204 cards found
Tidelock Pearl

Tidelock Pearl {3}

Artifact
{T}: Add one mana of any color. Put a tide counter on Tidelock Pearl.
{1}{U}, {T}, Sacrifice Tidelock Pearl: Search your library for a Kraken, Leviathan, Octopus, or Serpent card with mana value less than or equal to the number of tide counters on Tidelock Pearl, put it onto the battlefield, then shuffle.
  • Theros: Age of Trax
Timeworn Crags

Timeworn Crags

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Timeworn Crags: Destroy target nonbasic land. This ability costs {1} less to activate for each nonbasic land you don't control.
Time and magic erode so much more quickly than water.
  • Awakening in Oldun
Timeworn Sentry

Timeworn Sentry {1}

Artifact - Ruin
Spellcharge 2
“I swear, Telam, I just saw it move!”
“You're just imagining things. Let's keep moving.”
2/2
  • Awakening in Oldun
Titan's Stairs

Titan's Stairs

Land
Titan's Stairs enters the battlefield tapped.
{T}: Add {R} or {W}.
{3}{R/W}: Titan's Stairs becomes a 2/2 red and white Archon creature with flying until end of turn. It's still a land. This ability costs {X} less to activated, where X is your devotion to red and white. Activate only once each turn.
  • Theros: Age of Trax
Totemic Guidestones

Totemic Guidestones {4}

Artifact
When Totemic Guidestones enters the battlefield, draw a card.
Creature spells you cast cost {1} less to cast.
You may cast creature spells as though they had flash.
  • Awakening in Oldun
Toxic Effigy

Toxic Effigy

Land - Ruin
Deathtouch
{T}: Add {C}.
Spellcharge 3
2/3
  • Awakening in Oldun
Traveler of Dawn
Twilight Vagabond

Traveler of Dawn

Artifact Creature - Cyborg Monk
(Color indicator: Traveler of Dawn is white)
{1}, Remove a +1/+1 counter from Traveler of Dawn: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“. . . and it simply can't compete.”
4/4
Card has other part: Twilight Vagabond
  • Cybaros
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Deep in the Dakra Isles a strand of Klothys's hair twists itself around a statue of a god long forgotten. The Smoking Strand awaits one worthy of the destiny it contains within.
Tree of Clues

Tree of Clues

Land
Tree of Clues enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
{VP}{VP}{VP}{VP}, Discard Tree of Clues: Target creature gets +3/+3 and gains flying until end of turn.
  • Hyperpop 269 289
Uncharted Haven

Uncharted Haven

Land
Uncharted Haven enters the battlefield tapped.
As Uncharted Haven enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
For centuries architectures eagerly filled out unclaimed land with avant garde urban planning. The consequences of which are yet unseen.
  • Hyperpop
Unflinching Armor

Unflinching Armor {3}

Artifact - Ruin Equipment
Indestructible
Equipped creature has indestructible as long as it's your turn.
Equip {1}
Spellcharge 5
5/3
  • Awakening in Oldun
Unstable Formation

Unstable Formation {0}

Artifact
Unstable Formation enters the battlefield with three charge counters on it.
{1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
  • Awakening in Oldun
Unwavering Gates

Unwavering Gates

Land - Ruin
{T}: Add {C}.
Whenever Unwavering Gates attacks, other creatures you control gain indestructible until end of turn.
Spellcharge 5
3/3
  • Awakening in Oldun
Valley Village

Valley Village

Land
Valley Village enters tapped.
{T}: Add {R} or {G}.
{1}, Discard Valley Village: Scry 2.
“Everyone seems too busy preparing for war to admire the beauty that surrounds them.”
—Stella's Journal
  • Cybaros
Vanquished Conqueror

Vanquished Conqueror {2}

Artifact - Ruin
Spellcharge 2
When Vanquished Conqueror dies, draw a card.
3/2
  • Awakening in Oldun
Vasilisa, Waging War
Vasilisa, Helping Hand

Vasilisa, Waging War

Legendary Creature - Human Wizard
(Color indicator: Vasilisa, Waging War is green)
As this permanent transforms into Vasilisa, Waging War, it becomes your choice of a 7/7 Hydra with trample, a 6/5 Kraken with hexproof, or a 5/6 Spider with vigilance, reach, and deathtouch.
*/*
Card has other part: Vasilisa, Helping Hand
  • Cybaros
Vault of Poisons

Vault of Poisons {3}

Artifact
Vault of Poisons enters the battlefield with a dose counter on it.
Whenever a Noble enters the battlefield under your control, put a dose counter on Vault of Poisons.
{4}, {T}: Each opponent loses X life and you gain X life, where X is the number of dose counters on Vault of Poisons.
  • Duelists of Vereaux
Vigorous Soundvein

Vigorous Soundvein

Land
Vigorous Soundvein enters the battlefield tapped.
When Vigorous Soundvein enters the battlefield, you may pay 1 life. If you do, add one mana of any color other than green.
{T}: Add {G}.
  • Hyperpop
Waking Bog

Waking Bog

Land - Animus
Waking Bog enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
2/1
  • Blood Like Rivers
Waking Boneyard

Waking Boneyard

Land - Animus
Waking Boneyard enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn.
When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
4/4
  • Blood Like Rivers
Waking Crag

Waking Crag

Land - Animus
Waking Crag enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn.
Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
2/2
  • Blood Like Rivers
Waking Glen

Waking Glen

Land - Animus
Waking Glen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Glen deals combat damage to a player, untap each land you control.
5/5
  • Blood Like Rivers
Waking Vista

Waking Vista

Land - Animus
Waking Vista enters the battlefield tapped.
{T}: Add {U} or {R}.
{1}{U}{R}: Waking Vista becomes a blue and red Elemental creature in addition to its other types until end of turn.
Whenever Waking Vista deals combat damage to an opponent, draw a card.
3/2
  • Blood Like Rivers
Warblite Golem

Warblite Golem {4}

Artifact Creature - Advisor
{2}, {T}: Scry 1.
A being so artificial and subservient has no directive for such an affinity for the natural, yet its compassion runs so deep that its primary function is abandoned completely.
2/5
  • Hyperpop
Wardsight Sentinel

Wardsight Sentinel {3}

Artifact - Ruin
Vigilance
{T}: Scry 1.
Spellcharge 5
It can only see the future that was stolen from its people.
5/3
  • Awakening in Oldun