2088 cards found
Gravity Gauntlets

Gravity Gauntlets {4}

Artifact - Equipment
At the beginning of combat on your turn, put a +1/+1 counter on equipped creature.
Equipped creature has flying as long as it has two or more +1/+1 counters on it.
Equipped creature has double strike as long as it has four or more +1/+1 counters on it.
Equip {2}
  • Cybaros
Grip Festivarium

Grip Festivarium

Land - Mountain
({T}: Add {R}.)
This land enters tapped.
Level up {R}{R}{R}
[level 1-2] Menace
This land is also a creature.
[level 3+] Menace
This land is also a creature.
  • Errors in the Weft
Groupthink Tank

Groupthink Tank

Land
Groupthink Tank enters tapped.
{T}: Add {W} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Hallowed Chamber

Hallowed Chamber

Land
Hallowed Chamber enters tapped unless you control a basic non-Swamp land.
{T}: Add {B}.
{1}, {T}, Sacrifice Hallowed Chamber: Create two Treasure tokens.
  • Cybaros
Hard Stone

Hard Stone {3}

Artifact - Equipment
Landfall — Whenever a land you control enters, you may attach Hard Stone to target creature.
Equipped creature gets +3/+3.
Equip {3}
  • Chikyu: Chaos Rains
Haven of the Wild Ones

Haven of the Wild Ones

Land - Ruin
Vigilance
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Spellcharge 2
1/4
  • Awakening in Oldun
Hazakh District

Hazakh District

Land
Hazakh District enters tapped unless you control an Island, a Swamp, and a Mountain.
{T}: Add {U}, {B}, or {R}.
Purring engines and buildings slanted like a beast ready to strike.
  • Cliques of Nylin
Heap Ludicon

Heap Ludicon

Land - Swamp
({T}: Add {B}.)
This land enters tapped.
Level up {B}{B}{B}
[level 1-2] Deathtouch
This land is also a creature.
[level 3+] Deathtouch
This land is also a creature.
  • Errors in the Weft
Heartfire Lantern

Heartfire Lantern {2}

Artifact
{T}, Sacrifice a creature: Until the end of your next turn, if you would lose unspent mana, that mana becomes colorless instead.
{2}: Add one mana of any color.
Whenever a spirit dies, a light remains.
  • Kitsuo: Dusk of Time
Helen's Failsafe

Helen's Failsafe {9}

Artifact Creature - Construct
Ward {2}
Whenever this creature attacks, destroy up to one target nonland permanent.
The Weft's founder didn't live long enough to enter it.
12/10
  • Errors in the Weft
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
High Teqien

High Teqien

Land
High Teqien enters tapped unless you control a basic non-Island land.
{T}: Add {U}.
{2}{U}, {T}, Sacrifice High Teqien: Gain control of target land. Its owner may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Cybaros
Hivecaste Vukoroq

Hivecaste Vukoroq {1}{C}

Creature - Vukoroq Insect
Hivecaste Vukoroq gets +1/+2 as long as you control another creature named Hivecaste Vukoroq.
Some claimed that insects were holy to the Vukoroq. In truth, they were simply among the easiest creatures for them to imitate.
2/1
  • Cybaros
Holo-Map

Holo-Map {1}

Artifact
Holo-Map enters with two charge counters on it.
{1}, {T}, Remove a charge counter from Holo-Map: Target creature can't be blocked this turn. Scry 2.
“This should help keep me out of trouble—or get me into a lot more of it.”
—Marilye
  • Cybaros
Hopeful Soulspace

Hopeful Soulspace

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
{2}{G}{W}, {T}: Surveil 1.
  • Errors in the Weft
Hundred-Handed Pillars

Hundred-Handed Pillars

Land
Hundred-Handed Pillars enters tapped.
{T}: Add {W} or {U}.
{7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
  • Theros: Age of Trax
Hwacha

Hwacha {1}

Artifact
{4}, {T}, Sacrifice this artifact: It deals 100 damage to target creature an opponent controls. Activate only as a sorcery.
The very pinnacle of siege engineering.
  • Kitsuo: Dusk of Time
Implacable Shrine-Guard

Implacable Shrine-Guard {4}

Artifact Creature - Sculpture
Whenever Implacable Shrine-Guard attacks, for each color, do the following if your devotion to that color is three or greater.
{W} — Create a 1/1 white Human creature token.
{U} — Draw a card.
{B} — Each opponent loses 2 life.
{R} — Create a Treasure token.
{G} — You gain 3 life.
4/4
  • Theros: Age of Trax
Imposing Oddity

Imposing Oddity {X}

Artifact - Ruin
Imposing Oddity enters with X +1/+1 counters on it.
Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it.
Spellcharge 4
When Imposing Oddity dies, you may put its counters on another target Ruin you control.
0/0
  • Awakening in Oldun
Inessence

Inessence {2}{C}

Instant
Integrate target permanent spell.
“Does Stehlia understand what they're letting the Vukoroq do to their lands? To our entire world?”
—Ardor, Forefront of Freedom
  • Cybaros
Instant Adaptation

Instant Adaptation {C}

Instant
Choose a card name. Target permanent gains protection from the chosen name until end of turn. Scry 2.
“Your seconds are hours to me. Be glad that savoring your death will be swift.”
—Xiv
  • Cybaros
Instill Void

Instill Void {C}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals or is dealt damage, exile it.
“Vanishing sickness, I call it. First your mind drifts away, then the rest of you soon after.”
—Adrian, Stehlian scholar
  • Cybaros
Interception

Interception {2}{C}

Sorcery
Each player reveals their hand, then you choose a nonland card type. Each player discards all cards of the chosen type, then draws a card for each card they discarded this way.
Draw a card.
“Of over 3 million calculated outcomes, the least painful are those where you surrender.”
—Qimis, Central Intelligence
  • Cybaros
Interrogation Chamber

Interrogation Chamber

Land
Interrogation Chamber enters tapped.
{T}: Add {U} or {B}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Island

Island

Basic Land - Island
({T}: Add {U}.)