When this land enters, sacrifice it. If you do, search your library for a basic Island or Swamp card, put it onto the battlefield tapped, then shuffle. {2}{U}{U}{B}{B}, Discard this card: Surveil 2, then draw two cards.
When this land enters, sacrifice it. If you do, search your library for a basic Island or Mountain card, put it onto the battlefield tapped, then shuffle. {2}{U}{U}{R}{R}, Discard this card: It deals 3 damage to any target. Draw two cards, then discard a card.
Miasmic Cove enters tapped. {T}: Add {B} or {G}. {4}{B/G}: Miasmic Cove becomes a 2/3 black and green Snake creature with deathtouch until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and green. Activate only once each turn.
Mirrormeld Spire has all abilities of land cards integrated onto permanents you control. {T}: Add {C}. {C}, {T}: Integrate the top card of target player's library.
Neo Stehlia enters tapped unless you control a basic non-Plains land. {T}: Add {W}. {2}{W}, {T}: Choose a creature type. Creatures you control of the chosen type get +1/+0 until end of turn.
Nessian Woods enters tapped. {T}: Add {R} or {G}. {6}{R/G}: Nessian Woods becomes a 5/4 red and green Dryad creature with trample until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to red and green. Activate only once each turn.
Nimbus of Thought enters tapped. {T}: Add {U} or {R}. {4}{U/R}: Until end of turn, Nimbus of Thought becomes a 3/3 blue and red Elemental creature with “Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.” It's still a land. This ability costs {X} less to activate, where X is your devotion to blue and red. Activate only once each turn.
Trample Amity — Whenever Old-Growth Gecko attacks, put a +1/+1 counter on another creature you control. If exactly one other creature attacked with it, this ability triggers three times instead.
...to teach them to appreciate the many forms and pathways growth takes.
When this land enters, you gain 2 life. {T}: Add {C}. You may spend this mana as though it were mana of any color to activate cycling abilities or cast spells with a cycling ability.