Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
Landfall — Whenever a land you control enters, each opponent loses 1 life.
“Ships used to find their ways to the islands and back with lights along the way... until the monsters learned how to use that against us.” —Ema, to Karina
{1}, {T}: Target permanent you control becomes an artifact in addition to its other types until end of turn. Sacrifice Welding Rig: Target artifact gains indestructible until end of turn.
“Anesthetic isn't available. It's important to physically experience the gravity of this decision.” —Eleanor, Kingslayer
When this creature dies, it deals 2 damage to each opponent and you gain 2 life. {6}{B}, Exile this card from your graveyard: It deals 3 damage to each opponent and you gain 3 life.
Workshop Helper enters with a +1/+1 counter on it. {T}: Move a counter from target creature you control onto another target creature. Activate only as a sorcery.
The Ozanite may be few, but a passion burns within each and every one.
Once each turn, when one or more cards leave your graveyard, you may have each opponent lose 1 life and you gain 1 life. {2}{B}, Exile Writheling from your graveyard: Exile target card in a graveyard. You draw a card and you lose 1 life. Activate only as a sorcery.
Trample {T}, Pay 1 life: Add {C}. Whenever Alranta Unleashed deals combat damage to a player, untap each Ruin you control. They become creatures in addition to their other types until the end of your next turn. Spellcharge 6
{T}: Add {C}. Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
When this land enters, sacrifice it. If you do, search your library for a basic Mountain or Forest card, put it onto the battlefield tapped, then shuffle. {1}{R}{R}{G}{G}, Discard this card: Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to up to one target creature you don't control.
At the beginning of your upkeep, exile the top card of your library. You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast creature spells with level up or pay level up costs. {X}, {T}: This land becomes a copy of target creature you control with level up and mana value X.
Barren Ashlands enters tapped. {T}: Add {B} or {R}. {5}{B/R}: Barren Ashlands becomes a 3/3 black and red Lizard creature with first strike until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and red. Activate only once each turn.