Search your library for a noncreature, nonland card not named Get Your Wish, reveal it, put it into your hand, then shuffle. You may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of colors among nontoken permanents you control.
Creatures your opponents control get -1/-0. Whenever this creature attacks, defending player mills a number of cards equal to 0 minus its power. At the beginning of your end step, gain control of target creature with power 0 or less.
Create X blue Shrine enchantment tokens named Unmarked Shrine with “At the beginning of your upkeep, each opponent mills a card.” {1}{U}, Exile Lost to Memory from your graveyard: Draw two cards. Activate only if an opponent has eight or more cards in their graveyard.
You gain X life, then look at the top X cards of your library, where X is the greatest mana value among permanents you control. Reveal up to two creature, enchantment, and/or land cards from among them and put them into your hand. Put the rest on the bottom in a random order.
Lifelink Pay the equip cost of an Equipment you control: Return Gutwrenched Martyr from your graveyard to the battlefield with a finality counter on it. Attach that Equipment to it. Activate only as a sorcery.
Before equipped creature would assign, deal, or be dealt damage, sacrifice Gold Berry. If you do, equipped creature gets +2/+2 until end of turn. When you sacrifice Gold Berry, create a Berry token and a Treasure token. Equip {1}
Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2}
At the beginning of your upkeep, exile the top card of your library. You may play cards exiled with Aristocracy as long as you've sacrificed a nonland permanent this turn.
Choose one — • Destroy target creature with flying. • Exile target enchantment. • Target creature you control gets +1/+1 and gains hexproof until end of turn.
Reveal the top four cards of your library. Put up to two permanent cards from among them into your hand and the rest into your graveyard. You may put land cards onto the battlefield tapped rather than your hand. Flashback—{3}{G}, Tap an untapped Ruin you control.
Deathtouch Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker. Whenever a creature you control deals combat damage to a player, put a deathtouch counter on it. If it already had deathtouch, put a +1/+1 counter on it instead.
Choose one. If your devotion to white is three or greater, you may choose another. The same is true for devotion to black. • Each opponent loses 4 life and you gain 4 life. • Destroy all creatures with mana value 3 or less. • Return up to two creature cards from your graveyard to your hand.
When this land enters, you gain 2 life. {T}: Add {C}. You may spend this mana as though it were mana of any color to activate cycling abilities or cast spells with a cycling ability.