2088 cards found
Hard Stone

Hard Stone {3}

Artifact - Equipment
Landfall — Whenever a land you control enters, you may attach Hard Stone to target creature.
Equipped creature gets +3/+3.
Equip {3}
  • Chikyu: Chaos Rains
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Heap Ludicon

Heap Ludicon

Land - Swamp
({T}: Add {B}.)
This land enters tapped.
Level up {B}{B}{B}
[level 1-2] Deathtouch
This land is also a creature.
[level 3+] Deathtouch
This land is also a creature.
  • Errors in the Weft
Heartfire Lantern

Heartfire Lantern {2}

Artifact
{T}, Sacrifice a creature: Until the end of your next turn, if you would lose unspent mana, that mana becomes colorless instead.
{2}: Add one mana of any color.
Whenever a spirit dies, a light remains.
  • Kitsuo: Dusk of Time
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
High Teqien

High Teqien

Land
High Teqien enters tapped unless you control a basic non-Island land.
{T}: Add {U}.
{2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Cybaros
Holo-Map

Holo-Map {1}

Artifact
Holo-Map enters with two charge counters on it.
{1}, {T}, Remove a charge counter from Holo-Map: Target creature can't be blocked this turn. Scry 2.
“This should help keep me out of trouble—or get me into a lot more of it.”
—Marilye
  • Cybaros
Hopeful Soulspace

Hopeful Soulspace

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
{2}{G}{W}, {T}: Surveil 1.
  • Errors in the Weft
Hundred-Handed Pillars

Hundred-Handed Pillars

Land
Hundred-Handed Pillars enters tapped.
{T}: Add {W} or {U}.
{7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
  • Theros: Age of Trax
Hwacha

Hwacha {1}

Artifact
{4}, {T}, Sacrifice this artifact: It deals 100 damage to target creature an opponent controls. Activate only as a sorcery.
The very pinnacle of siege engineering.
  • Kitsuo: Dusk of Time
Inessence

Inessence {2}{C}

Instant
Integrate target permanent spell.
“Does Stehlia understand what they're letting the Vukoroq do to their lands? To our entire world?”
—Ardor, Forefront of Freedom
  • Cybaros
Instant Adaptation

Instant Adaptation {C}

Instant
Choose a card name. Target permanent gains protection from the chosen name until end of turn. Scry 2.
“Your seconds are hours to me. Be glad that savoring your death will be swift.”
—Xiv
  • Cybaros
Instill Void

Instill Void {C}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals or is dealt damage, exile it.
“Vanishing sickness, I call it. First your mind drifts away, then the rest of you soon after.”
—Adrian, Stehlian scholar
  • Cybaros
Interception

Interception {2}{C}

Sorcery
Each player reveals their hand, then you choose a nonland card type. Each player discards all cards of the chosen type, then draws a card for each card they discarded this way.
Draw a card.
“Of over 3 million calculated outcomes, the least painful are those where you surrender.”
—Qimis, Central Intelligence
  • Cybaros
Interrogation Chamber

Interrogation Chamber

Land
Interrogation Chamber enters tapped.
{T}: Add {U} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isolated Tower

Isolated Tower

Land
When this land enters, sacrifice it. If you do, search your library for a basic Plains or Swamp card, put it onto the battlefield tapped, then shuffle.
{2}{W}{W}{B}{B}, Discard this card: Exile target nonland permanent.
  • Errors in the Weft
Jubilant Docks

Jubilant Docks

Land
This land enters tapped. As it enters, choose a color.
When this land enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of the chosen color.
  • Kitsuo: Dusk of Time
King's Rock

King's Rock {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, put a stun counter on target permanent they control.
Equip {2}
  • Chikyu: Chaos Rains
Landmark Blade

Landmark Blade {4}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever a Ruin you control becomes spellcharged, you may attach Landmark Blade to it.
Equip {3}
It diligently awaits its wielder's restoration.
  • Awakening in Oldun
Leyshard

Leyshard {2}

Artifact
{T}, Sacrifice Leyshard: Draw a card. Add one mana of any type.
“Near infinite energy, and all it cost was plunging the world into unrest.”
  • Cybaros
Life Orb

Life Orb {2}

Artifact - Equipment
Equipped creature gets +2/-1.
Equip {1}
“The strange stones can unleash power in certain monsters, but any monster can reach the same, at a price.”
—Trainee Karina Oblay, field notes
  • Chikyu: Chaos Rains
Lonely Soulspace

Lonely Soulspace

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
{2}{W}{B}, {T}: Surveil 1.
  • Errors in the Weft
Looming Skyscrapers

Looming Skyscrapers

Land
Looming Skyscrapers enters tapped.
{T}: Add {B} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Lost and Found

Lost and Found

Land
When this land enters, sacrifice it. If you do, search your library for a basic Island or Swamp card, put it onto the battlefield tapped, then shuffle.
{2}{U}{U}{B}{B}, Discard this card: Surveil 2, then draw two cards.
  • Errors in the Weft