1764 cards found
Tugae Deathspinner

Tugae Deathspinner {3}{G}{G}

Creature - Spider
Flash
Reach
Whenever a creature you don't control dies, exile it and create a 1/2 green Spider creature token with reach.
4/5
  • Blood Like Rivers
Tugae Rallier

Tugae Rallier {1}{G}

Creature - Elemental
Multitude {5}{G}{G}
When Tugae Rallier enters the battlefield, create a 1/1 green Elf creature token. If you control five or more creatures, you may instead put a +1/+1 counter on each creature you control.
A wildkin is never alone.
2/1
  • Blood Like Rivers
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
In the Tugae, any brief feeling of safety is an illusion.
  • Blood Like Rivers
Twincall Chant

Twincall Chant {W}

Sorcery
Choose one —
• Create a token that's a copy of target token you control.
• Create a 1/1 white Spirit creature token with flying.
“Reality is a kaleidoscope, countless slumbering reflections. I simply reach out and wake them up.”
—The Herald of the Wildcourt
  • Blood Like Rivers
Twincast Disciple

Twincast Disciple {U}

Creature - Human Wizard
Prowess
Whenever you copy a spell, put a +1/+1 counter on Twincast Disciple.
“You have a great deal of talent. As long as you're willing to learn, I'm willing to teach you, and let you live.”
—Queen Ella of the Rose Court
1/1
  • Blood Like Rivers
Twisted Deadwood

Twisted Deadwood {5}{G}{G}

Creature - Elemental
Trample
{1}{G}, Discard Twisted Deadwood: Reveal the top four cards of your library. Put a land card from among them into your hand and the rest into your graveyard.
7/6
  • Blood Like Rivers
Unbreathing Surveyor

Unbreathing Surveyor {2}{U}

Creature - Zombie Scout
Whenever Unbreathing Surveyor deals combat damage to a player, draw a card.
Escape—{2}{U}{U}, Exile four other cards from your graveyard.
2/2
  • Blood Like Rivers
Unburden the Mind

Unburden the Mind {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Escape—{2}{B}, Exile five other cards from your graveyard.
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Uncertainty of Fate

Uncertainty of Fate {W}

Instant
Choose one —
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Exile target creature you control, then return it to the battlefield under your control.
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Unending Chant

Unending Chant {2}{U}{U}

Enchantment - Aura Curse
Multitude {5}{U}{U}
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
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Unknowable Starspawn

Unknowable Starspawn {5}

Creature - Horror
When Unknowable Starspawn enters the battlefield, target opponent chooses two —
• You gain 4 life and that opponent loses 4 life.
• That opponent sacrifices a creature.
• That opponent discards a card.
The stars welcome the deposement of liches, and seek to aid Scratch in his endeavor.
5/4
  • Blood Like Rivers 3 281
Unrivaled Slayer

Unrivaled Slayer {R}{R}

Creature - Human Warrior
First strike, haste
Whenever a player pays an alternate cost, Unrivaled Slayer deals 3 damage to that player.
2/2
  • Blood Like Rivers
Vanguard Commander

Vanguard Commander {4}{R}

Creature - Human Knight
Whenever Vanguard Commander enters the battlefield or attacks, choose one —
• Create two 1/1 red Soldier creature tokens.
• Put a +1/+1 counter on Vanguard Commander.
2/2
  • Blood Like Rivers
Vanity Haunt

Vanity Haunt {1}{U}

Creature - Spirit Reflection
Flying
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
What can you see when you look into the mirror?
1/1
  • Blood Like Rivers
Vengeful Whisper

Vengeful Whisper {3}{W}{W}

Creature - Spirit
Flying, lifelink
When Vengeful Whisper dies, create a white enchantment token named Memorial with “At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying.”
Some Whispers remember their mortal lives, and who ended them.
4/4
  • Blood Like Rivers
Verdant Mandate

Verdant Mandate {2}{G}{G}{G}

Sorcery
Distribute eight +1/+1 counters among any number of target creatures you control.
Imagine a world of unbounded growth.
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Vessel of the Wild

Vessel of the Wild {G}

Creature - Elf Elemental
{T}, Tap an untapped creature you control: Add one mana of any color.
As long as you're ancient, Vessel of the Wild gets +3/+1.
1/2
  • Blood Like Rivers
Vibrant Vengeance

Vibrant Vengeance {3}{B}{G}

Enchantment
When Vibrant Vengeance enters the battlefield, all creatures get -2/-2 until of turn.
Whenever you tap a land for mana, add one mana of any type that land produced.
“Oh Eltensia, what happened when I was gone?”
—Scratch, the Warden
Vile Arcanist

Vile Arcanist {2}{U}

Creature - Skeleton Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on Vile Arcanist.
“I know spells older than your bloodline. Don't make me use them.”
2/2
  • Blood Like Rivers
Voracious Apprentice

Voracious Apprentice {2}{U}

Creature - Human Wizard
Whenever you cast a noncreature or Zombie spell, target player mills two cards.
She read everything the lich offered her, then wrote it down in a new tome just so she could read it again.
3/2
  • Blood Like Rivers
Waker of Slumbering Titans

Waker of Slumbering Titans {2}{R}

Creature - Elemental
At the beginning of combat on your turn, creatures you control get +1/+0 and gain haste until end of turn.
At the beginning of combat on your turn, if you're ancient, up to one target land you control becomes a 4/4 green Elemental creature until end of turn. It's still a land.
1/1
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Waking Bog

Waking Bog

Land - Animus
Waking Bog enters the battlefield tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Waking Bog becomes a black and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Bog deals combat damage to an opponent, return target creature card from your graveyard to your hand.
2/1
  • Blood Like Rivers
Waking Boneyard

Waking Boneyard

Land - Animus
Waking Boneyard enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{W}{B}: Waking Boneyard becomes a white and black Elemental creature in addition to its other types until end of turn.
When Waking Boneyard dies, if it's a creature, create two 1/1 white Spirit creature tokens with flying.
4/4
  • Blood Like Rivers
Waking Crag

Waking Crag

Land - Animus
Waking Crag enters the battlefield tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Waking Crag becomes a red and white Elemental creature in addition to its other types until end of turn.
Whenever Waking Crag attacks, creatures you control get +1/+0 until end of turn.
2/2
  • Blood Like Rivers
Waking Glen

Waking Glen

Land - Animus
Waking Glen enters the battlefield tapped.
{T}: Add {G} or {U}.
{4}{G}{U}: Waking Glen becomes a blue and green Elemental creature in addition to its other types until end of turn.
Whenever Waking Glen deals combat damage to a player, untap each land you control.
5/5
  • Blood Like Rivers