1764 cards found
Lucille's Edge

Lucille's Edge {4}{R}{R}

Creature - Zombie Warrior
Lucille's Edge enters the battlefield with a double strike counter on it if it wasn't cast.
{R}: Lucille's Edge gets +1/+0 until end of turn.
{R}: Lucille's Edge gains haste until end of turn.
{R}: Lucille's Edge gains trample until end of turn.
No one has ever accused Lucille or her armies of being too subtle.
5/5
  • Blood Like Rivers
Lucille, Ruthless Warlord

Lucille, Ruthless Warlord {3}{B}{R}

Legendary Creature - Zombie Wizard
Haste
Lucille, Ruthless Warlord has first strike as long as she's attacking.
If another source would deal damage to a permanent other than Lucille or to a player, it deals double that damage to that permanent or player instead.
Escape—{3}{B}{R}, Pay 8 life.
6/4
  • Blood Like Rivers 231 290
Lumbering Foeslayer

Lumbering Foeslayer {5}{B}{R}

Creature - Zombie Berserker
Trample
When Lumbering Foeslayer enters the battlefield, it deals damage equal to its power to each opponent, each planeswalker, and each other creature.
“I don't have equals, but there are monsters I appreciate keeping around.”
—Lichlord Lucille
6/6
  • Blood Like Rivers
Lunar Call

Lunar Call {U}

Sorcery
Return target creature to its owner's hand.
Escape—{3}{U}, Exile five other cards from your graveyard.
Only the lost can hear it, and the lost hear nothing else.
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Majesty of Undeath

Majesty of Undeath {B}

Sorcery
Return target creature card from your graveyard to your hand.
Escape—{2}{B}, Exile four other cards from your graveyard.
  • Blood Like Rivers
Malefic Whisper

Malefic Whisper {B}

Creature - Spirit
When Malefic Whisper dies, up to one target creature gets -1/-1 until end of turn.
Even after every other trace of identity has left the soul, hatred remains.
1/1
  • Blood Like Rivers
Manira the Wayward

Manira the Wayward {2}{W}{U}

Legendary Planeswalker - Manira
[+1]: Exile up to one target enchantment or creature. Return it to the battlefield under its owner's control at the beginning of the next upkeep.
[–2]: Exile target creature until target nonland permanent you control leaves the battlefield.
[–4]: You may put a permanent card with mana value 3 or less from your hand or graveyard onto the battlefield.
Loyalty:
3
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Master the Old Ways

Master the Old Ways {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
Escape—{1}{G}, Exile two other cards from your graveyard.
Buried hatred will always blossom anew.
  • Blood Like Rivers 185 299
Matron of Lost Glades

Matron of Lost Glades {3}{U}

Creature - Elemental
Multitude {5}{U}{U}
Matron of Lost Glades can't be blocked as long as you control another attacking creature.
3/3
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Midnight Ride

Midnight Ride {U}

Sorcery
Target creature can't be blocked this turn.
Draw a card.
Visited by Kywon
—Bulvem expression meaning “an unexplained disappearance”
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Mindblight Connoisseur

Mindblight Connoisseur {2}{B}

Creature - Zombie Warrior
When Mindblight Connoisseur enters the battlefield, each opponent discards a card. Each opponent who didn't discard a card with mana value 3 or greater this way loses 2 life.
2/2
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Mindbreak Arcanist

Mindbreak Arcanist {U}{B}

Creature - Human Wizard
Whenever you cast a noncreature spell, surveil 1.
If you would draw a card while your library has no cards in it, you may instead put a card you own from exile or outside the game into your hand.
He knows every truth that lurks behind insanity.
2/1
  • Blood Like Rivers
Moonlit Meditation

Moonlit Meditation {1}{U}

Enchantment
When Moonlit Meditation enters the battlefield, draw three cards, then put two cards from your hand on top of your library.
{1}{U}, Sacrifice Moonlit Meditation: Shuffle up to three target cards from your graveyard into your library.
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Nascent Reaper

Nascent Reaper {1}{R}

Creature - Demon
When Nascent Reaper enters the battlefield, you may discard a card. If you do, draw a card.
Before he left, Scratch conjured dedicated beings to control the afterlife and granted them the power to create more as needed.
2/1
  • Blood Like Rivers
Natural Majesty

Natural Majesty {4}{G}{G}

Instant
Draw a card for each creature you control. Then if you've drawn four or more cards this turn, create a 4/4 green Elemental creature token.
“We celebrate and venerate the primevals that make our lives possible.”
—The Herald of the Wildcourt
  • Blood Like Rivers
Nature's March

Nature's March {2}{G}

Sorcery
Put a +1/+1 counter on each creature you control.
As the courts vie for power, the land senses the Warden's imminent return.
  • Blood Like Rivers
New Divide

New Divide

Land
As New Divide enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{T}, Sacrifice New Divide: Search your library for a basic land card, put it onto the battlefield, then shuffle.
  • Blood Like Rivers 270 293
Old Ways Advocate

Old Ways Advocate {1}{G}

Creature - Elf Druid
Trample
As long as you're ancient, Old Ways Advocate and land creatures you control get +2/+2.
2/2
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Perilous Sojourn

Perilous Sojourn {1}{B}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand.
“I've traveled this whole world to find the truths I was looking for. They were uglier than you could ever know.”
—Lichlord Arcet
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Persistent Deadwood

Persistent Deadwood {B}

Creature - Elemental
Persistent Deadwood can't block.
As long as three or more cards were put into your graveyard from anywhere this turn, you may cast Persistent Deadwood from your graveyard.
2/1
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Persuasive Exorcist

Persuasive Exorcist {2}{W}

Creature - Human Cleric
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Spirit creature token with flying.
“In death, your service will redeem you.”
1/1
  • Blood Like Rivers
Poet of Glory

Poet of Glory {1}{W}

Creature - Human Cleric
Whenever you cast an enchantment spell, put a +1/+1 counter on Poet of Glory.
Whenever Poet of Glory becomes tapped, return up to one target enchantment card from your graveyard to your hand.
1/1
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Possibility Slips Away

Possibility Slips Away {U}{U}{U}

Instant
Choose one. If you've cast another spell this turn, choose any number instead.
• Target spell's owner puts it on the top or bottom of their library.
• Create a token that's a copy of target nonland permanent with mana value 1 or less.
• Return target sorcery card from your graveyard to your hand. Exile Possibility Slips Away.
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Primal Pathbreaker

Primal Pathbreaker {4}{G}{G}

Creature - Elemental
When Primal Pathbreaker enters the battlefield, search your library for a basic land card, put it onto the battlefield, then shuffle. Then if you control eight or more lands, that land becomes a 4/4 green Elemental creature. It's still a land.
7/7
  • Blood Like Rivers
Pristine Pyre

Pristine Pyre {2}{R}

Instant
Pristine Pyre deals 4 damage to target creature or planeswalker. If you're ancient, it deals 6 damage instead.
  • Blood Like Rivers