233 cards found
Thirst for Answers

Thirst for Answers {2}{U}

Instant
Draw three cards. Then discard two cards unless you discard a card with flashback.
Flashback {6}{U}{U}
  • Awakening in Oldun
Thornlasher Mortis

Thornlasher Mortis {2}{B}

Creature - Zombie Plant
When Thornlasher Mortis enters, mill two cards.
Whenever one or more cards leave your graveyard, create a 1/1 green Saproling creature token. This ability triggers only once each turn.
3/2
  • Awakening in Oldun
Thoveus Adi

Thoveus Adi {1}{U}{U}{B}

Legendary Planeswalker - Thoveus
When Thoveus Adi dies, put him into his owner's library third from the top.
[+1]: At the beginning of your next upkeep, draw a card.
[–3]: At the beginning of target opponent's next end step, that player sacrifices two creatures.
[–8]: When you next cast a Thoveus spell, take two extra turns after this one.
Loyalty:
4
  • Awakening in Oldun
Thrive in the Everrime

Thrive in the Everrime {1}{G}{W}

Enchantment
Whenever a creature or land you control enters, you gain 1 life.
Creatures you control get +1/+1 as long as you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Thunderous Avalanche

Thunderous Avalanche {2}{G}

Instant
Choose one —
• Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
• Destroy each artifact or enchantment with mana value less than or equal to the power of target creature you control.
  • Awakening in Oldun 217 289
Timely Demise

Timely Demise {3}{B}

Instant
Destroy target creature. If that creature entered this turn, scry 2.
Curiosity killed the cathartic.
  • Awakening in Oldun
Timeworn Sentry

Timeworn Sentry {1}

Artifact - Ruin
Spellcharge 2
“I swear, Telam, I just saw it move!”
“You're just imagining things. Let's keep moving.”
2/2
  • Awakening in Oldun
Tireless Aspirants

Tireless Aspirants {U}

Creature - Human Scout
When Tireless Aspirants enters, you may draw a card. If you do, discard a card.
Wander {1}{U}
“If you have no destination, you can only appreciate the journey.”
1/1
  • Awakening in Oldun
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
  • Awakening in Oldun
Totemic Guidestones

Totemic Guidestones {4}

Artifact
When Totemic Guidestones enters, draw a card.
Creature spells you cast cost {1} less to cast.
You may cast creature spells as though they had flash.
  • Awakening in Oldun
Traverse the Ley-Runes

Traverse the Ley-Runes {2}{R}

Instant
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
  • Awakening in Oldun
Unflinching Armor

Unflinching Armor {3}

Artifact - Ruin Equipment
Indestructible
Equipped creature has indestructible as long as it's your turn.
Equip {1}
Spellcharge 5
5/3
  • Awakening in Oldun
Unhallowed Voyage

Unhallowed Voyage {2}{B}{B}

Sorcery
Search your library for a card, put it into your hand, then shuffle.
Flashback—{1}{B}, Discard a card, Sacrifice a creature.
  • Awakening in Oldun
Unstable Formation

Unstable Formation {1}

Artifact
Unstable Formation enters with three charge counters on it.
{1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
  • Awakening in Oldun
Unwavering Gates

Unwavering Gates

Land - Ruin
{T}: Add {C}.
Whenever Unwavering Gates attacks, other creatures you control gain indestructible until end of turn.
Spellcharge 5
3/3
  • Awakening in Oldun
Vanquished Conqueror

Vanquished Conqueror {2}

Artifact - Ruin
Spellcharge 2
When Vanquished Conqueror dies, draw a card.
3/2
  • Awakening in Oldun
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
  • Awakening in Oldun
Verdant Grandeur

Verdant Grandeur {3}{G}

Enchantment - Aura
Enchant creature or land
When Verdant Grandeur enters, scry 2.
Enchanted permanent has vigilance and “{T}: Add {G}{G}.”
Wander {3}{G}{G}
  • Awakening in Oldun
Wade Through Spores

Wade Through Spores {3}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. If this spell's flashback cost was paid, instead that player discards a card and loses 1 life.
Flashback {B}
  • Awakening in Oldun
Wake the Guardian

Wake the Guardian {1}{U}

Instant
Target artifact or creature you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
“Yeah, alright, I guess we'll just tell the boss that that temple was empty.”
—Kin, Aspirant rookie
  • Awakening in Oldun
Walk Without Fear

Walk Without Fear {W}

Instant
You gain 4 life. If this spell's flashback cost was paid, draw a card.
Flashback {3}{W}
“If you've fallen once and survived, why fear falling again?”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Wardsight Sentinel

Wardsight Sentinel {3}

Artifact - Ruin
Vigilance
{T}: Scry 1.
Spellcharge 5
It can only see the future that was stolen from its people.
5/3
  • Awakening in Oldun
Wasted Watchpost

Wasted Watchpost

Land - Ruin
{T}: Add {C}.
Whenever Wasted Watchpost deals combat damage to a player, you may sacrifice it. When you do, destroy target nonbasic land that player controls.
Spellcharge 3
2/2
  • Awakening in Oldun
Weathered Blackguard

Weathered Blackguard {2}{B}

Creature - Human Knight
Lifelink
When Weathered Blackguard enters, you may attach target Equipment you control to it.
Wander {2}{B}
2/3
  • Awakening in Oldun
Weeping Effigy

Weeping Effigy {4}{U}{U}

Artifact - Ruin
Creatures your opponents control get -1/-0.
Spellcharge 5
It grieves not for the many things its people lost, but for what they never had.
5/5
  • Awakening in Oldun