2088 cards found
The Aqua Crew

The Aqua Crew {2}{B}{G}{U}

Legendary Creature - Human Pirate
Flash
When The Aqua Crew enters, mill six cards, then you gain 1 life for each card type among cards in your graveyard.
Whenever you cast a spell from your graveyard, you may have target nonland permanent become an Island land. This ability triggers only once unless you control a creature named Warden of Depths.
4/4
Related card: Warden of Depths
  • Chikyu: Chaos Rains
Turf Warfare

Turf Warfare {2}{B}{G}{U}

Sorcery
Each player chooses up to seven cards from their graveyard, then discards their hand and returns the chosen cards to their hand.
Exile Turf Warfare.
The slumbering wardens were unleashed, upending the world once more in their cataclysmic battle.
  • Chikyu: Chaos Rains
Akuryo, the Sweet Fang

Akuryo, the Sweet Fang {W}{U}{B}{R}

Legendary Creature - Demon Monk
Menace, lifelink
Whenever a tapped creature you control dies, draw a card.
She courts travelers who seek a respite, and grants them an eternal one.
4/5
  • Kitsuo: Dusk of Time
Iwai and Oda

Iwai and Oda {1}{U}{B}{R}{G}

Legendary Creature - Human Demon Ninja
Trample
Whenever Iwai and Oda or another permanent you control leaves the battlefield, Iwai and Oda deals 2 damage to any target and you gain 2 life.
The demon and the ninja fought as one, bound out of necessity, but not trust.
5/5
  • Kitsuo: Dusk of Time
Akai and Toyotomi

Akai and Toyotomi {B}{R}{G}{W}

Legendary Creature - Human Spirit Samurai
Trample
Whenever a creature you control attacks alone, put four +1/+1 counters on it.
“Let the world tremble before us, for we are unbowed!”
4/4
  • Kitsuo: Dusk of Time
Teshima, Living Balance

Teshima, Living Balance {R}{G}{W}{U}

Legendary Creature - Spirit Monk
When Teshima enters, create three 1/1 white Monk creature tokens with vigilance.
Whenever Teshima attacks, put X +1/+1 counters on each other creature you control, where X is Teshima's power.
1/4
  • Kitsuo: Dusk of Time
The Ancient Master

The Ancient Master {1}{G}{W}{U}{B}

Legendary Creature - Human Ninja Samurai
Whenever The Ancient Master attacks alone, put any number of creature cards with total mana value 4 or less from your hand onto the battlefield tapped and attacking. Then return any number of creature cards with total mana value 4 or less from your graveyard to the battlefield tapped and attacking.
5/5
  • Kitsuo: Dusk of Time
Lantern Festival

Lantern Festival {W}{U}{B}{R}{G}

Enchantment
At the beginning of your end step, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if its mana value is less than or equal to the number of cards with cycling abilities in your graveyard. If you don't cast it, put it into your hand. Put the rest on the bottom of your library in a random order.
  • Kitsuo: Dusk of Time
The Quindral Accords

The Quindral Accords {W}{U}{B}{R}{G}

Legendary Enchantment - Clique
When The Quindral Accords enters, make a pledge.
Pledge — {3}{W}{U}{B}{R}{G}: Create a 5/5 Robot artifact creature token named Sentry of the New World that's all colors, then look at the top five cards of your library. Put one of them into your hand and the rest into your graveyard. Activate only as a sorcery unless you're making a pledge.
  • Cliques of Nylin
Alien Pledge

Alien Pledge {1}{C}

Sorcery
Create a token that's a copy of target creature you control, except it's a 1/1. When you do, pay for and choose any number.
+{C} — That token becomes a copy of a different target creature.
+{W} — You gain life equal to the number of creatures you control.
+{B} — Each player sacrifices a creature.
  • Cybaros
Alranta Unleashed

Alranta Unleashed

Legendary Land - Ruin
Trample
{T}, Pay 1 life: Add {C}.
Whenever Alranta Unleashed deals combat damage to a player, untap each Ruin you control. They become creatures in addition to their other types until the end of your next turn.
Spellcharge 6
5/5
  • Awakening in Oldun
Alranta, the Lofty Capital

Alranta, the Lofty Capital

Legendary Land
{T}: Add {C}.
Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
  • Awakening in Oldun
Altar of Chrome

Altar of Chrome {1}

Artifact
As an additional cost to cast this spell, tap four untapped artifacts and/or lands you control.
{T}: Each opponent loses 1 life and you gain 1 life.
Tap four untapped artifacts and/or lands you control: Untap Altar of Chrome.
  • Cybaros
Anvilwrought Crane

Anvilwrought Crane {3}

Artifact Creature - Bird
Flying
When Anvilwrought Crane dies, create a Weapon token.
“If you're fast enough, one of their nests is an armory for a lifetime.”
—Biaas the Poison Drinker
2/1
  • Theros: Age of Trax
Archaic Obelisk

Archaic Obelisk {2}

Artifact
Archaic Obelisk enters with a charge counter on it.
{T}: Mill two cards, then you may remove a charge counter from Archaic Obelisk. If you do, return a card milled this way to your hand.
  • Cybaros
Archival Storage

Archival Storage {1}

Artifact
Cards in graveyards lose all abilities.
{1}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Cycling {2}
  • Errors in the Weft
Archive Telemetrary

Archive Telemetrary

Land - Island
({T}: Add {U}.)
This land enters tapped.
Level up {U}{U}{U}
[level 1-2] Vigilance
This land is also a creature.
[level 3+] Vigilance
This land is also a creature.
  • Errors in the Weft
Ardent Rise

Ardent Rise

Land
When this land enters, sacrifice it. If you do, search your library for a basic Mountain or Forest card, put it onto the battlefield tapped, then shuffle.
{1}{R}{R}{G}{G}, Discard this card: Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to up to one target creature you don't control.
  • Errors in the Weft
Aspirant's Hookrope

Aspirant's Hookrope {1}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it.
Equip {2}
  • Awakening in Oldun
Atomize

Atomize {2}{C}{C}

Sorcery
Exile target nonland permanent.
  • Cybaros
Auto Sifter

Auto Sifter {1}

Artifact
{1}, Sacrifice Auto Sifter: Search your library for a basic land card, reveal it, put it into your hand, the shuffle.
Wartime profiteers found many treasures in the battlefield wreckage.
  • Cybaros
Autonomous Apiarist

Autonomous Apiarist {3}

Artifact Creature - Construct
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest into your graveyard.
“I just feel a certain kinship with them.”
2/2
  • Errors in the Weft
Avatar Exchange

Avatar Exchange

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast creature spells with level up or pay level up costs.
{X}, {T}: This land becomes a copy of target creature you control with level up and mana value X.
  • Errors in the Weft
Barren Ashlands

Barren Ashlands

Land
Barren Ashlands enters tapped.
{T}: Add {B} or {R}.
{5}{B/R}: Barren Ashlands becomes a 3/3 black and red Lizard creature with first strike until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to black and red. Activate only once each turn.
  • Theros: Age of Trax
Beguiling Stewards

Beguiling Stewards {3}{C}

Creature - Vukoroq Advisor
When Beguiling Stewards enters, if it's not a token, create a token that's a copy of it.
Beguiling Stewards has deathtouch as long as you control another creature named Beguiling Stewards.
2/2
  • Cybaros