1760 cards found
Mob Hangman

Mob Hangman {1}{B}

Creature - Human Peasant Rogue
{1}{B}, Pay 2 life: Mob Hangman dares 4.
Whenever Mob Hangman attacks, if it's a Rebel, each opponent sacrifices a creature or planeswalker unless they discard a card.
3/2
  • Duelists of Vereaux
Mob Instigator

Mob Instigator {1}{R}

Creature - Human Peasant
Whenever a creature you control becomes a Rebel, creatures you control get +1/+0 until end of turn.
{2}{R}: Mob Instigator dares 4.
2/2
  • Duelists of Vereaux
Mortea, Bloodline Keeper

Mortea, Bloodline Keeper {W}{B}

Legendary Creature - Vampire Noble
Lifelink
{B}, Pay 2 life: Mortea, Bloodline Keeper gets +1/+1 until end of turn.
At the beginning of your end step, if you have at least 7 life more than your starting life total, you may return Mortea from your graveyard to the battlefield tapped.
2/2
  • Duelists of Vereaux
Mundaq, Unlikely Savior

Mundaq, Unlikely Savior {2}{R}

Legendary Creature - Human Peasant
Mundaq, Unlikely Savior can't be blocked by creatures whose power and toughness are equal.
{1}{W}, Return another creature you control to its owner's hand: Put a +1/+1 counter on Mundaq.
“A crown of fools is still a usurper's crown.”
—Empress Cecile
4/2
  • Duelists of Vereaux
Needle Out

Needle Out {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it with mana value 4 or less. If you do, exile that card. Otherwise, draw a card.
“My own daughter has been corrupted by these filthy rebels. Find her.”
—Empress Cecile
  • Duelists of Vereaux
Nitrous Elemental

Nitrous Elemental {1}{U}

Creature - Elemental
Flash
Flying
Other creatures you control with flying get +1/+0.
“It's simple chemical reaction, really.”
—Antivo, Foundation Chair
2/1
  • Duelists of Vereaux
Noble Class

Noble Class {W}{B}

Enchantment - Class
Nobles you control get +1/+1 and have ward {1}.
{B}{W}: Level 2
When this Class becomes level 2, you may search your library for a Noble card, reveal it, put it into your hand, then shuffle.
{1}{B}{W}: Level 3
When this Class becomes level 3, each opponent loses 3 life and you gain 3 life.
  • Duelists of Vereaux
Noemie Beauclaire

Noemie Beauclaire {1}{U}{B}

Legendary Creature - Human Noble Rogue
Indulgence
Whenever you indulge, you may put a toxin counter on target creature an opponent controls. Surveil 1.
Creatures your opponents control get -1/-1 for each toxin counter on them.
3/3
  • Duelists of Vereaux
Nosferatu's Embrace

Nosferatu's Embrace {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
{2}{B}, Discard a card: Enchanted creature gains indestructible until end of turn. Tap it.
“The nobles think they rule Berginon. We are lucky that their greedy minds are simple to fool.”
—Vivaire, Sanguine Patriarch
  • Duelists of Vereaux
Ogre Gourmand

Ogre Gourmand {2}{B}{B}

Creature - Ogre
Menace
When Ogre Gourmand enters, create a Food token.
Ogres and Berginon high society have few things in common — except their love of buttered garlic snails.
4/3
  • Duelists of Vereaux
Ogre of the Gilded Halls

Ogre of the Gilded Halls {4}{W}

Creature - Ogre Noble
Lifelink
{2}{W}: Ogre of the Gilded Halls gains indestructible until end of turn. Tap it.
Tolerated as a novelty in Cecile's court, Count Forgutt was known for his grand feasts — where none ate more than himself.
4/3
  • Duelists of Vereaux
Ollitie, Resourceful Tracker

Ollitie, Resourceful Tracker {B}{G}

Legendary Creature - Human Scout
Reach, deathtouch
Once each turn, when a counter is put on a creature you control, you may put a counter of that kind on another creature you control.
“In the wild, there is no ruling class. The strong survive and the incapable die.”
2/3
  • Duelists of Vereaux
On the Hunt

On the Hunt {1}{G}

Sorcery
Put a vigilance counter on target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.
“We might lack the flourish of the royal guard, but an arrow to the heart kills just the same.”
—Ollitie, Resourceful Tracker
  • Duelists of Vereaux
One for All

One for All {1}{W}

Enchantment - Aura
Enchant creature you control
At the beginning of each combat, other creatures you control gain first strike until end of turn if enchanted creature has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, vigilance, and ward.
  • Duelists of Vereaux
Ordained Penitence

Ordained Penitence {1}{W}{W}

Enchantment - Aura
Enchant creature
When Ordained Penitence enters, you may put a lifelink counter on target creature you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
  • Duelists of Vereaux
Pagentry Golem

Pagentry Golem {4}

Artifact Creature - Golem Noble
Indulgence
Whenever you indulge, create a tapped token that's a copy of Pagentry Golem.
3/3
  • Duelists of Vereaux
Palace Gargoyle

Palace Gargoyle {W}{U}

Artifact Creature - Gargoyle
Flying
Indulgence
Palace Gargoyle can't attack or block unless you indulged during your last turn.
4/5
  • Duelists of Vereaux
Paladin of the Crownguard

Paladin of the Crownguard {2}{W}{W}

Creature - Human Knight
When Paladin of the Crownguard enters, you gain 3 life.
Paladin of the Crownguard has first strike as long as it's your turn.
“If they want to get to the throne, they'll have to go through me.”
4/2
  • Duelists of Vereaux
Parapet Awakener

Parapet Awakener {2}{U}

Artifact Creature - Gargoyle
Flying, ward {1}
Parapet Awakener's power is equal to the number of creatures you control with flying.
{4}{U}: Create a 1/1 blue Gargoyle artifact creature token with flying for each nontoken creature you control with flying.
*/4
  • Duelists of Vereaux
Parapet Rake

Parapet Rake {2}{U}

Creature - Human Rogue
Whenever Parapet Rake deals combat damage to a player, you may put your choice of a flying counter or hexproof counter on Parapet Rake. If you don't, draw a card.
“I can see the bulging pockets of every easy mark in Berginon up here!”
3/2
  • Duelists of Vereaux
Passionate Firebrand

Passionate Firebrand {1}{R}

Creature - Human Rogue Shaman
Whenever you cast an instant or sorcery spell, you may have target creature you control dare X and gain flying until end of turn, where X is that spell's mana value.
2/3
  • Duelists of Vereaux
Patriarch's Call

Patriarch's Call {4}{B}

Sorcery
Mill three cards, then you may return a creature card from your graveyard to the battlefield with a menace counter on it.
The vampiric sires of Vereaux are judicious with their blessing of undeath, bestowing it only upon those they deem worthy.
  • Duelists of Vereaux
Patron of the Sciences

Patron of the Sciences {1}{U}

Creature - Human Noble
Indulgence
Whenever you indulge, create a Treasure token.
1/4
  • Duelists of Vereaux
Peasant Class

Peasant Class {G}

Enchantment - Class
Tap an untapped land you control: Add one mana of any color. Activate only once each turn.
{2}{G}: Level 2
Whenever a land you control enters, create a Food token.
{G}: Level 3
When this Class becomes level 3, you may sacrifice a land. If you did, search your library for a land card, put that card onto the battlefield, then shuffle.
  • Duelists of Vereaux
Peer Review

Peer Review {U}

Sorcery
Choose up to three different kinds of counters on permanents you control. For each of those kinds, you may put a counter of that kind on a permanent you control that doesn't have one.
Draw a card.
  • Duelists of Vereaux