1760 cards found
Scrapyard Mecha

Scrapyard Mecha {1}{U}{B}

Artifact - Vehicle
Whenever one or more creatures you control deal combat damage to a player, you may draw that many cards. If you do, discard a card.
Exile two creature cards from your graveyard: Scrapyard Mecha becomes an artifact creature until end of turn. Activate only as a sorcery.
Crew 2
5/5
  • Cliques of Nylin
Search and Seizure

Search and Seizure {U}{B}

Sorcery
Target player reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. Otherwise, draw a card.
Access to the Tiril hivemind is impossible for even the most advanced hackers, but required for the Hazakh's most uncooperative criminals.
  • Cliques of Nylin 210 273
Seasoned Spymaster

Seasoned Spymaster {3}{W}

Creature - Human Rogue
Vigilance
When Seasoned Spymaster enters, teach target creature vigilance.
“I take it this is your first mission, eh? Let me show you the ropes.”
3/2
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Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
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Selective Truthseeker

Selective Truthseeker {1}{W}

Creature - Human Scout
Vigilance
Whenever Selective Truthseeker or another nontoken creature you control enters, surveil 1. When you put a nonland card into your graveyard this way, you gain 1 life.
1/3
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Senate Filibuster

Senate Filibuster {2}{W/U}

Creature - Human Advisor
Vigilance
{1}, {T}: Tap target creature.
“Estrathian Downtown Penal Codes . . . §1793.5 . . . If you'll just grant me a minute . . . Subsection 4: Concerning Cattle Theft.”
1/3
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Senators' Chauffeur

Senators' Chauffeur {5}{B}

Creature - Skeleton Pilot
Approval — When Senators' Chauffeur enters, return up to one target creature card with mana value less than or equal to the number of colors among permanents you control from your graveyard to the battlefield.
4/4
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Serve Again

Serve Again {2}{B}

Enchantment
Whenever a nontoken creature you control dies, create a token that's a copy of it, except it's a Minion and has decayed.
“Your mission is not yet complete.”
—Krint, Five Star
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Severin's Masterwork

Severin's Masterwork {3}{W}

Legendary Enchantment
At the beginning of your end step, put a +1/+1 counter on each tapped creature you control.
{G}{W}{U}, Remove five counters from among creatures you control, Sacrifice Severin's Masterwork: Create Chaneryx, Perfect Lifeform, a legendary 10/10 green, white, and blue Leviathan creature token with ward {10}.
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Severin, Sparkmind

Severin, Sparkmind {1}{G}{W}{U}

Legendary Planeswalker - Severin
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs.
[0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it.
[–2]: You may tap or untap each of up to three target permanents.
[–7]: If it isn't an extra turn, take an extra turn after this one.
Loyalty:
3
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Silence the Opposition
Authoritarianism

Silence the Opposition {1}{U}{B}

Enchantment - Policy
When Silence the Opposition enters, draw two cards, then discard a card.
A creature card or creature token was put into your graveyard from anywhere this turn.
Card has other part: Authoritarianism
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Sillaman Agenda

Sillaman Agenda {G}{W}{U}

Instant
Choose up to one for each color among green, white, and blue among permanents you control.
• Put two +1/+1 counters on target creature.
• Target player draws a card for each creature they control with a counter on it.
• Untap all nonland permanents target player controls.
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Sillaman Ambassador

Sillaman Ambassador {3}{G}{W}{U}

Creature - Human Advisor
When Sillaman Ambassador enters, put a +1/+1 counter on each of up to three target creatures you control.
Basic landcycling {1}{W}
3/3
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Sillaman District

Sillaman District

Land
Sillaman District enters tapped unless you control a Forest, a Plains, and an Island.
{T}: Add {G}, {W}, or {U}.
Lifeless greenery and architecture leaving a blank slate primed for innovation.
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Sillaman Regrafter

Sillaman Regrafter {1}{G}

Creature - Human Artificer
When Sillaman Regrafter enters, put a +1/+1 counter on target creature you control.
Whenever a creature you control dies, you may move a counter from it onto another target creature.
1/1
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Sleeper Insurgent

Sleeper Insurgent {1}{G}

Creature - Human Rogue
Sleeper Insurgent doesn't untap during your untap step.
Whenever Sleeper Insurgent becomes the target of a spell or ability you control, untap it. This ability triggers only once each turn.
The Penrath have countless hearts and minds ready to rise to the occasion whenever they are called upon.
4/3
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Sleeper Strix

Sleeper Strix {U}

Artifact Creature - Bird
Flash
Flying
When Sleeper Strix enters, tap up to one target creature.
You may look at an additional card each time you surveil.
1/2
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Social Engineering

Social Engineering {W}{U}

Sorcery
Return target creature to its owner's hand. If you controlled it, create a token that's a copy of it. Otherwise, create a 0/0 colorless Robot artifact creature token with a +1/+1 counter on it.
Society is but a dressed-up machine, and every machine has its technicians.
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Sola, Contraband Playboy

Sola, Contraband Playboy {B}{R}{G}

Legendary Creature - Human Advisor
When Sola enters, create a Treasure token.
{2}, Sacrifice a Treasure: You gain 3 life.
{2}, Sacrifice a Treasure: Draw a card.
“Less-than-legal product is not beyond our reach. It'll just cost you a bit more.”
3/3
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Sparks of a Revolution
Freedom

Sparks of a Revolution {R}

Enchantment - Policy
When Sparks of a Revolution enters, create a 1/1 colorless Soldier creature token. It gains haste until end of turn.
Three or more sources you controlled dealt damage this turn.
A source you controlled dealt 3 or more damage this turn.
Card has other part: Freedom
  • Cliques of Nylin 122a 270a
Speculative Stockbroker

Speculative Stockbroker {R}{G}

Creature - Human Advisor
Whenever another creature you control enters, you may pay {X}{X}. If you do, put X +1/+1 counters on that creature.
{T}: Add one mana of any color.
1/3
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Splintering Blast

Splintering Blast {3}{R}

Sorcery
Splintering Blast deals 4 damage to target creature. If you controlled a creature with menace as you cast this spell, instead Splintering Blast deals 4 damage divided as you choose among up to two target creatures.
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Stasis Chamber

Stasis Chamber {U}

Enchantment - Aura
Enchant creature
When Stasis Chamber enters, if you control a creature with vigilance, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
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Sterling, Federal Informant

Sterling, Federal Informant {3}{U}

Legendary Creature - Rat Advisor
Sterling enters under the control of an opponent of your choice.
At the beginning of your upkeep, surveil 1.
Play with the top card of your library revealed.
Your opponents may play lands and cast spells from the top of your library during their turns, and they may spend mana of any type to cast spells this way.
1/3
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Storm the Senate

Storm the Senate {4}{R}{G}{W}

Sorcery
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
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