2088 cards found
Rib Collector

Rib Collector {B}

Creature - Human Warrior
When Rib Collector enters, if a creature has died this turn, return target creature card from your graveyard to your hand.
Wander—{1}{B}, Sacrifice another creature.
1/2
  • Awakening in Oldun
Ripple Effect

Ripple Effect {2}{W}

Instant
Choose one —
• Exile target artifact or enchantment.
• Exile target creature you control, then return it to the battlefield under its owner's control. If that creature entering the battlefield causes any abilities to trigger, those abilities trigger an additional time.
  • Awakening in Oldun
Ripples of History

Ripples of History {U}{R}

Sorcery
Search your library for a card with flashback and exile it, then shuffle. You may cast that card this turn. At the beginning of your next end step, if that card is in exile, put it into your graveyard.
Flashback {U}{R}
  • Awakening in Oldun
Rise to the Occasion

Rise to the Occasion {3}{G}{G}

Sorcery
Put two +1/+1 counters on target creature you control. It fights up to one target creature an opponent controls. You gain 4 life.
The Rathomar are never one to take on something their own size.
  • Awakening in Oldun
Roaming Treefolk

Roaming Treefolk {4}{G}

Creature - Treefolk
Reach
When Roaming Treefolk enters, target creature or Ruin gets +2/+2 until end of turn.
Wander {5}{G}
4/4
  • Awakening in Oldun
Rotroot Hauler

Rotroot Hauler {3}{G}

Creature - Fungus Beast
When Rotroot Hauler enters, mill three cards, then you may put a permanent card in your graveyard on top of your library.
From rot, life will grow anew.
3/1
  • Awakening in Oldun
Rugged Endurance

Rugged Endurance {1}{W}

Instant
Target creature you control gets +2/+2 and gains indestructible until end of turn. If it was the target of another spell or ability this turn, create two 1/1 white Bird creature tokens with flying.
  • Awakening in Oldun
Runehenge Pilgrim

Runehenge Pilgrim {1}{R}

Creature - Human Wizard
Flashback costs you pay cost {2} less.
{R}, {T}, Discard a card: Draw a card.
Aspirants who have read the runes in many a cave have a deep understanding of the Elders— who they were, the burden they carried, and why they disappeared.
2/2
  • Awakening in Oldun
Sanctum of the Two Truths

Sanctum of the Two Truths {3}{U}

Artifact - Ruin
Flash
When Sanctum of the Two Truths enters, draw two cards.
Spellcharge 4
3/4
  • Awakening in Oldun
Scalding Crucible

Scalding Crucible {3}{R}

Artifact - Ruin
{1}{R}, {T}, Discard a card: Draw a card. Scalding Crucible deals 1 damage to each opponent.
Spellcharge 5
5/4
  • Awakening in Oldun
Scour All Possibilities

Scour All Possibilities {1}{U}

Sorcery
Scry 2, then draw a card.
Flashback {4}{U}
“...If these carvings are correct, it sounds like the Elders wanted to be wiped out.”
—Narzi, hero of the Mokar
  • Awakening in Oldun
Scrape the Heavens

Scrape the Heavens {1}{G}{G}

Sorcery
Double target creature's power and toughness until end of turn.
Flashback {1}{G}
Once a molehill, now a mountain.
  • Awakening in Oldun
Screeching Grauku

Screeching Grauku {1}{W}

Creature - Griffin Elk
Flying
Creatures you control with base power 1 or less get +1/+0.
“Are the troops running faster because they're emboldened by the grauku, or because they're scared of it?”
—Narzi, hero of the Mokar
2/1
  • Awakening in Oldun
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Forgotten, but not gone.
  • Awakening in Oldun
Seeker of Skies

Seeker of Skies {1}{U}

Creature - Human Wizard
Whenever a land you control enters, scry 1. If that land is a Ruin, scry 2 instead.
“What the Elders left here are but locked fragments of their power. To find their keys, we must look to the sky.”
1/3
  • Awakening in Oldun
Seer of the Aspirants

Seer of the Aspirants {1}{G}

Creature - Human Druid
When Seer of the Aspirants enters, surveil 1.
Wander {2}{G}
“Eyes gone blind reopen once more. The earth quakes with forgotten footsteps.”
1/3
  • Awakening in Oldun
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun
Shaman of Rime's Fury

Shaman of Rime's Fury {3}{U}{U}

Creature - Human Shaman
When Shaman of Rime's Fury enters, create a 0/0 colorless Spirit creature token. Put a number of +1/+1 counters on that token equal to the total number of instant and/or sorcery cards you own in exile and in your graveyard.
“Oldun bristles with anger, and I release it.”
2/2
  • Awakening in Oldun
Short-Fused Firebird

Short-Fused Firebird {2}{R}

Creature - Phoenix
Flying
Short-Fused Firebird attacks each combat if able.
Whenever Short-Fused Firebird attacks, the next flashback cost you pay this turn costs {2} less.
2/1
  • Awakening in Oldun
Siflir, Elder Pawn

Siflir, Elder Pawn {1}{U}{U}

Legendary Creature - Human Wizard
Flash
Whenever you cast Siflir, Elder Pawn or another spell, if you paid an alternate or additional cost to cast it, draw a card.
Wander {3}{U}{U}
“Who are we to deny their gifts?”
3/2
  • Awakening in Oldun
Sink into Obscurity

Sink into Obscurity {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Wander {3}{U}{U}
  • Awakening in Oldun
Sinking Feeling

Sinking Feeling {1}{U}{U}

Instant
Choose one —
• Exile target noncreature spell.
• Return target creature spell to its owner's hand. Draw a card.
It only sets in once it's too late.
  • Awakening in Oldun
Skarni Patrol

Skarni Patrol {3}{B}

Creature - Human Scout
When Skarni Patrol enters, if you control an Equipment, you draw a card and you lose 1 life.
Pay 2 life: The next equip ability you activate this turn costs {2} less to activate. Activate only once each turn.
3/4
  • Awakening in Oldun
Skarni Raider

Skarni Raider {1}{B}

Creature - Human Warrior
Whenever Skarni Raider attacks, if it's equipped, you draw a card and you lose 1 life.
“Run, you curs! Askir likes his entertainment!”
2/2
  • Awakening in Oldun
Slumbering Grove

Slumbering Grove {G}

Artifact - Ruin
When Slumbering Grove enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Spellcharge 8
8/8
  • Awakening in Oldun