269 cards found
Meeting of the Elites
Aristocracy

Meeting of the Elites {B}{R}

Enchantment - Policy
When Meeting of the Elites enters, create a tapped Treasure token.
You've sacrificed a nonland permanent this turn.
Card has other part: Aristocracy
  • Cliques of Nylin
Mellan, Defense Attorney

Mellan, Defense Attorney {W}

Legendary Creature - Human Advisor
When Mellan, Defense Attorney enters, make a pledge.
{T}: Choose a color from among other permanents you control. Another target creature you control gains hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.
1/1
  • Cliques of Nylin
Merciless Headsman

Merciless Headsman {2}{B}

Creature - Zombie Assassin
When Merciless Headsman enters, create a 2/2 colorless Minion creature token with decayed.
{1}{B}, Sacrifice another creature: Draw a card.
2/3
  • Cliques of Nylin
Metropolitan Champion

Metropolitan Champion {3}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have “{1}{R}{G}: This creature must be blocked each combat this turn if able.”
Even the concrete jungle has its king.
5/4
  • Cliques of Nylin
Minister of Utility

Minister of Utility {2}{W}

Creature - Human Advisor
When Minister of Utility enters, make a pledge.
{2}, Sacrifice a Clique: Make a pledge.
3/3
  • Cliques of Nylin
Mondo, Outcast Maverick

Mondo, Outcast Maverick {2}{R}{G}{W}

Legendary Creature - Human Rogue
Trample
Whenever Mondo attacks, create a 1/1 colorless Soldier creature token that's tapped and attacking, then Mondo gets +X/+0 until end of turn, where X is the number of attacking creatures.
3/4
  • Cliques of Nylin
Mutinous Inciter

Mutinous Inciter {3}{R}{G}

Creature - Human Rogue
Trample
Whenever you attack, up to one target attacking creature gets +2/+0 and gains trample until end of turn.
The Penrath have nothing in common except for their hatred of everything society considers common.
3/3
  • Cliques of Nylin
Neglected Slums

Neglected Slums

Land
Neglected Slums enters tapped.
{T}: Add {R} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Neuralinked Hive

Neuralinked Hive {2}{W}{U}

Creature - Human Drone
Creatures you control with counters on them have all activated abilities of other creatures you control with counters on them.
{1}, {T}: Teach target creature vigilance.
3/3
  • Cliques of Nylin
Night Squad

Night Squad {3}{B}

Creature - Human Assassin
When Night Squad enters, teach target creature menace. If you put a +1/+1 counter on it this way, it can't be blocked this turn.
4/2
  • Cliques of Nylin
Nourishing Orator

Nourishing Orator {1}{G/W}{G/W}

Creature - Human Advisor
Whenever you gain life, put a +1/+1 counter on Nourishing Orator.
{2}{G}{W}: Nourishing Orator gains lifelink until end of turn.
“Hear me, friends! The betterment of oneself is the betterment of all!”
3/2
  • Cliques of Nylin
Noxious Conditions

Noxious Conditions {3}{B}

Instant
All creatures get -2/-2 until end of turn. Until end of turn, whenever one of those creatures die, create a tapped Treasure token.
The Vishanki reward their hardest workers with a livelihood and the rest with their life.
  • Cliques of Nylin
Old Times Ruminator

Old Times Ruminator {2}{B}{B}

Creature - Human Elder
During your turn, you may play cards from your graveyard but not from anywhere else.
Whenever you cast an instant or sorcery spell, exile that card instead of putting it into your graveyard as it resolves.
If another permanent you control would be put into your graveyard, exile it instead.
“Back in my day . . .”
3/3
  • Cliques of Nylin
Omnipotence
Ascend to Power

Omnipotence

Legendary Enchantment
(Color indicator: Omnipotence is black)
Your maximum hand size is zero.
Pay 1 life: Draw a card. Activate only as a sorcery.
The moniker “greatness at any cost” is misguided—what sacrifice could possibly be costly in the face of omnipotence?
Card has other part: Ascend to Power
  • Cliques of Nylin
Open Air Boardwalk

Open Air Boardwalk

Land
Open Air Boardwalk enters tapped.
{T}: Add {G} or {W}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Out With a Bang

Out With a Bang {R}{G}{W}

Sorcery
Until end of turn, target creature you control gets +2/+2 and gains “Whenever this creature is dealt damage, you may have it fight target creature you don't control.” Then, it fights target creature you don't control.
Those whom the world silences seldom leave it quietly.
  • Cliques of Nylin
Overbearing Researcher

Overbearing Researcher {1}{W}

Creature - Human Artificer
When Overbearing Researcher enters, put a +1/+1 counter on target creature.
Each creature you control has ward {X}, where X is the number of counters on that creature.
“Hands off! That specimen is worth more than you make in a year!”
1/1
  • Cliques of Nylin
Patent Pending

Patent Pending {2}{R}

Sorcery
Create a token that's a copy of target creature you control, except it has haste. Sacrifice it at the beginning of the next end step. If {G} was spent this spell, the token must be blocked each combat this turn if able. If {B} was spent to cast this spell, the token gains deathtouch.
  • Cliques of Nylin
Patron of Arms

Patron of Arms {1}{B}{R}

Creature - Human Advisor
Menace
At the beginning of your end step, if you've sacrificed a permanent this turn, you may discard a card. If you do, draw a card.
“45 for the 45s. Money first.”
3/2
  • Cliques of Nylin
Penrath Agenda

Penrath Agenda {R}{G}{W}

Instant
Choose up to one for each color among red, green, and white among permanents you control.
• Target player creates a 2/2 red Berserker creature token with haste and “This creature can't block.”
• Creatures target player controls get +2/+0 until end of turn.
• Each creature you control deals damage equal to its power to target creature.
  • Cliques of Nylin
Penrath Ambassador

Penrath Ambassador {2}{R}{G}{W}

Creature - Human Advisor
When Penrath Ambassador enters, target creature must be blocked each combat this turn if able and target creature can't block this turn.
Basic landcycling {1}{G}
5/2
  • Cliques of Nylin
Penrath Dispatcher

Penrath Dispatcher {R}{G}{W}

Creature - Human Rogue
Whenever Penrath Dispatcher attacks, you may put a creature card with mana value less than or equal to Penrath Dispatcher's power from your hand onto the battlefield tapped and attacking.
{2}: Penrath Dispatcher gets +1/+1 until end of turn.
3/2
  • Cliques of Nylin
Penrath District

Penrath District

Land
Penrath District enters tapped unless you control a Mountain, a Forest, and a Plains.
{T}: Add {R}, {G}, or {W}.
Demolished towers and graffiti-d walls flaunting a maze of messianic messages.
  • Cliques of Nylin
Penrath Firearm

Penrath Firearm {4}{R}

Creature - Human Rogue
Haste
Whenever Penrath Firearm attacks, create a colorless Equipment artifact token with “Equipped creature gets +2/+0” and equip {2} attached to target attacking creature.
3/3
  • Cliques of Nylin
Penrath Roperunner

Penrath Roperunner {5}{W}

Creature - Human Rogue
Flying
Whenever you attack, target attacking creature gets +1/+1 until end of turn. If you control a green permanent, instead put a +1/+1 counter on that creature.
3/3
  • Cliques of Nylin