234 cards found
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
“...If these carvings are correct, it sounds like the Elders wanted to be wiped out.”
—Nadzi, hero of the Mokar
  • Awakening in Oldun
Screeching Grauku

Screeching Grauku {1}{W}

Creature - Griffin Elk
Flying
Creatures you control with base power 1 or less get +1/+0.
“Are the troops running faster because they're emboldened by the grauku, or because they're scared of it?”
—Nadzi, hero of the Mokar
2/1
  • Awakening in Oldun
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun
Short-Fused Firebird

Short-Fused Firebird {2}{R}

Creature - Phoenix
Flying
Short-Fused Firebird attacks each combat if able.
Whenever Short-Fused Firebird attacks, the next flashback cost you pay this turn costs {2} less.
2/1
  • Awakening in Oldun
Sink into Obscurity

Sink into Obscurity {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Wander {3}{U}{U}
  • Awakening in Oldun
Sinking Feeling

Sinking Feeling {1}{U}{U}

Instant
Choose one —
• Exile target noncreature spell.
• Return target creature spell to its owner's hand. Draw a card.
It only sets in once it's too late.
  • Awakening in Oldun
Skarni Patrol

Skarni Patrol {3}{B}

Creature - Human Scout
When Skarni Patrol enters the battlefield, if you control an Equipment, you draw a card and you lose 1 life.
Pay 2 life: The next equip ability you activate this turn costs {2} less to activate. Activate only once each turn.
3/4
  • Awakening in Oldun
Skarni Raider

Skarni Raider {1}{B}

Creature - Human Warrior
Whenever Skarni Raider attacks, if it's equipped, you draw a card and you lose 1 life.
“Run, you curs! Askir likes his entertainment!”
2/2
  • Awakening in Oldun
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun
Snowscryer

Snowscryer {2}{U}

Creature - Human Wizard
When Snowscryer enters the battlefield, surveil 3.
It didn't take an omen reader to see that something bad was happening on Oldun, but their readings didn't help things.
2/2
  • Awakening in Oldun
Speaker of the Forebears

Speaker of the Forebears {R}

Creature - Human Wizard
Whenever a Ruin you control becomes spellcharged, put a +1/+1 counter on Speaker of the Forebears.
Sacrifice Speaker of the Forebears: Add an amount of {R} equal to the number of +1/+1 counters on it.
1/1
  • Awakening in Oldun
Spore Spawning

Spore Spawning {5}{G}

Sorcery
Create a 1/1 green Saproling creature token for each permanent card you own in your graveyard and in exile.
Flashback {2}{G}{G}
  • Awakening in Oldun
Sporeback Jargah

Sporeback Jargah {4}{B}{G}

Creature - Fungus Horror
As an additional cost to cast this spell, exile any number of permanent cards from your graveyard. This spell costs {1} less to cast for each card exiled this way.
Deathtouch
When Sporeback Jargah dies, return a card exiled with it of an opponent's choice to its owner's hand.
5/5
  • Awakening in Oldun
Springsoarer

Springsoarer {1}{U}

Creature - Human Scout
Flying
Springsoarer enters the battlefield with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
Wander {2}{U}
1/2
  • Awakening in Oldun
Squallrunner Duo

Squallrunner Duo {W}{U}

Creature - Human Soldier Knight
Flying
When Squallrunner Duo enters the battlefield, create a 1/1 white Human creature token.
Tapped nontoken creatures you control have wander {2}.
1/1
  • Awakening in Oldun
Steadfast Gatekeepers

Steadfast Gatekeepers

Land - Ruin
Vigilance
{T}: Add {C}.
{T}: Add {C}{C}. Activate only if Steadfast Gatekeepers is a creature.
Spellcharge 3
2/4
  • Awakening in Oldun
Stoutheart Axe

Stoutheart Axe {2}{W}

Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance.
Equip {5}. This ability costs {2} less to activate if you have at least 3 life more than your starting life total.
  • Awakening in Oldun
Sudden Flourishing

Sudden Flourishing {2}{G}

Instant
Target creature gets +3/+3 until end of turn. If the total number of land cards you own in exile, in your graveyard, and on the battlefield is at least seven, it gets +5/+5 instead, then untap it.
  • Awakening in Oldun
Surmount

Surmount {1}{W}

Instant
Destroy target attacking or blocking creature with power 3 or greater.
“The Mokar teach their children not to run from adversity. When faced with a foe they can't overcome, they become someone who can.”
—Journal of Cassia the Carefree
  • Awakening in Oldun
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swelling Terror

Swelling Terror {X}{U}

Instant
Counter target spell unless its controller pays {X}. If they do, create an X/X blue and black Fish creature token.
“See? This is why I always stick to land raids.”
—Gazi, Rathomar raider
  • Awakening in Oldun 81 290
Swooping Falcon

Swooping Falcon {3}{W}

Creature - Bird
This spell has flash as long as you have at least 3 life more than your starting life total.
Flying
Many Aspirants who leave Alranta never make it very far.
3/3
  • Awakening in Oldun
Terror of Whitecliff Pass

Terror of Whitecliff Pass {3}{R}

Creature - Yeti
Menace
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
2/3
  • Awakening in Oldun
Testament Hill

Testament Hill

Land - Ruin
{T}: Add {C}.
Spellcharge 4
4/2
  • Awakening in Oldun