Whenever you amp it up, target creature gets +1/+1 until end of turn. If this is the second time this ability has resolved this turn, put a +1/+1 counter on that creature instead.
When this creature transforms into Splintered Soul, create X 3/1 colorless Cyborg Soldier artifact creature tokens. Whenever Splintered Soul or another Cyborg you control dies, you gain 1 life.
Exile target creature, then return that card to the battlefield under its owner's control. When you do, pay for and choose any number. +{W} — Distribute two +1/+1 counters among one or two creatures you control. +{C} — Exile that creature again. Return that card to the battlefield under its owner's control at the beginning of the next end step. +{B} — All creatures get -1/-1 until end of turn.
Flying Whenever an opponent spends mana, if it wasn't spent to cast a spell from their hand, you draw a card. This ability triggers only once each turn.
Equipped creature gets +1/+3 and has vigilance. Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.” —Journal of Cassia the Carefree
When Synod of Sanctions enters, exile up to one target creature. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {1} more to cast.
Flying, vigilance When The Army of Trax enters, create a number of 0/0 white Army creature tokens equal to your devotion to white. Then put that many +1/+1 counters on each Army you control.
Choose one or both — • Remove all counters from all permanents. • Destroy all creatures.
Cathette surveyed the ruins with a heavy heart. The day was won, but despite her mother's tyranny it hurt to see her childhood home reduced to charred bricks and broken beams.
Exile up to one target permanent with mana value 4 or greater. Create two 1/1 white Human creature tokens. Each player gains control of all permanents they own. If you gained control of no permanents this way, draw a card.
When The Love of a Lifetime enters, you may search your library for a legendary creature card that doesn't share a name with a creature you control, reveal it, put it into your hand, then shuffle. Creatures you control get +1/+1.
Equipped creature gets +2/+0 and has protection from permanents and spells with greater mana value than itself. This effect doesn't remove Titansbane. Equip {2}{W}