Damn to Hell deals X damage divided as you choose among any number of target creatures and/or planeswalkers and you gain X life, where X is the number of Swamps you control plus the number of cards with a cycling ability in your graveyard. Swampcycling {2}
Vigilance Whenever Dark Ambassador attacks, exile up to one target creature, then return that card to the battlefield tapped under its owner's control.
“I bring the gift of peace, of new life, and abolition of all woes.”
Trample When this creature dies, exile the top five cards of your library. Until the end of your next turn, you may cast a nonland card from among them by paying life equal to its mana value rather than pay its mana cost.
Depths Ancient's power and toughness are each equal to the number of cards in your graveyard plus the number of exiled cards you own with surface. Surface {5}{B}{B}
When you cast this spell, you may choose another creature it could target. If you do, copy it. The copy targets that creature. Enchant creature Enchanted creature gets +2/+2.
Vigilance Once each turn, when you activate a nonmana ability, you may copy it. You may choose new targets for the copy. {1}{U}{R}{W}, {T}: Tap target creature. Echocrafter deals 1 damage to that creature's controller.
When Elder Soulblade enters, search your library and/or graveyard for a creature card with mana value 2 or less. Put that card onto the battlefield, attach Elder Soulblade to it. If you searched you library this way, shuffle. Equipped creature gets +3/+1 and has menace. Equip {5}
Lifelink Whenever Empowered Revisionary attacks, if its power is greater than its base power, create a number of 1/1 colorless Soldier creature tokens equal to the difference.
This spell can't be countered. Whenever Eviviva enters or attacks, create a 2/2 red Warrior creature token with “Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.”
{3}{R}: Exile the top card of your library. You may play that card until the end of your next turn. {7}{R}: Exotic Transformer deals damage equal to its power to any target.
“The machine adapts to new environments. It might not belong anywhere anymore.” —Simul
Explosive Redemption deals 4 damage to target creature. When that creature dies this turn, return it to the battlefield under your control. It gains haste. Sacrifice it at end of turn.
Fabric — When this creature enters, add X mana in any combination of colors, where X is the number of enchantments you control. {1}{R}, Discard a card: Draw a card.
Whenever a creature dealt damage by Fleshbearer this turn dies, integrate that creature. Fleshbearer gets +2/+0 and has menace as long as a creature card is integrated onto it.
Approval — When Flock Favorites enters, exile the top X cards of your library, where X is the number of colors among permanents you control. Until the end of your next turn, you may play those cards.