262 cards found
Spinmaster

Spinmaster {W}

Creature - Human Knight
Whenever you amp it up, target creature gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, put a +1/+1 counter on that creature instead.
“All for fun, fun for all!”
1/1
Spirit's Grasp

Spirit's Grasp {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target nonland permanent. Its activated abilities can't be activated until end of turn.”
  • Blood Like Rivers
Spirited Whimsy

Spirited Whimsy {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
Niokana Festival's group transcendence tent can open the hearts and minds of even the most skeptical patrons.
  • Hyperpop
Spiritform

Spiritform {W}

Instant
Target creature you control gains indestructible until end of turn. Surveil 1.
The guard breathed a sigh of relief as the priest's spell washed over him, not realizing how precious that breath would be.
  • Blood Like Rivers
Splintered Soul
Lost Resistor

Splintered Soul

Artifact Creature - Cyborg Soldier
(Color indicator: Splintered Soul is white)
When this creature transforms into Splintered Soul, create X 3/1 colorless Cyborg Soldier artifact creature tokens.
Splintered Soul and other Cyborgs you control have ward {2}.
3/1
Card has other part: Lost Resistor
  • Cybaros
Stehlian Reverend
Reborn Follower

Stehlian Reverend {2}{W}

Creature - Human Cleric
When Stehlian Reverend enters, put a +1/+1 counter on target creature.
Cybersoul {4}{W}
“May your faith never falter.”
1/2
Card has other part: Reborn Follower
  • Cybaros
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Sunbeam Alseid

Sunbeam Alseid {1}{W}

Enchantment Creature - Nymph
Flying
Favored
Whenever your Champion attacks, untap it.
1/1
  • Theros: Age of Trax
Sunset Drive

Sunset Drive {1}{W}

Instant
Creatures you control get +1/+0 until end of turn.
Scry 1, then draw a card.
“The city looks best from this angle.”
—Xeon
  • Hyperpop
Surmount

Surmount {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.”
—Journal of Cassia the Carefree
  • Awakening in Oldun
Swooping Falcon

Swooping Falcon {3}{W}

Creature - Bird
This spell has flash as long as you have at least 3 life more than your starting life total.
Flying
Many Aspirants who leave Alranta never make it very far.
3/3
  • Awakening in Oldun
Sworn Loyalist
Silver Swiftspear

Sworn Loyalist {1}{W}

Creature - Human Knight
First strike
Cybersoul {4}{W}
“My heart is sworn to the crown.”
2/1
Card has other part: Silver Swiftspear
  • Cybaros
Sylph of the Tugae

Sylph of the Tugae {2}{W}

Creature - Elemental
Multitude {5}{W}
Vigilance
As Kywon's ambitions have grown, so has the Wildcourt's hatred of him.
3/2
  • Blood Like Rivers
Symbol of the Revolution

Symbol of the Revolution {W}

Creature - Angel Warrior
{X}: Symbol of the Revolution dares X. X can't be 0.
As long as Symbol of the Revolution is a Rebel, it has flying, lifelink, and vigilance.
2/1
Taiga Bonder

Taiga Bonder {1}{W}

Creature - Human Cleric
When Taiga Bonder enters the battlefield, put a +1/+1 counter on target creature.
Wander {3}{W}{W}
Mokar bonders are taught from a young age to fight their battles with love, compassion, and violence.
1/1
  • Awakening in Oldun
Taken by the Tugae

Taken by the Tugae {2}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
“All are welcome to enter the forest. Some welcomes are more forceful than others.”
—The Herald of the Wildcourt
  • Blood Like Rivers
Tense Negotiations

Tense Negotiations {W}

Enchantment
At the beginning of your end step, you may pay {2}. If you do, you gain 2 life, then target opponent may pay {2}. If they don't, you draw a card.
The talks of peace began as a whisper, but its volume slowly grew.
  • Cybaros
The Army of Trax

The Army of Trax {5}{W}{W}

Creature - Archon Army
Flying, vigilance
When The Army of Trax enters the battlefield, create a number of 0/0 white Army creature tokens equal to your devotion to white. Then put that many +1/+1 counters on each Army you control.
1/1
  • Theros: Age of Trax
The Fall of Berginon

The Fall of Berginon {3}{W}{W}

Sorcery
Choose one or both —
• Remove all counters from all permanents.
• Destroy all creatures.
Cathette surveyed the ruins with a heavy heart. The day was won, but despite her mother's tyranny it hurt to see her childhood home reduced to charred bricks and broken beams.
  • Duelists of Vereaux
The Fall of Trax

The Fall of Trax {2}{W}

Enchantment - Saga
I — Exile up to one target permanent with mana value 4 or greater.
II — Create two 1/1 white Human creature tokens.
III — Each player gains control of all permanents they own. If you gained control of no permanents this way, draw a card.
  • Theros: Age of Trax
The Lion's Charisma
Basilo, Lion of Valor

The Lion's Charisma {1}{W}

Enchantment - Aura Blessing
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control.
“With each of the Seven Warriors at hand, we will defend this land of Akros with our lives!”
Card has other part: Basilo, Lion of Valor
  • Theros: Age of Trax
The Love of a Lifetime

The Love of a Lifetime {1}{W}{W}

Legendary Enchantment
When The Love of a Lifetime enters the battlefield, you may search your library for a legendary creature card that doesn't share a name with a creature you control, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • Duelists of Vereaux
The Sun's Blessing
Daybreak Rider

The Sun's Blessing {2}{W}

Enchantment - Aura Blessing
Flash
Enchant creature
Enchanted creature gets +2/+2.
Card has other part: Daybreak Rider
  • Theros: Age of Trax
Titansbane

Titansbane {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane.
Equip {2}{W}
  • Awakening in Oldun
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
  • Blood Like Rivers