Amity — Whenever you attack with Burning Celestial and exactly one other creature, Burning Celestial acclimates. As long as you control a red Weather, Burning Celestial has trample.
“...and every summer, a stream of them buzz up, having changed from their years away. It seems a trainer is able to make this same change happen without any hibernation at all.” —Trainee Karina Oblay, field notes
Approval — When Cabinet Recruiter enters, you may search your library for a creature card with mana value less than or equal to the number of colors among permanents you control, reveal it, put it into your hand, then shuffle.
Calamitous War Cry deals 2 damage to each creature. If there are six or more different creature types among creatures you control as you cast this spell, it deals 2 damage to each creature you don't control instead.
Haste {T}, Discard a card: Put a +1/+1 counter on another target creature you control and untap it. It gains haste until end of turn. Activate only as a sorcery.
“There's something unnerving about how happy those things are all the time.” —Ema, the returned
Callaphe can't be blocked by creatures with mana value 4 or greater. Whenever Callaphe the Mariner deals combat damage to a player, you get an experience counter. Then if you have three or more experience counters, bless target player.
Counter all other spells. Exile up to one spell countered this way instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled, and mana of any type can be spent to cast it.
At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. Spells you cast and don't own cost {1} less to cast.
Amity — Whenever you attack with Calming Celestial and exactly one other creature, Calming Celestial acclimates. As long as you control a blue Weather, Calming Celestial has flying.
Whenever you attack, draw a card for each attacking creature with power 4 or greater, then put a +1/+1 counter on each attacking creature with power 3 or less.
“Old or young, weak or strong—all can be of service to our cause!”
Whenever you attack, you may cast an Aura card from your graveyard if that spell targets an attacking creature.
And so Menelaia stood at the edge of the Winter Nexus, playing her song to attempt to reach her long lost love, the Keen-Eyed watching for any retaliation.
Flying Whenever Capital Skyraiders deals combat damage to a player, integrate the top card of that player's library. Capital Skyraiders gets +3/+3 as long as four or more cards are integrated onto it.
Once each turn, when Carefree Kappa enters or becomes the target of a spell or ability, you may create a Weather enchantment token that's all colors named Looks Like Rain with “Whenever you attack, you gain 1 life.” Carefree Kappa gets +1/+1 for each Weather you control.
Vigilance Once each turn, if you would put one or more counters on a creature you control, you may put that many of each of those kinds of counters on each creature you control instead.