236 cards found
Skophos Trainee

Skophos Trainee {2}{R}

Creature - Human Soldier
Menace
Whenever your Champion attacks, you may discard a card. If you do, draw a card.
“You're strong, sure, but strength doesn't mean you've got what it takes to be one of us.”
3/2
  • Theros: Age of Trax
Skyward Magus

Skyward Magus {1}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Skyward Magus gets +1/+1 and gains flying until end of turn.
The magi of Teqien adapted quickly to the newest technological developments stolen from the Vukoroq.
2/1
  • Cybaros
Slavering Witchhounds

Slavering Witchhounds {1}{B}

Creature - Dog
Menace
Other creatures you control with menace get +1/+1.
Whenever a creature you control with menace becomes blocked, each opponent loses 1 life.
2/1
  • Duelists of Vereaux
Smolderwing

Smolderwing {2}{R}{R}

Creature - Phoenix
Flying, haste
At the beginning of combat on your turn, if you've cast an instant or sorcery spell with mana value 4 or greater this turn, you may return Smolderwing from your graveyard to the battlefield.
Like revolution's flame, it never goes out.
3/2
  • Duelists of Vereaux
Smooth Operator

Smooth Operator {2}{U}

Creature - Human Monk Bard
Whenever Smooth Operator deals combat damage to a player, draw a card.
Patrons from the hyperloop district demand constant innovation.
3/2
  • Hyperpop
Soundproof Transport

Soundproof Transport {5}

Artifact Creature - Construct
Prevent all damage that would be dealt to Soundproof Transport by creatures blocking it.
They're the only sentries that return from Morasha in one piece.
4/2
  • Hyperpop
Speaker of Ash

Speaker of Ash {1}{B}{R}

Creature - Elemental
Menace
When Speaker of Ash enters the battlefield, you may sacrifice a nonland permanent or discard a card. If you do, each opponent sacrifices a nonland permanent with mana value equal to the sacrificed permanent or discarded card's mana value.
4/3
  • Duelists of Vereaux
Spear of the Sun-Crowned

Spear of the Sun-Crowned {1}{W}

Creature - Centaur Soldier
Whenever Spear of the Sun-Crowned attacks, if you control two or more enchanted creatures, it gains lifelink until end of turn.
Heliod's light cuts through lies as easily as it does shadow.
3/1
  • Theros: Age of Trax
Spirit of the Crowd

Spirit of the Crowd {3}{R}

Creature - Elemental Spirit
Whenever you amp it up, Spirit of the Crowd gets +1/+1 and gains trample until end of turn.
A mosher horde is best understood, and feared, as a flow of unrelenting lava.
4/3
  • Hyperpop
Splintered Soul
Lost Resistor

Splintered Soul

Artifact Creature - Cyborg Soldier
(Color indicator: Splintered Soul is white)
When this creature transforms into Splintered Soul, create X 3/1 colorless Cyborg Soldier artifact creature tokens.
Splintered Soul and other Cyborgs you control have ward {2}.
3/1
Card has other part: Lost Resistor
  • Cybaros
Spry Illuminator

Spry Illuminator {1}{G}

Artifact Creature - Golem
{2}, Sacrifice Spry Illuminator: Destroy target enchantment or noncreature artifact.
The Earthwave Guild eschew many modern staging advancements, preferring practical effects wherever possible.
2/1
  • Hyperpop
Staggering Wyvern

Staggering Wyvern {3}{U}{U}

Creature - Drake Spirit
Flying
Drop — When Staggering Wyvern enters the battlefield, if you didn't cast any creature spells during your last turn, tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
4/3
  • Hyperpop
Stalkarazzi

Stalkarazzi {2}{B}

Creature - Human Scout
Flash
“You'll learn to love them. They're your biggest fans, after all.”
—Tryke Ranier, Ozzen Executive
3/2
  • Hyperpop
Stalwart Grovekeepers

Stalwart Grovekeepers {3}{G}{G}

Creature - Elemental
Multitude {6}{G}{G}
Stalwart Grovekeepers can't be blocked by creatures with power 2 or less.
5/4
  • Blood Like Rivers
Steamveil Model

Steamveil Model {2}{U}

Artifact Creature - Construct
Steamveil Model enters with a +1/+1 counter on it.
2/1
Card has other part: Baffling Haze
  • Cybaros
Strongarm Gambler

Strongarm Gambler {1}{R}{R}

Creature - Minotaur Rogue
Once each turn, when an opponent is dealt damage, you may pay {R} and discard up to X cards, where X is equal to the damage dealt. If you do, draw that many cards. Put a +1/+1 counter on Strongarm Gambler.
4/3
  • Duelists of Vereaux
Supporting Crowd

Supporting Crowd {3}{G}

Creature - Human Warrior
Flash
When Supporting Crowd enters the battlefield, you may have another target creature you control dare 5.
4/3
  • Duelists of Vereaux
Sworn Loyalist
Silver Swiftspear

Sworn Loyalist {1}{W}

Creature - Human Knight
First strike
Cybersoul {4}{W}
“My heart is sworn to the crown.”
2/1
Card has other part: Silver Swiftspear
  • Cybaros
Sylph of the Tugae

Sylph of the Tugae {2}{W}

Creature - Elemental
Multitude {5}{W}
Vigilance
As Kywon's ambitions have grown, so has the Wildcourt's hatred of him.
3/2
  • Blood Like Rivers
Symbol of the Revolution

Symbol of the Revolution {W}

Creature - Angel Warrior
{X}: Symbol of the Revolution dares X. X can't be 0.
As long as Symbol of the Revolution is a Rebel, it has flying, lifelink, and vigilance.
2/1
Tempo Arbiter

Tempo Arbiter {2}{U}

Artifact Creature - Soldier
Flash
When Tempo Arbiter enters the battlefield, up to one target creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
“BPMs exceeding 360 detected. Please surrender equipment immediately.”
3/1
  • Hyperpop
Tenacious Snapvines

Tenacious Snapvines {X}{B}{G}

Creature - Plant Hydra
Tenacious Snapvines enters the battlefield with X +1/+1 counters and your choice of up to X different counters from among deathtouch, lifelink, vigilance, trample, menace, reach or ward {2} on it.
If damage would be dealt to Tenacious Snapvines, remove a +1/+1 counter and another kind of counter from it. If you do, prevent that damage.
3/0
Terror of Olantin

Terror of Olantin {3}{G}{G}

Creature - Serpent Hydra
When Terror of Olantin enters the battlefield, create a number of 1/1 blue Tentacle creature tokens equal to your devotion to green.
“Thassa really has good tastes in these ginormous critters”
—Hai, Herald of Deluges
2/1
  • Theros: Age of Trax
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun
Thassa's Tideshaper

Thassa's Tideshaper {1}{U}

Creature - Merfolk Wizard Rogue
Flash
Whenever Thassa's Tideshaper attacks, defending player mills two cards and you draw a card. Then discard a card unless defending player has eight or more cards in their graveyard.
2/1
  • Theros: Age of Trax