1773 cards found
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Plasma Armory

Plasma Armory {1}

Artifact
When Plasma Armory enters or leaves the battlefield, create a Weapon token.
{2}, Sacrifice Plasma Armory: Draw a card.
The wands project magic so concentrated and pure, they can cut through nearly anything.
  • Cybaros
Possibility Heights

Possibility Heights

Land
Possibility Heights enters tapped.
{T}: Add {R} or {G}.
{T}, Discard another card named Possibility Heights: Draw a card.
Founded near an outcropping of untamed lightveins, this metropolis enjoys a verve unlike any other.
  • Hyperpop
Prickly Dunes

Prickly Dunes

Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Prickly Dunes: Create two 1/1 green Plant creature tokens. Activate only as a sorcery.
“We can't stop here. This is cactus country.”
  • Chikyu: Chaos Rains
Primal Fissure

Primal Fissure

Land
Primal Fissure enters tapped unless you control two or fewer other lands.
{T}, Sacrifice Primal Fissure: Search your library for a basic land card, put it onto the battlefield, then shuffle.
From the depths, everything arose.
To the depths, everything returns.
  • Chikyu: Chaos Rains
Prismatic Mantle

Prismatic Mantle {VP}{VP}{VP}

Enchantment
Once during each of your turns, you may cast a multicolored spell or a spell with {VP} in its mana cost from your graveyard. When you cast a spell this way, it gains “If this card would be put into a graveyard from anywhere, exile it instead.”
  • Hyperpop
Pristine Grounds

Pristine Grounds

Land
Pristine Grounds enters tapped unless you control no other lands.
{T}: Add one mana of any type Pristine Grounds hasn't produced this game.
The Leystones laid in the most secluded corners of the plane, waiting to change the world forever.
  • Cybaros
Pulsing Soundsea

Pulsing Soundsea

Land
{T}: Add {C}.
Whenever you amp it up, untap Pulsing Soundsea.
  • Hyperpop
Quantum Skycity

Quantum Skycity

Land
Quantum Skycity enters tapped.
{T}: Add {W} or {U}.
{T}, Discard another card named Quantum Skycity: Draw a card.
Distanced from the breach, the greatest minds gather to solve the rapidly expanding elemental population.
  • Hyperpop
Rapturous Festival

Rapturous Festival

Land
Rapturous Festival enters tapped.
{T}: Add {G} or {W}.
{T}, Discard another card named Rapturous Festival: Draw a card.
The heart of Prismavera pulses and sways as one with the crowd.
  • Hyperpop
Rattling Soundvein

Rattling Soundvein

Land
Rattling Soundvein enters tapped.
When Rattling Soundvein enters, you may pay 1 life. If you do, add one mana of any color other than red.
{T}: Add {R}.
  • Hyperpop
Reactor Sphere

Reactor Sphere {3}

Artifact
{T}: Add one mana of any type.
{T}, Sacrifice two permanents named Reactor Sphere: Draw three cards.
As the efficiency of harnessing leyshard energy grew, so did Cybaros' technology.
  • Cybaros
Redeveloped Cityscape

Redeveloped Cityscape

Land
{T}, Sacrifice Redeveloped Cityscape, Exile a card from your hand: Search your library for two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Cliques of Nylin
Revenge Tour

Revenge Tour {VP}{VP}{VP}

Sorcery
Return target creature card with mana value 4 or less from your graveyard to the battlefield. It gets +2/+1 and gains trample and haste until end of turn. Sacrifice it at the beginning of the next end step.
  • Hyperpop
Root Fossil
Reborn Lily

Root Fossil {1}

Artifact
{2}, Sacrifice Root Fossil: Surveil 3. You may put a land card you surveilled this way from your graveyard onto the battlefield tapped.
Surface {2}{G}. Root Fossil surfaces transformed.
Card has other part: Reborn Lily
  • Chikyu: Chaos Rains
Rumbling Door

Rumbling Door

Land
{T}: Add {C}.
{4}: Rumbling Door becomes a 3/3 Golem creature with vigilance. It's still a land.
A design of glowing dots sits unblinking for centuries, waiting to be rediscovered.
  • Chikyu: Chaos Rains
Secluded Hangar

Secluded Hangar

Land
Secluded Hangar enters tapped unless you control a basic non-Forest land.
{T}: Add {G}.
{2}, {T}: Put a +1/+1 counter on target creature that entered this turn.
  • Cybaros
Serpentine Woods

Serpentine Woods

Land
Serpentine Woods enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice Serpentine Woods: Draw a card.
It matters not how big a forest is, only how easy it is to take a wrong turn.
  • Chikyu: Chaos Rains
Shell Cove

Shell Cove

Land
Shell Cove enters tapped.
{T}: Add {G} or {U}.
{9}{G/U}: Shell Cove becomes a 7/7 green and blue Leviathan creature with ward {3} until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to green and blue. Activate only once each turn.
  • Theros: Age of Trax
Shrine to Those Forgotten

Shrine to Those Forgotten {2}

Enchantment Artifact - Shrine
Shrine to Those Forgotten enters tapped.
{1}, {T}: Add X mana is any combination of colors, where X is the number of Shrines you control.
“Many gods have been ended by the same whimsy that empowers our existence.”
—Kruphix, Far-Seeing
  • Theros: Age of Trax 274 311
Sillaman District

Sillaman District

Land
Sillaman District enters tapped unless you control a Forest, a Plains, and an Island.
{T}: Add {G}, {W}, or {U}.
Lifeless greenery and architecture leaving a blank slate primed for innovation.
  • Cliques of Nylin
Skinshifting Steel

Skinshifting Steel {3}

Artifact
Whenever a permanent you control enters, you may put a living counter on it.
Permanents with living counters on them are 2/2 artifact creatures in addition to their other types.
“We aren't simply carved puppets. Our humanity has us grow despite our shells.”
—Deleon, cyborg
  • Cybaros
Sky Pillar

Sky Pillar

Land
{T}: Add {C}.
{3}, {T}: Create a 1/1 white Golem creature token. Spend mana of three different colors to activate this ability.
{T}: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery and only if you control ten or more permanents.
  • Chikyu: Chaos Rains
Snazzy Scarf

Snazzy Scarf {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature was activated this turn, it gets an additional +2/+2 and can attack as though it were untapped.
Equip {2}
  • Chikyu: Chaos Rains
Soul-Guide Lantern

Soul-Guide Lantern {1}

Artifact
When Soul-Guide Lantern enters, exile target card from a graveyard.
{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.
{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
  • Theros: Age of Trax