those counters on A Scent to Die For.
At the beginning of your end step, if A Scent to Die For has counters on it, you may create a 0/0 black Spirit creature token and move all counters from A Scent to Die For onto it.
  • Duelists of Vereaux
Abandoner of Flesh
Pursuer of Divinity

Abandoner of Flesh

Artifact Creature - Cyborg Demigod
(Color indicator: Abandoner of Flesh is white and black)
Flying, vigilance, deathtouch
Whenever Abandoner of Flesh or another transformed permanent you control dies, return that card to the battlefield.
“. . . the dawn of a new age is upon us.”
4/4
Card has other part: Pursuer of Divinity
  • Cybaros
Abominable Avalanche

Abominable Avalanche {1}{R}{G}

Sorcery
Abominable Avalanche deals 3 damage divided as you choose among one, two, or three targets.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, you may exile Abominable Avalanche from your graveyard. If you do, create a 3/3 green Yeti creature token with trample.
  • Awakening in Oldun
Absolution

Absolution {6}{W}{W}

Sorcery
Exile all artifacts, creatures, and enchantments. Each player's life total becomes equal to their starting life total.
With a single spell, Cassia cleansed the battlefield and gave the Elders the peace they'd craved for so long.
  • Awakening in Oldun
Absorb Divinity

Absorb Divinity {2}{U}{U}

Instant
Gain control of target creature with mana value less than or equal to your devotion to blue.
“What is gained through mortal belief can be taken with mortal desire.”
—The Arbiter, to Agnomakhos
  • Theros: Age of Trax
Acid Hydra

Acid Hydra {X}{G}{G}

Creature - Ooze Hydra
Acid Hydra enters the battlefield with X +1/+1 counters on it.
Drop — When Acid Hydra enters the battlefield, search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Then return that creature to your hand unless you didn't cast any creature spells during your last turn.
0/0
  • Hyperpop
Agnomakhos, Justice

Agnomakhos, Justice {3}{W}{W}

Legendary Creature - Archon
Flying, vigilance
Other creatures you control are Armies in addition to their other types.
At the beginning of your end step, create a 0/0 white Army creature token, then put a +1/+1 counter on each Army you control.
“Obey.”
4/4
  • Theros: Age of Trax
Alien Pledge

Alien Pledge {1}{C}

Sorcery
Create a token that's a copy of target creature you control, except it's a 1/1. When you do, pay for and choose any number.
+{C} — That token becomes a copy of a different target creature.
+{W} — You gain life equal to the number of creatures you control.
+{B} — Each player sacrifices a creature.
  • Cybaros
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Alrantan Eagle-Eye

Alrantan Eagle-Eye {1}{W}{W}

Creature - Human Scout Knight
Flying
Whenever you cast a spell that targets Alrantan Eagle-Eye, create a 1/1 white Human creature token. If Alrantan Eagle-Eye is attacking, that token enters the battlefield tapped and attacking.
At the beginning of your end step, draw a card if you control three or more tapped creatures.
Win the battle, win the day, win the war.
2/3
  • Awakening in Oldun
Ancient Conscriptor

Ancient Conscriptor {2}{B}{R}

Artifact - Ruin
Whenever Ancient Conscriptor becomes spellcharged, gain control of target creature you don't control until end of turn. Untap it. It gains haste until end of turn.
Spellcharge 4
2/2
  • Awakening in Oldun
Arcane Cauldron

Arcane Cauldron {3}

Artifact
{2}, {T}: When you cast your next instant or sorcery spell this turn, copy it. If that spell targets a permanent you control, copy it an additional time. You may choose new targets for the copies.
Double, double...
  • Blood Like Rivers