430 cards found
Hold to the Flame

Hold to the Flame {2}{R}

Enchantment
Hold to the Flame enters the battlefield with a blaze counter on it.
Whenever you cast an instant or sorcery spell with mana value 4 or greater, put a blaze counter on Hold to the Flame. Then it deals damage equal to the number of blaze counters on it to any target.
  • Duelists of Vereaux
Host of the Neverending Revel

Host of the Neverending Revel {2}{B}{B}

Creature - Satyr Noble
Ward—Sacrifice a permanent.
Whenever Host of the Neverending Revel enters the battlefield or attacks, each player sacrifices a nonland, nontoken permanent. For each player who doesn't, you draw a card.
4/4
  • Theros: Age of Trax
Hundred-Handed Pillars

Hundred-Handed Pillars

Land
Hundred-Handed Pillars enters the battlefield tapped.
{T}: Add {W} or {U}.
{7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
  • Theros: Age of Trax
Hyperloop Obelisk

Hyperloop Obelisk

Land
Hyperloop Obelisk enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
{VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
  • Hyperpop 255 292
Iara, Blessed-Hart

Iara, Blessed-Hart {1}{W}{W}

Legendary Creature - Human Soldier
Favored
Whenever Iara, Blessed-Hart attacks, Iara and another target attacking creature gain double strike until end of turn.
2/2
  • Theros: Age of Trax
Iconic Hologram

Iconic Hologram {3}{R}

Creature - Elemental Spirit
{VP}{VP}{VP}: Reveal the top seven cards of your library. You may have Iconic Hologram become a copy of a legendary creature card revealed this way until end of turn. Put the revealed cards on the bottom of your library in a random order.
2/6
  • Hyperpop
Ikel's Legacy

Ikel's Legacy {3}{W}{W}

Enchantment
At the beginning of your upkeep, create two 1/1 white Soldier creature tokens.
Whenever a nontoken creature enters the battlefield under your control, sacrifice it and put a +1/+1 counter on each creature token you control.
  • Blood Like Rivers
Ilysian Guardian
Seeker of New Horizons

Ilysian Guardian {2}{G}

Enchantment - Aura Blessing
Enchant land
Enchanted land is a 4/4 Dryad creature with reach, vigilance, and haste. It's still a land.
When enchanted land dies, return it to its owner's hand.
Card has other part: Seeker of New Horizons
  • Theros: Age of Trax
Immaculate Mandate

Immaculate Mandate {2}{W}{W}{W}

Sorcery
Choose artifact or enchantment. Return all noncreature cards of the chosen type from your graveyard to the battlefield.
Imagine a world of unending peace.
  • Blood Like Rivers
Imperfect Fugisaur

Imperfect Fugisaur {2}{G}{G}

Creature - Dinosaur
Trample
When Imperfect Fugisaur enters, you may sacrifice an artifact. If you do, it gains haste until end of turn.
Whenever Imperfect Fugisaur deals combat damage to a player, that player sacrifices an artifact. If they can't, you draw a card.
4/4
  • Cybaros
Impetuous Knight

Impetuous Knight {1}{R}{R}

Creature - Human Knight
Trample, haste
When Impetuous Knight enters the battlefield, target opponent creates a Windmill artifact token with “{T}: Prevent all combat damage target Knight would deal to you this turn”.
Impetuous Knight attacks each combat if able as long as an opponent controls a Windmill.
5/5
  • Duelists of Vereaux
Imposing Oddity

Imposing Oddity {X}

Artifact - Ruin
Imposing Oddity enters the battlefield with X +1/+1 counters on it.
Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it.
Spellcharge 4
When Imposing Oddity dies, you may put its counters on another target Ruin you control.
0/0
  • Awakening in Oldun
In Search of Peace

In Search of Peace {1}{W}{U}

Enchantment
Whenever you cast a spell, exile up to one other target permanent you control. Return it to the battlefield under your control at the beginning of the next end step.
Manira left Eltensia, searching plane after plane until she finally found the only person that could free her world.
  • Blood Like Rivers
Indomitable Jicru

Indomitable Jicru {3}{G}{W}

Creature - Beast
Vigilance
When Indomitable Jicru enters the battlefield, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn.
Wander {6}{G}{W}
3/6
  • Awakening in Oldun
Indulge the Fifth Encore

Indulge the Fifth Encore {2}{R}{R}

Sorcery
{3}{R}{R}, Exile Indulge the Fifth Encore from your hand: At the beginning of your next upkeep, you may cast Indulge the Fifth Encore from exile without paying its mana cost. Activate only as a sorcery.
Add {W}{U}{B}{R}{G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Hyperpop
Infernal Machine

Infernal Machine {4}

Artifact
{3}, {T}: Choose a number between 1 and 4. Flip a coin. If you win the flip, Infernal Machine deals that much damage to any target. Otherwise, Infernal Machine deals that much damage to you.
Cecile emptied the experimental armory to defend her palace against the rebel forces.
  • Duelists of Vereaux
Inner Ring's Pupil

Inner Ring's Pupil {2}{B}{B}

Creature - Human Rogue
Whenever Inner Ring's Pupil enters or attacks, target player discards a card. If they can't, they sacrifice a creature. If they can't, they lose 7 life.
“The Iris lies to achieve greater truth.”
3/3
  • Cybaros
Interplanar Jam Session

Interplanar Jam Session {X}{W}{W}

Sorcery
As an additional cost to cast this spell, you may remove any number of loyalty counters from among planeswalkers you control. This spell costs {1} less to cast for each counter removed this way.
Create X 1/1 white Elemental Bird creature tokens with flying.
  • Hyperpop
Into the Bullring

Into the Bullring {4}{G}

Enchantment
Whenever a creature you control attacks alone, it fights up to one target creature defending player controls.
In the freed city of Telhedo, torros fight in bullrings by choice. Not all matadors do.
  • Duelists of Vereaux
Invasion's End

Invasion's End {2}{U}{U}

Sorcery
Put a defender counter on each creature.
“Teqien will be taking the regions you stole from the Edgelands. Payment for our altruistic assistance.”
—Salavon, Techmage Council member
  • Cybaros
Iris Pledge

Iris Pledge {1}{B}

Sorcery
Target player sacrifices a creature. When they do, pay for and choose any number.
+{B} — Each player discards a card.
+{W} — Exile target player's graveyard. You gain 1 life for each nonland card exiled this way.
+{C} — Cast a copy of a card you don't own in exile with mana value 3 or less without paying its mana cost.
  • Cybaros
Iroas's Judgment

Iroas's Judgment {3}{R}{W}

Sorcery
Choose one. If your devotion to red is three or greater, you may choose another. The same is true for devotion to white.
• Create four 1/1 white Human creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
• Opponents can't cast spells or activate abilities that aren't mana abilities this turn.
  • Theros: Age of Trax
Ittri Procession

Ittri Procession {VP}{W}{B}

Sorcery
This spell can't be countered.
Destroy target nonland permanent.
The Noma Stroia collective often foretell death in their performances.
  • Hyperpop
JJ Mack, Trendsetter

JJ Mack, Trendsetter {1}{VP}{U}{R}

Legendary Creature - Sphinx Bard
Flying
Exile an instant or sorcery spell you control with mana value X: Choose one —
• You gain three times X life.
• Draw X cards, then discard a card.
• Put X +1/+1 counters on JJ Mack.
4/4
  • Hyperpop 215 285
Jens Slopeskidder

Jens Slopeskidder {2}{G}{G}

Legendary Creature - Human Scout
Haste
Whenever Jens Slopeskidder or a land enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Wander—{1}{G}, Return a land you control to its owner's hand.
3/3
  • Awakening in Oldun