Each player sacrifices a creature. As long as a creature card or creature token was put into your graveyard from anywhere this turn, Rank and Defile has flashback {2}{B}.
At the beginning of your upkeep, choose one. If you control twelve or more permanents, choose all instead. • Create a 1/1 green Citizen creature token. • Create a Treasure token. • Create a Weapon token.
Choose one or both — • Return target creature to its owner's hand. • Return a creature with the greatest power or tied for the greatest power to its owner's hand.
{T}, Sacrifice Redeveloped Cityscape: Search your library for a basic land card and put it onto the battlefield tapped. Then you may exile a land card from your hand. If you do, search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
Reduce to Ore deals 5 damage to target creature. If a Ruin dealt damage this way would die this turn, instead exile it and you create two Treasure tokens.
The Rathomar have little regard for what the Elders left behind, besides their steel.
When this land enters, sacrifice it. If you do, search your library for a basic Forest or Island card, put it onto the battlefield tapped, then shuffle. {1}{G}{G}{U}{U}, Discard this card: Create two tapped tokens that are copies of target land.
When this land enters, sacrifice it. If you do, search your library for a basic Forest or Plains card, put it onto the battlefield tapped, then shuffle. {1}{G}{G}{W}{W}, Discard this card: Create three tapped 1/1 white Citizen creature tokens.
You gain X life, then look at the top X cards of your library, where X is the greatest mana value among permanents you control. Reveal up to two creature, enchantment, and/or land cards from among them and put them into your hand. Put the rest on the bottom in a random order.
When Research Grant enters, look at the top three cards of your library. Put one into your hand and the rest into your graveyard. You've cast two or more spells this turn. You've drawn two or more cards this turn.
Target opponent discards their hand, then draws seven cards. You discard your hand, then exile the top seven cards of that player's library. You may play those cards as long as they remain exiled, and mana of any type can be spent to cast them.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control another permanent you don't own, it gets +2/+0 until end of turn.
“All it takes is a smile and an open hand.” —Sharesh, Leader of Lost Ones