Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
Reveal the top three cards of your library. You may put a creature, enchantment, or land card from among them into your hand and the rest on the bottom of your library in any order.
Strand by strand, the Fate-Driven spun a new destiny for Claes, and with it began unraveling the Arbiter's plot.
Trample Whenever Wolf-Whistle Satyr deals combat damage to a player or planeswalker, you may sacrifice it. If you do, bless target creature you control.
[+2]: Mill three cards. You gain 3 life. [+1]: Return target land card from your graveyard to the battlefield. It becomes a 2/2 black Zombie creature in addition to its other types. [–2]: Target opponent sacrifices a nonland permanent with mana value 3 or greater. [–12]: You get an emblem with “Whenever a player sacrifices a permanent, you may draw a card.” Then each opponent sacrifices five permanents.
When Zakros General enters, choose one — • You may return an enchantment you control to its owner's hand. • Return target enchantment card from your graveyard to your hand.
The craftsmanship of the Zakros drew the attention of Agnomakhos.