1764 cards found
Traverse the Ley-Runes

Traverse the Ley-Runes {2}{R}

Instant
Exile the top three cards of your library. Choose two of them. You may play the chosen cards until the end of your next turn.
Giant swords sticking out of the ground dot the landscape of Oldun. Common uses for them include as landmarks, as focus points for casting spells, and as shade.
  • Awakening in Oldun
Alrantan Visionary

Alrantan Visionary {2}{G}

Creature - Human Shaman
When Alrantan Visionary enters the battlefield, reveal the top three cards of your library. Put a noncreature permanent card from among them into your hand and the rest into your graveyard.
{T}: Add one mana of any color.
Wander {4}{G}{G}
2/2
  • Awakening in Oldun
Awakening in Oldun

Awakening in Oldun {3}{G}{G}

Enchantment
You don't lose unspent mana as steps and phases end.
At the beginning of your end step, if you've spent at least five mana to cast spells this turn, draw a card. If you've spent at least ten, create a 10/10 green Elemental creature token. If you spent at least twenty, you gain 20 life. If you spent at least fifty, you win the game.
  • Awakening in Oldun
Bellowing Cliffside

Bellowing Cliffside {1}{G}

Artifact - Ruin
Ruins you control can't be blocked by creatures with power 2 or less.
{1}, {T}: Put a +1/+1 counter on target Ruin.
Spellcharge 5
2/2
  • Awakening in Oldun
Budding Potential

Budding Potential {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell's flashback cost was paid, instead search your library for any number of land cards, put them onto the battlefield tapped, then shuffle.
Flashback {3}{W}{U}{B}{R}{G}
  • Awakening in Oldun
Bumbling Bigfoot

Bumbling Bigfoot {1}{G}{G}

Creature - Yeti
Reach
Bumbling Bigfoot doesn't untap during your untap step.
Wander {1}{G}{G}
5/4
  • Awakening in Oldun
Chronicle of Awakening

Chronicle of Awakening {3}{G}{G}

Sorcery
Choose one. If this spell's flashback cost was paid, instead choose three and you may choose the same mode more than once.
• Draw a card, then you may put a permanent card from your hand onto the battlefield.
• You gain 1 life for each permanent you control.
• Destroy target noncreature permanent.
Flashback {7}{G}{G}
  • Awakening in Oldun
Deepcavern Scyllia

Deepcavern Scyllia {X}{G}

Creature - Hydra
Deepcavern Scyllia enters the battlefield with X +1/+1 counters on it.
You may cast Deepcavern Scyllia from your graveyard by paying {3}{G} and exiling X other permanent cards from your graveyard rather than paying its mana cost.
However many heads it has, you can safely assume it's better than one.
0/0
  • Awakening in Oldun
Encampment Sentinel

Encampment Sentinel {2}{G}

Creature - Yeti
Vigilance
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put a +1/+1 counter on Encampment Sentinel.
The Mokar have an agreement with Rano: Protection in exchange for food.
2/3
  • Awakening in Oldun
Everpresent Rot

Everpresent Rot {1}{G}

Enchantment
When Everpresent Rot enters the battlefield, create a 1/1 green Saproling creature token, surveil 1, then you gain 1 life.
When one or more permanent cards leave your graveyard, return Everpresent Rot to its owner's hand.
  • Awakening in Oldun
Eyes Gone Blind

Eyes Gone Blind {3}{G}

Sorcery
Reveal the top four cards of your library. Put up to two permanent cards from among them into your hand and the rest into your graveyard. You may put land cards onto the battlefield tapped rather than your hand.
Flashback—{3}{G}, Tap an untapped Ruin you control.
  • Awakening in Oldun
Glacier Guardian

Glacier Guardian {8}{G}{G}

Creature - Troll
If you have more life than your starting life total, this spell costs {X} less to cast, where X is equal to the difference.
Trample
When Glacier Guardian enters the battlefield, you may have it fight target creature you don't control.
6/6
  • Awakening in Oldun
Grasp of the Yeti

Grasp of the Yeti {3}{G}

Enchantment - Aura
Enchant creature
When Grasp of the Yeti enters the battlefield, you may destroy target creature with flying, artifact, or enchantment.
Enchanted creature gets +3/+3.
Yetis hunt mountain birds, though sometimes they grab more than just birds in their claws.
  • Awakening in Oldun
Grazing Yaks

Grazing Yaks {1}{G}

Creature - Ox
Whenever Grazing Yaks becomes tapped, if you have at least 3 life more than your starting life total, put a +1/+1 counter on it.
{T}: You gain 1 life.
2/2
  • Awakening in Oldun
Grow Over

Grow Over {2}{G}

Sorcery
Search your library for a basic land card, put it into the battlefield tapped, then shuffle. If this spell's flashback cost was paid, search your library for a land card rather than a basic land card.
Flashback—{G}, Sacrifice a land.
  • Awakening in Oldun
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/1
  • Awakening in Oldun
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Jens Slopeskidder

Jens Slopeskidder {2}{G}{G}

Legendary Creature - Human Scout
Haste
Whenever Jens Slopeskidder or a land enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Wander—{1}{G}, Return a land you control to its owner's hand.
3/3
  • Awakening in Oldun
Leyline Channelers

Leyline Channelers {1}{G}

Creature - Human Druid
{T}: Add one mana of any color. If you have at least 3 life more than your starting life total, add two mana in any combination of colors instead.
One Aspirant stronghold was founded where all of Oldun's leylines converge, providing access to powerful magic.
1/1
  • Awakening in Oldun
Mammoth Undertaking

Mammoth Undertaking {1}{G}

Instant
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, return target permanent card with mana value less than or equal to the damage dealt from your graveyard to your hand.”
“Before the giants fell, Alranta walked the world.”
—Alrantan folk tale
  • Awakening in Oldun
Mokar Cliffbreaker

Mokar Cliffbreaker {2}{G}{G}

Creature - Human Warrior
When Mokar Cliffbreaker enters the battlefield, you may exile a land card from your graveyard. If you do, you gain 4 life.
Wander {5}{G}{G}
4/4
  • Awakening in Oldun
Monument to Might

Monument to Might {2}{G}

Artifact - Ruin
Monument to Might's power and toughness are each equal to the number of lands you control.
You may look at the top card of your library any time, and you may play lands from the top of your library.
Spellcharge 5
*/*
  • Awakening in Oldun
Morbid Bloomer

Morbid Bloomer {1}{G}

Creature - Fungus
Ward {1}
Whenever Morbid Bloomer deals combat damage, you may pay {1}. When you do, return up to one other target permanent card from your graveyard to your hand.
3/1
  • Awakening in Oldun
Myconid Pilgrim

Myconid Pilgrim {1}{G}

Creature - Fungus
Whenever one or more cards leave your graveyard, you gain 2 life. This ability triggers only once each turn.
Thanks to Phyto's scavengers, the only dead things that stand the test of time on Oldun are the faces of the Ancients.
2/2
  • Awakening in Oldun