269 cards found
Rogue Justiciar

Rogue Justiciar {2}{W}

Creature - Human Rogue
Whenever Rogue Justiciar becomes the target of a spell or ability you control, you may tap target creature. This ability triggers only once each turn.
When the leaders of Nylin come up short, the Penrath rise to the occasion.
3/2
  • Cliques of Nylin
Rooftop Whistlesilencer

Rooftop Whistlesilencer {4}{U/B}

Creature - Human Assassin
Flash
Flying
Freelance killers provide the Tiril with the ammunition of the Hazakh and the Hazakh with the information of the Tiril.
3/3
  • Cliques of Nylin
Ruinous Discovery

Ruinous Discovery {1}{G}

Sorcery
Destroy target artifact or enchantment. If it was a token, you draw a card and gain 2 life.
When hacking away at the walls of knowledge, sometimes the entire cavern comes crashing down.
  • Cliques of Nylin
Rush for Results

Rush for Results {3}{U}{U}

Instant
Draw three cards, then discard a card. If you controlled a white permanent as you cast this spell, tap up to one target nonland permanent.
Sillaman scientists who do not meet their progress quotas for their experiments soon become unwilling subjects in them.
  • Cliques of Nylin
Scandalous Revelation

Scandalous Revelation {X}{W}{U}{B}

Instant
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and gain X life, then each opponent loses X life.
Tragedy is brought by those you'd least expect upon those who least expect it.
  • Cliques of Nylin
Scathing Remarks

Scathing Remarks {2}{R}

Enchantment
Players can't gain life.
Whenever a player casts a spell, Scathing Remarks deals 1 damage to that player for each of that spell's colors.
Mediation often leaves the mediated more polarized than they were before.
  • Cliques of Nylin
Scourge of Capitalism

Scourge of Capitalism {7}{G}

Creature - Giant Insect Beast
Trample
When Scourge of Capitalism enters, it fights target creature with the greatest power or tied for the greatest power among creatures you don't control. Excess damage is dealt to that creature's controller instead.
8/8
  • Cliques of Nylin
Scrapyard Mecha

Scrapyard Mecha {1}{U}{B}

Artifact - Vehicle
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card.
Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery.
Crew 2
5/5
  • Cliques of Nylin
Search and Seizure

Search and Seizure {U}{B}

Sorcery
Target player reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. Otherwise, draw a card.
Access to the Tiril hivemind is impossible for even the most advanced hackers, but required for the Hazakh's most uncooperative criminals.
  • Cliques of Nylin 210 273
Seasoned Spymaster

Seasoned Spymaster {3}{W}

Creature - Human Rogue
Vigilance
When Seasoned Spymaster enters, teach target creature vigilance.
“I take it this is your first mission, eh? Let me show you the ropes.”
3/2
  • Cliques of Nylin
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Selective Truthseeker

Selective Truthseeker {1}{W}

Creature - Human Scout
Vigilance
Whenever Selective Truthseeker or another nontoken creature you control enters, surveil 1. When you put a nonland card into your graveyard this way, you gain 1 life.
1/3
  • Cliques of Nylin
Senate Filibuster

Senate Filibuster {2}{W/U}

Creature - Human Advisor
Vigilance
{1}, {T}: Tap target creature.
“Estrathian Downtown Penal Codes . . . §1793.5 . . . If you'll just grant me a minute . . . Subsection 4: Concerning Cattle Theft.”
1/3
  • Cliques of Nylin
Senators' Chauffeur

Senators' Chauffeur {5}{B}

Creature - Skeleton Pilot
Approval — When Senators' Chauffeur enters, return up to one target creature card with mana value less than or equal to the number of colors among permanents you control from your graveyard to the battlefield.
4/4
  • Cliques of Nylin
Serve Again

Serve Again {2}{B}

Enchantment
Whenever a nontoken creature you control dies, create a token that's a copy of it, except it's a Minion and has decayed.
“Your mission is not yet complete.”
—Krint, Five Star
  • Cliques of Nylin
Severin's Masterwork

Severin's Masterwork {3}{W}

Legendary Enchantment
At the beginning of your end step, put a +1/+1 counter on each tapped creature you control.
{G}{W}{U}, Remove five counters from among creatures you control, Sacrifice Severin's Masterwork: Create Chaneryx, Perfect Lifeform, a legendary 10/10 green, white, and blue Leviathan creature token with ward {10}.
  • Cliques of Nylin
Severin, Sparkmind

Severin, Sparkmind {1}{G}{W}{U}

Legendary Planeswalker - Severin
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs.
[0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it.
[–2]: You may tap or untap each of up to three target permanents.
[–7]: If it isn't an extra turn, take an extra turn after this one.
Loyalty:
3
  • Cliques of Nylin
Silence the Opposition
Authoritarianism

Silence the Opposition {1}{U}{B}

Enchantment - Policy
When Silence the Opposition enters, draw two cards, then discard a card.
A creature card or creature token was put into your graveyard from anywhere this turn.
Card has other part: Authoritarianism
  • Cliques of Nylin
Sillaman Agenda

Sillaman Agenda {G}{W}{U}

Instant
Choose up to one for each color among green, white, and blue among permanents you control.
• Put two +1/+1 counters on target creature.
• Target player draws a card for each creature they control with a counter on it.
• Untap all nonland permanents target player controls.
  • Cliques of Nylin
Sillaman Ambassador

Sillaman Ambassador {3}{G}{W}{U}

Creature - Human Advisor
When Sillaman Ambassador enters, put a +1/+1 counter on each of up to three target creatures you control.
Basic landcycling {1}{W}
3/3
  • Cliques of Nylin
Sillaman District

Sillaman District

Land
Sillaman District enters tapped unless you control a Forest, a Plains, and an Island.
{T}: Add {G}, {W}, or {U}.
Lifeless greenery and architecture leaving a blank slate primed for innovation.
  • Cliques of Nylin
Sillaman Regrafter

Sillaman Regrafter {1}{G}

Creature - Human Artificer
When Sillaman Regrafter enters, put a +1/+1 counter on target creature you control.
Whenever a creature you control dies, you may move a counter from it onto another target creature.
1/1
  • Cliques of Nylin
Sleeper Insurgent

Sleeper Insurgent {1}{G}

Creature - Human Rogue
Sleeper Insurgent doesn't untap during your untap step.
Whenever Sleeper Insurgent becomes the target of a spell or ability you control, untap it. This ability triggers only once each turn.
The Penrath have countless hearts and minds ready to rise to the occasion whenever they are called upon.
4/3
  • Cliques of Nylin
Sleeper Strix

Sleeper Strix {U}

Artifact Creature - Bird
Flash
Flying
When Sleeper Strix enters, tap up to one target creature.
You may look at an additional card each time you surveil.
1/2
  • Cliques of Nylin
Social Engineering

Social Engineering {W}{U}

Sorcery
Return target creature to its owner's hand. If you controlled it, create a token that's a copy of it. Otherwise, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it.
Society is but a dressed-up machine, and every machine has its technicians.
  • Cliques of Nylin