Vigilance Whenever this creature transforms into Crown Betrayer or another permanent you control transforms, Crown Betrayer gets +2/+0 and gains indestructible until end of turn.
Flash Vigilance Whenever Exuberant Caprisaur attacks or blocks, you gain 2 life. Then if your life total is greater than 20, put two +1/+1 counters on Exuberant Caprisaur.
{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
When Masked Duo enters, tap up to one target creature. If you control an artifact, that creature doesn't untap during its controller's next untap step.
With enough amplification they could enrapture half of Prismavera.
Whenever a creature dealt damage by Fleshbearer this turn dies, integrate that creature. Fleshbearer gets +2/+0 and has menace as long as a creature card is integrated onto it.
Menace Whenever Gelthis deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Exile that card until Gelthis leaves the battlefield. Spellcharge 4
Ward—Sacrifice a permanent. Whenever Host of the Neverending Revel enters or attacks, each player sacrifices a nonland, nontoken permanent. For each player who doesn't, you draw a card.
Approval — When Senators' Chauffeur enters, return up to one target creature card with mana value less than or equal to the number of colors among permanents you control from your graveyard to the battlefield.
Defender Whenever you cast an instant or sorcery spell, Dormant Slagheap loses defender until end of turn. If that spell was cast from your graveyard, put a +1/+1 counter on Dormant Slagheap.
As an additional cost to cast instant and sorcery spells, you may pay {X}, where X is that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy. Spellcharge 4
Trample When Imperfect Fugisaur enters, you may sacrifice an artifact. If you do, it gains haste until end of turn. Whenever Imperfect Fugisaur deals combat damage to a player, that player sacrifices an artifact. If they can't, you draw a card.