281 cards found
Rose Garden Guardian

Rose Garden Guardian {5}{W}{W}

Artifact Creature - Construct Knight
This spell costs {X} less to cast, where X is the amount of life you have more than your starting life total
Lifelink
When Rose Garden Guardian enters, put a +1/+1 counter on each other creature you control with lifelink.
4/3
  • Duelists of Vereaux
Samacris the Soulscorcher

Samacris the Soulscorcher {U}{R}

Legendary Creature - Human Inquisitor
Instant and sorcery spells with mana value 4 or greater you cast cost {1} less to cast.
{U}{R}, Sacrifice Samacris: Return target instant or sorcery card from your graveyard to your hand. The next spell you cast this turn with the same name as that card costs {2} less to cast.
2/2
  • Duelists of Vereaux
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: Scorching Condemnation becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
  • Duelists of Vereaux 168 309
Searing Truthflame

Searing Truthflame {5}{R}

Instant
As an additional cost to cast this spell, you may put a card from your hand on the bottom of your library. If you do, it costs {5} less to cast.
Searing Truthflame deals 5 damage to target creature or planeswalker.
“Let it all out. Every last whisper.”
—Tomas, inquisitor
  • Duelists of Vereaux
Sentinel of the Deep Forest

Sentinel of the Deep Forest {2}{G}{G}

Creature - Elk Beast
Vigilance
Whenever a creature you control with vigilance attacks, put a +1/+1 counter on that creature.
In the ancient forests of Vereaux, something is always watching you.
5/4
  • Duelists of Vereaux
Sheltering Melusine

Sheltering Melusine {4}{U}{U}

Creature - Merfolk Spirit
Flash
When Sheltering Melusine enters, creatures your opponents control get -X/-0 until end of turn, where X is the number of instant and/or sorcery cards in your graveyard.
4/5
  • Duelists of Vereaux
Siege at the Bastion d'Orlet

Siege at the Bastion d'Orlet {3}{R}{R}

Legendary Enchantment
At the beginning of your end step, choose one at random. Create a colorless artifact Construct creature token with those characteristics.
• 3/2 with trample named Battering Ram.
• 1/3 with “{T}: This creature deals 1 damage to any target” named Bombard.
• 0/4 with “Whenever this creature attacks, create two 1/1 white Warrior creature tokens that are tapped and attacking” named Siege Tower.
  • Duelists of Vereaux
Signature Strike

Signature Strike {1}{W}

Instant
Target creature you control gets +1/+1 until end of turn. Put a double strike counter on that creature.
“Two? Two! That's all they sent to deal with the great Marie? They wound me.”
—Marie Laurent
  • Duelists of Vereaux
Sire of Bloodlines

Sire of Bloodlines {2}{B}

Creature - Vampire Noble
Ward—Pay 3 life.
Whenever another creature you control dies, put your choice of counter from among lifelink, deathtouch, menace or +1/+1 on Sire of Bloodlines.
“I always admired your family's beauty.”
3/3
  • Duelists of Vereaux
Slavering Witchhounds

Slavering Witchhounds {1}{B}

Creature - Dog
Menace
Other creatures you control with menace get +1/+1.
Whenever a creature you control with menace becomes blocked, each opponent loses 1 life.
2/1
  • Duelists of Vereaux
Smolderwing

Smolderwing {2}{R}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast an instant or sorcery spell with mana value 4 or greater this turn, you may return Smolderwing from your graveyard to the battlefield.
Like revolution's flame, it never goes out.
3/2
  • Duelists of Vereaux
Smuggler's Convoy

Smuggler's Convoy {2}

Artifact - Vehicle
Whenever one or more creatures crew Smuggler's Convoy, you may move any number of counters from those creatures to Smuggler's Convoy.
Crew 1
3/3
  • Duelists of Vereaux
Speaker of Ash

Speaker of Ash {1}{B}{R}

Creature - Elemental
Menace
When Speaker of Ash enters, you may sacrifice a nonland permanent or discard a card. If you do, each opponent sacrifices a nonland permanent with mana value equal to the sacrificed permanent or discarded card's mana value.
4/3
  • Duelists of Vereaux
Spellbane Sentinel

Spellbane Sentinel {U}

Artifact Creature - Gargoyle
Flying
Sacrifice Spellbane Sentinel: Counter target noncreature spell unless its controller pays {1}.
Inquisitor's gargoyles are imbued with a special kind of nullifying magic.
1/1
  • Duelists of Vereaux
Spirited Protest

Spirited Protest {1}{R}

Enchantment
When Spirited Protest enters, create two 1/1 white Warrior creature tokens.
{1}, Sacrifice Spirited Protest: Target creature you control gains haste until end of turn.
  • Duelists of Vereaux 172 303
Sponsored Apprentice

Sponsored Apprentice {4}{U}

Creature - Human Noble Wizard
Indulgence
Whenever you indulge, you may tap target artifact or creature. That permanent doesn't untap during its controller's next untap step.
3/5
  • Duelists of Vereaux
Stand for the Innocent

Stand for the Innocent {1}{G}

Instant
Target creature you control dares 6.
Aided by Tyrus's mark, Cathette finally found strength inside her enough to stand up to her mother's crownguard.
  • Duelists of Vereaux
Stonework Infuser

Stonework Infuser {1}{U}

Creature - Human Artificer Wizard
When Stonework Infuser enters, create a 1/1 blue Gargoyle artifact creature token with flying.
“Here you will learn both the artisanal skills to carve your own gargoyles, and the spells required to bind them to your will.”
—Vira, Lyceum instructor
0/3
  • Duelists of Vereaux
Storming the Palace

Storming the Palace {R}{W}

Legendary Enchantment
Whenever an attacking creature you control dies, Storming the Palace deals 1 damage to each opponent and you gain 1 life.
At the beginning of combat on your turn, you may pay {R/W}. If you do, create a 1/1 red and white Peasant creature token with haste and “This creature attacks each combat if able.”
  • Duelists of Vereaux 252 312
Strongarm Gambler

Strongarm Gambler {1}{R}{R}

Creature - Minotaur Rogue
Once each turn, when an opponent is dealt damage, you may pay {R} and discard up to X cards, where X is equal to the damage dealt. If you do, draw that many cards. Put a +1/+1 counter on Strongarm Gambler.
4/3
  • Duelists of Vereaux
Strongarm Revolutionary

Strongarm Revolutionary {2}{G}

Creature - Human Peasant
Whenever Strongarm Revolutionary attacks, you may have it dare 4.
“Lords'll die like any other if you put a spike through their head.”
2/3
  • Duelists of Vereaux
Studies in Cognitive Motion

Studies in Cognitive Motion {3}{U}{U}

Instant
As an additional cost to cast this spell, put X cards from your hand on the bottom of your library. This spell costs {X} less to cast.
Scry 2, then draw three cards.
The Foundation teaches that thoughts obey the same laws of motion as all other forms of matter.
  • Duelists of Vereaux
Subsidized Studies

Subsidized Studies {3}{U}

Sorcery
Surveil 2, then draw two cards.
It is a rare mage that can enter the Enlightened Foundation without familial wealth or sponsorship from one of Berginon's noble houses.
  • Duelists of Vereaux
Supporting Crowd

Supporting Crowd {3}{G}

Creature - Human Warrior
Flash
When Supporting Crowd enters, you may have another target creature you control dare 5.
4/3
  • Duelists of Vereaux
Suppressive Fire

Suppressive Fire {1}{B}

Sorcery
Target creature gets -3/-3 until end of turn. If that creature would die this turn, exile it instead.
“Fire on all who attempt to cross the gate, and shoot to kill. Empress's orders.”
—Antonin, city guard
  • Duelists of Vereaux