Amity — Whenever you attack with Temperamental Chick and exactly one other creature, Temperamental Chick deals 1 damage to up to one target creature. When Temperamental Chick deals combat damage to a player this combat, you may transform it.
First strike Amity — Whenever Tempered Fowl attacks, it deals 1 damage to up to one target creature. It can't block this turn. If exactly one other creature attacked with it, this ability triggers three times instead.
...to teach them the power that resides in even the smallest of things.
Temple of Origins enters tapped unless you control two or fewer other lands. As Temple of Origins enters, choose two colors. {T}: Add one mana of one of the chosen colors. If you would add mana of a color that wasn't chosen, add {C} instead.
Carvings in the walls are said to show Chikyu's creation, yet appear differently to all who see them.
When Tenki enters, it acclimates. You can't sacrifice Weather enchantments. {W}{U}{B}{R}{G}, {T}: Tenki acclimates. This ability costs one mana of any color less to activate for each Weather you control.
As long as you've cast an instant spell this turn, Teqien Overseer gets +1/+1 and has hexproof. As long as you've cast a sorcery spell this turn, Teqien Overseer gets +1/+1 and has flying.
Draw a card. When you do, pay for and choose any number. +{U} — Return target spell you don't control to its owner's hand. That player draws a card. +{R} — Target player discards all the cards in their hand, then draws that many cards. +{G} — Target player may put a land card from their hand or graveyard onto the battlefield.
This spell can't be countered. Terminal Impact deals damage to any target equal to the amount of mana spent to cast it. If at least seven mana was spent to cast it, you may have it deal that much damage to each creature and each player instead.
Menace At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, put two +1/+1 counters on Terror of Whitecliff Pass.
When Teshima enters, create three 1/1 white Monk creature tokens with vigilance. Whenever Teshima attacks, put X +1/+1 counters on each other creature you control, where X is Teshima's power.