Exile target creature, then return that card to the battlefield under its owner's control. When you do, pay for and choose any number. +{W} — Distribute two +1/+1 counters among one or two creatures you control. +{C} — Exile that creature again. Return that card to the battlefield under its owner's control at the beginning of the next end step. +{B} — All creatures get -1/-1 until end of turn.
Flying Whenever an opponent spends mana, if it wasn't spent to cast a spell from their hand, you draw a card. This ability triggers only once each turn.
Equipped creature gets +1/+3 and has vigilance. Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.” —Journal of Cassia the Carefree
When Synod of Sanctions enters, exile up to one target creature. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {1} more to cast.
Flying, vigilance When The Army of Trax enters, create a number of 0/0 white Army creature tokens equal to your devotion to white. Then put that many +1/+1 counters on each Army you control.
Exile up to one target permanent with mana value 4 or greater. Create two 1/1 white Human creature tokens. Each player gains control of all permanents they own. If you gained control of no permanents this way, draw a card.
Create two 1/1 white Golem creature tokens. Landfall — {W}, Exile The Ruins Awaken from your graveyard: Create a 1/1 white Golem creature token. Activate only if a land entered the battlefield under your control this turn.
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane. Equip {2}{W}
To the Last Breath deals 4 damage to target attacking or blocking creature.
“While the mainland monsters are safer, do not confuse that with safe. Many of them will still fight to the last breath, no matter whose breath that is.” —Ema, to Karina
“With these stones, we're able to temporarily make monsters stronger than ever thought possible. Its not without dangers, but we need every edge out here.” —Ema, to Karina
{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.