Amity — Whenever you attack with Calming Celestial and exactly one other creature, Calming Celestial acclimates. As long as you control a blue Weather, Calming Celestial has flying.
Whenever you attack, draw a card for each attacking creature with power 4 or greater, then put a +1/+1 counter on each attacking creature with power 3 or less.
“Old or young, weak or strong—all can be of service to our cause!”
Whenever you attack, you may cast an Aura card from your graveyard if that spell targets an attacking creature.
And so Menelaia stood at the edge of the Winter Nexus, playing her song to attempt to reach her long lost love, the Keen-Eyed watching for any retaliation.
Flying Whenever Capital Skyraiders deals combat damage to a player, integrate the top card of that player's library. Capital Skyraiders gets +3/+3 as long as four or more cards are integrated onto it.
Once each turn, when Carefree Kappa enters or becomes the target of a spell or ability, you may create a Weather enchantment token that's all colors named Looks Like Rain with “Whenever you attack, you gain 1 life.” Carefree Kappa gets +1/+1 for each Weather you control.
Vigilance Once each turn, if you would put one or more counters on a creature you control, you may put that many of each of those kinds of counters on each creature you control instead.
Wander {2}{W}{W} [–1]: Create your choice of a 1/1 white Bird creature token with flying or a 2/2 black Cat creature token. [–2]: If a permanent entering the battlefield under your control this turn causes an ability of a permanent you control to trigger, that ability triggers an additional time. [–3]: Put a +1/+1 counter on each creature you control.
Draw a card if you discarded a card this turn. You gain 3 life if you've lost life this turn. Create a 1/1 white Golem creature token if a creature you controlled left the battlefield this turn.
This spell costs {1} less to cast for each creature that died this turn. {2}, Sacrifice a creature: Choose one — • Each opponent loses 2 life. • Caustic Influencer gets +2/+2 until end of turn.
Target opponent loses 3 life unless they discard a nonland card, then loses 3 life unless they sacrifice a nonland permanent. You gain life equal to the amount of life lost this way.
At the beginning of your end step, for each opponent with an even number of cards in hand, they lose 3 life and you gain 3 life. [+1]: Target player draws a card and loses 1 life. [–4]: Target opponent exiles one or more cards from their hand. Then you may have that player exchange their hand and the exiled cards.
{T}: Target player exiles a card from their graveyard. {2}, {T}: Exile target card from a graveyard. Then if there are three or more cards exiled with Censor Tablet, exile it. If you do, draw two cards.
{W}, Exile an artifact or enchantment card from your graveyard: You gain 3 life. {2}{U}, Exile an instant or sorcery card from your graveyard: Draw a card. {4}{B}, Exile a creature or planeswalker card from your graveyard: Create a tapped 0/0 colorless Robot artifact creature token with three +1/+1 counters on it.
Flying, haste When Chainbreaker's Familiar enters, exile target instant or sorcery card from your graveyard. You may cast a copy of that card until the end of your next turn. At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, you may return Chainbreaker's Familiar from your graveyard to your hand.