Choose up to one target creature you control. You may discard a card. If you do, whenever that creature deals combat damage to a player this turn, draw a card. Draw a card.
Hundred-Handed Pillars enters tapped. {T}: Add {W} or {U}. {7}{W/U}: Hundred-Handed Pillars becomes a 4/6 white and blue Giant creature with vigilance until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to white and blue. Activate only once each turn.
Hyperloop Obelisk enters tapped. {T}: Add {U}, {B}, or {R}. {VP}{VP}{VP}{VP}, Discard Hyperloop Obelisk: Untap target creature. It gets +4/+4 until end of turn.
Imposing Oddity enters with X +1/+1 counters on it. Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it. Spellcharge 4 When Imposing Oddity dies, you may put its counters on another target Ruin you control.
Enchant creature Whenever enchanted creature attacks, create a Treasure token. If enchanted creature would die, instead sacrifice Invest and return that creature to its owner's hand.
(Color indicator: Iviana's Splitmaw is blue and red)
Flying, trample If a source you control would deal damage to an opponent or a permanent an opponent controls, you may have it deal twice that much damage instead if it's a Dragon or Iviana planeswalker. Otherwise, it deals that much damage plus 2 instead.
{X}{R}: Jorgen gets +X/+0 until end of turn. When Jorgen leaves the battlefield, he deals damage equal to his power to target opponent or planeswalker. Wander {1}{R}