1771 cards found
Ursine Advocate

Ursine Advocate {2}{W}

Creature - Human Druid
When Ursine Advocate enters, create a 2/2 green Bear creature token.
Only through cooperation is survival possible in the more inhospitable parts of Oldun.
1/1
  • Awakening in Oldun
Vagrant Sorceress

Vagrant Sorceress {1}{R}

Creature - Human Wizard
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, put a +1/+1 counter on Vagrant Sorceress.
2/2
  • Cybaros
Valiant Resistance

Valiant Resistance {2}{G}

Sorcery
Distribute three +1/+1 counters among up to three target creatures.
“Teqien reminds me a lot of home. I c-can't just stand by and do nothing.”
—Vasilisa
  • Cybaros
Valley Village

Valley Village

Land
Valley Village enters tapped.
{T}: Add {R} or {G}.
{1}, Discard Valley Village: Scry 2.
“Everyone seems too busy preparing for war to admire the beauty that surrounds them.”
—Stella's Journal
  • Cybaros
Vanguard Recruit

Vanguard Recruit {R}

Creature - Goblin Soldier
Menace
Solidarity
1/1
  • Cybaros
Vanquished Conqueror

Vanquished Conqueror {2}

Artifact - Ruin
Spellcharge 2
When Vanquished Conqueror dies, draw a card.
3/2
  • Awakening in Oldun
Vanquishing Broadsword

Vanquishing Broadsword {3}{W}

Artifact - Ruin Equipment
Equipped creature gets +2/+2.
Equip {2}
Spellcharge 4
4/4
  • Awakening in Oldun
Variegated Shade

Variegated Shade {1}{B}

Creature - Shade
Deathtouch
{1}{VP}{VP}: Variegated Shade gets +2/+2 until end of turn.
Black absorbs all other colors.
1/1
  • Hyperpop
Verdant Grandeur

Verdant Grandeur {3}{G}

Enchantment - Aura
Enchant creature or land
When Verdant Grandeur enters, scry 2.
Enchanted permanent has vigilance and “{T}: Add {G}{G}.”
Wander {3}{G}{G}
  • Awakening in Oldun
Vibeseeker

Vibeseeker {3}{B}

Creature - Human Warlock
Lifelink
When Vibeseeker enters, scry 1.
She sets the mood simply with her presence.
3/3
  • Hyperpop
Viral Upstarts

Viral Upstarts {4}{B}

Creature - Human Rogue
Drop — When Viral Upstarts enters, if you didn't cast any creature spells during your last turn, draw a card and you lose 1 life.
Constellations tend to have one star that shines just a bit brighter than the rest.
4/5
  • Hyperpop
Vishanki Ambassador

Vishanki Ambassador {4}{B}{R}{G}

Creature - Orc Advisor
When Vishanki Ambassador enters, each opponent loses 3 life and you gain 3 life.
Basic landcycling {1}{R}
7/7
  • Cliques of Nylin
Vision Herald

Vision Herald {2}{C}

Creature - Vukoroq Advisor
When Vision Herald enters, the first spell target opponent casts during their next turn costs an additional {1} and 1 life to cast.
“To truly see, one must not only perceive the present, but also the future.”
2/3
  • Cybaros
Volatile Sergeant

Volatile Sergeant {1}{U/R}

Creature - Human Soldier
{U}: Volatile Sergeant gets +0/+1 until end of turn.
{R}: Volatile Sergeant gets +1/+0 until end of turn.
Emotion is a tool. Reign it in, control it, then unleash it when it counts.
1/3
  • Cliques of Nylin
Wade Through Spores

Wade Through Spores {3}{B}{B}

Sorcery
Target player discards two cards and loses 2 life. If this spell's flashback cost was paid, instead that player discards a card and loses 1 life.
Flashback {B}
  • Awakening in Oldun
Wake the Guardian

Wake the Guardian {1}{U}

Instant
Target artifact or creature you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
“Yeah, alright, I guess we'll just tell the boss that that temple was empty.”
—Kin, Aspirant rookie
  • Awakening in Oldun
Walk Old Paths

Walk Old Paths {U}

Sorcery
Target creature can't be blocked this turn. If this spell's flashback cost was paid, put a +1/+1 counter on that creature.
Flashback {1}{U}
“How can we ever expect to understand a people who wielded tools the size of mountains?”
  • Awakening in Oldun
Walk Without Fear

Walk Without Fear {W}

Instant
You gain 4 life. If this spell's flashback cost was paid, draw a card.
Flashback {3}{W}
“If you've fallen once and survived, why fear falling again?”
—Narzi, hero of the Mokar
  • Awakening in Oldun
Walk the Dead's Path

Walk the Dead's Path {1}{W}

Instant
Choose one —
• Walk the Dead's Path deals 3 damage to target attacking or blocking creature.
• Destroy target enchantment.
“In the old days, only the vyrkolakas came back from the dead. Damned Phenax.”
—Evandros, the Tenacious Badger
  • Theros: Age of Trax
Warblite Golem

Warblite Golem {4}

Artifact Creature - Advisor
{2}, {T}: Scry 1.
A being so artificial and subservient has no directive for such an affinity for the natural, yet its compassion runs so deep that its primary function is abandoned completely.
2/5
  • Hyperpop
Warden of the Deep-Dwelling

Warden of the Deep-Dwelling {4}{U}

Creature - Merfolk Soldier
Prowess, prowess
“To the edge of the world, Theros holds many wonders.”
—Callaphe the Mariner
4/4
  • Theros: Age of Trax
Wardsight Sentinel

Wardsight Sentinel {3}

Artifact - Ruin
Vigilance
{T}: Scry 1.
Spellcharge 5
It can only see the future that was stolen from its people.
5/3
  • Awakening in Oldun
Warp Figure

Warp Figure {1}{C}

Instant
Target creature gets +4/-2 until end of turn.
Despite an eager spirit, the body often rejected such alien power.
  • Cybaros
Warpway Rings

Warpway Rings

Artifact Land
{T}, Sacrifice Warpway Rings: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“The infrastructure we created during times of peace has now become another resource to contest.”
—Gnosa, Teqien Executive
  • Cybaros
Wastes

Wastes

Basic Land