1619 cards found
Blinding Acrobat

Blinding Acrobat {4}{U}{U}

Creature - Human Monk
Ward {X}, where X is the number of differently named lands you control.
4/6
  • Hyperpop
Blistering Cryophoenix

Blistering Cryophoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Blistering Cryophoenix enters, discard any number of cards, then draw that many cards.
If a spell you own which had its flashback cost paid would be put into exile, put it into your hand instead.
2/2
  • Awakening in Oldun
Bloodfeast Baron

Bloodfeast Baron {B}

Creature - Vampire Noble
Lifelink
Whenever you gain life, you may pay {B}. If you do, put a +1/+1 counter on target creature you control with lifelink.
{4}{B}: Whenever you gain life this turn, each opponent loses that much life.
1/2
  • Duelists of Vereaux
Bloodstained Shalena

Bloodstained Shalena {1}{B}{R}

Legendary Creature - Human Inquisitor
Menace, first strike
Exile a card from your graveyard, Pay 1 life: Add {C}. Spend this mana only to cast an instant or sorcery spell.
“The stains remind me of what is necessary to keep this world clean.”
3/3
  • Duelists of Vereaux
Blooming Cocollona

Blooming Cocollona {2}{R}{G}

Creature - Crocodile Insect
Flying, trample
When Blooming Cocollona enters, you may have it deal 3 damage to another target creature or planeswalker. If you do, that permanent's controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
4/3
  • Duelists of Vereaux
Blue Collar Bloodsucker

Blue Collar Bloodsucker {3}{B}

Creature - Vampire Human
Flying
When Blue Collar Bloodsucker enters, you gain 2 life. Then if you control a red permanent, Blue Collar Bloodsucker deals 2 damage to each opponent.
Those exploited by the elite have no choice but to follow in their footsteps.
3/2
  • Cliques of Nylin
Bolster the Walls

Bolster the Walls {W}

Instant
Choose one or both —
• Target creature you control gets +1/+1 until end of turn.
• Create a 1/1 white Human creature token.
In the Alranta city watch, you're never off the clock.
  • Awakening in Oldun
Border Junction

Border Junction {W}

Artifact Creature - Wall
Defender
{3}{W}, {T}, Sacrifice Border Junction: Create three 1/1 colorless Soldier creature tokens. Activate only as a sorcery.
Nylin's borders are guarded by its best and brightest in willing ignorance that its greatest threats lie within.
0/4
  • Cliques of Nylin
Bordertown Watch-Warden

Bordertown Watch-Warden {2}{W}

Creature - Human Scout
Vigilance
Other creatures you control with vigilance get +1/+1.
Whenever one or more creatures with vigilance you control attack, you may tap target creature.
3/3
  • Duelists of Vereaux
Bouncers-for-Hire

Bouncers-for-Hire {2}{G}

Creature - Orc Soldier
Bouncers-for-Hire can't attack unless you control a red permanent.
“Bodyguards primarily offer protection, but the notoriety they bring is a welcome byproduct.”
—Sola, Contraband Playboy
4/3
  • Cliques of Nylin
Bourgeois Class

Bourgeois Class {1}{R}

Enchantment - Class
Once each turn, when you play a card from anywhere but your hand, you may create a tapped Treasure token.
{2}{R}: Level 2
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
{3}{R}: Level 3
Whenever another permanent you control leaves the battlefield, this Class deals 1 damage to any target.
  • Duelists of Vereaux
Braise

Braise {1}{R}

Instant
Braise deals 5 damage to target creature or planeswalker. When it dies this turn, its controller creates a Food token.
  • Duelists of Vereaux
Brandish Greatness

Brandish Greatness {3}{W/B}

Instant
Destroy target tapped creature. If its power was 3 or less, you gain 3 life.
Create a Weapon token.
  • Cybaros
Brass Baker

Brass Baker {3}

Artifact Creature - Golem
When Brass Baker enters, create a Food token.
“He's the chef, the porter and the oven! What more could you ask for?”
—Antoine, Berginon noble
3/2
  • Duelists of Vereaux
Brass Oracle

Brass Oracle {2}{R}

Creature - Elf Shaman
Whenever you cast an instant spell, put a +1/+1 counter on Brass Oracle.
Whenever you cast a sorcery spell, Brass Oracle deals damage to any target equal to its power.
“The future is lustrous, despite the present.”
1/1
  • Cybaros
Bravewing Hero

Bravewing Hero {W}

Creature - Human Warrior
Flying
Whenever another creature you control enters, you may have Bravewing Hero dare 2.
1/1
  • Duelists of Vereaux
Brazen Blackcoats

Brazen Blackcoats {1}{W}

Creature - Human Soldier
Lifelink
Approval{5}, {T}: Tap target creature. This ability costs {X} less to activate, where X is the number of colors among permanents you control.
“Hands up! What's a person like you doing in a place like this?”
2/1
  • Cliques of Nylin
Brazen Intimidation

Brazen Intimidation {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Creatures you control with menace get +1/+0 until end of turn.
Never get between an angry torro and what he wants.
  • Duelists of Vereaux
Breaching Jaxl

Breaching Jaxl {4}{U}

Creature - Serpent
Flying
When Breaching Jaxl enters, untap target nonland permanent.
Wander {2}{U}
It itself is still unsure whether the sea or the sky is its natural habitat.
3/4
  • Awakening in Oldun
Break the Line

Break the Line {1}{R}

Instant
Target attacking creature gets +3/+3 until end of turn. Put a trample counter on that creature.
“To me, friends! Today is the day we win back your country and your lives!”
—Zolo, the Freehorn
  • Duelists of Vereaux
Breakbot

Breakbot {R}{W}

Artifact Creature - Construct
Haste
Whenever you amp it up, put a +1/+1 counter on Breakbot. It gains first strike until end of turn.
2/2
  • Hyperpop
Breaking Ground

Breaking Ground

Land - Ruin
Trample
Breaking Ground must be blocked if able.
{T}: Add {C}.
Spellcharge 9
10/10
  • Awakening in Oldun
Bright-Lights Terrier

Bright-Lights Terrier {W}

Creature - Dog
{VP}{VP}{VP}, Sacrifice Bright-Lights Terrier: Creatures you control gain indestructible until end of turn.
“It's a whole different sort of unconditional love, Ol' Bino we still feel you watchin' down from above”
—“Bino” by Tobin Mitchards
2/1
  • Hyperpop
Bring Down the Sky

Bring Down the Sky {X}{R}{R}

Sorcery
You may cast this spell by paying {1}{R}{R} and exiling X cards with flashback from your graveyard rather than paying its mana cost.
Bring Down the Sky deals X damage to each creature and each planeswalker.
  • Awakening in Oldun
Bring the House Down

Bring the House Down {3}{W}{W}

Sorcery
{1}{W}{W}, Exile Bring the House Down from your hand: At the beginning of your next upkeep, you may cast Bring the House Down from exile without paying its mana cost. Activate only as a sorcery.
Destroy all creatures.
“Time for the showstopper.”
  • Hyperpop