1764 cards found
Revenant of Winter

Revenant of Winter {2}{U}{U}

Creature - Spirit
When Revenant of Winter enters the battlefield, tap target creature you don't control. It doesn't untap during its controller's next untap step.
Escape—{4}{U}, Exile four other cards from your graveyard.
3/3
  • Blood Like Rivers
Revolution's Juggernaut

Revolution's Juggernaut {4}{R}

Creature - Human Soldier
Revolution's Juggernaut has haste as long as you control another Soldier.
Revolution's Juggernaut attacks each turn if able.
“Step aside. The rest of them are mine.”
6/4
  • Blood Like Rivers
Revolutionary Recruiter

Revolutionary Recruiter {2}{W}

Creature - Human Soldier
{2}, Sacrifice a land: Create two 1/1 red Soldier creature tokens.
Revolt — Whenever Revolutionary Recruiter attacks, if a permanent you controlled left the battlefield this turn, other creatures you control get +1/+0 until end of turn.
2/2
  • Blood Like Rivers
Rose Court Ambitions

Rose Court Ambitions {2}{B}

Enchantment
Whenever you cast a black spell, each opponent loses X life, where X is the number of colors spent to cast it. If X is four or more, each opponent sacrifices a creature.
  • Blood Like Rivers
Rose Court Bloodletter

Rose Court Bloodletter {2}{R}

Creature - Vampire Rogue
Rose Court Bloodletter has first strike as long as it's attacking.
{R}, Exile Rose Court Bloodletter from your graveyard: Put a +1/+1 counter on target creature you control that dealt damage to a player this turn.
2/2
  • Blood Like Rivers
Rose Court Champion

Rose Court Champion {U}

Creature - Human Wizard
Flash
Rose Court Champion can only attack or block alone.
Whenever you draw your second card each turn, put a +1/+1 counter on Rose Court Champion.
1/1
  • Blood Like Rivers
Rose Court Claymore

Rose Court Claymore {1}{R}

Artifact - Equipment
When Rose Court Claymore enters the battlefield, you may attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}
It's easy to get caught up in the politics and forget that the Rose Court is made up of apex predators with superhuman strength.
  • Blood Like Rivers
Rose Court Favored

Rose Court Favored {2}{U}{R}

Creature - Vampire Wizard
Prowess
{U}{R}, Exile Rose Court Favored from your graveyard: When you cast your next instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
3/3
  • Blood Like Rivers
Rose Court Mentor

Rose Court Mentor {2}{R}{R}

Creature - Vampire Wizard
Whenever you cast a noncreature or Wizard spell, Rose Court Mentor deals 1 damage to any target.
Immortality is often accompanied by a newfound fascination for mortals.
3/2
  • Blood Like Rivers
Rose Court Supplicant

Rose Court Supplicant {R}

Creature - Human Wizard
Menace
Discard a card, Sacrifice Rose Court Supplicant: Draw a card.
“If my lords desire my strength, my life, my blood, they may have it.”
1/1
  • Blood Like Rivers
Rot Begets Rot

Rot Begets Rot {5}{B}

Sorcery
This spell costs {1} less to cast for each land card in your graveyard.
Destroy target creature. Its controller loses 2 life.
...and decay demands company.
  • Blood Like Rivers
Safe and Sound

Safe and Sound {3}{G}{U}

Sorcery
Reveal the top six cards of your library. Put all land cards from among them onto the battlefield, then an opponent separates the remaining cards into two piles. Put one pile into your hand and the other into your graveyard.
  • Blood Like Rivers
Scarred Primeval

Scarred Primeval {5}{G}

Creature - Elemental
Scarred Primeval has vigilance and trample as long as you're ancient.
The oldest beings remember what the world was like before Scratch left, and Eltensia's Whisper vanished with him.
6/6
  • Blood Like Rivers
Scion of the Wildcourt

Scion of the Wildcourt {1}{G}{G}

Creature - Elemental
Multitude {4}{G}{G}
Trample
As long as you control five or more creatures, Scion of the Wildcourt gets +2/+2.
3/4
  • Blood Like Rivers
Scratch's Horseman

Scratch's Horseman {4}{G}{G}

Creature - Elemental Knight
This spell can't be countered.
Hexproof
As long as you're ancient, creatures you control have trample and haste.
“Taking back a plane requires good help.”
—Scratch, the Warden
6/6
  • Blood Like Rivers
Scribe of Lost Texts

Scribe of Lost Texts {U}

Creature - Human Wizard
{4}{U}, Sacrifice Scribe of Lost Texts: Return target instant or sorcery card from your graveyard to your hand. This ability costs {2} less to activate for each creature that dealt damage to an opponent this turn.
“Eltensia has secrets forgotten by most of us, truths the lichlords try and hide.”
1/2
  • Blood Like Rivers
Secretkeeper of the Dead

Secretkeeper of the Dead {3}{U}

Creature - Skeleton Wizard
Whenever Secretkeeper of the Dead enters the battlefield or you cast another spell from a graveyard, draw a card.
Escape—{5}{U}{U}, Exile five other cards from your graveyard.
2/1
  • Blood Like Rivers
Shepherd of Sleeping Dead

Shepherd of Sleeping Dead {2}{U}

Creature - Spirit
Flying
Whenever one or more nontoken Spirits you control attack, create a 1/1 white Spirit creature token with flying.
The oldest Whispers have found a trace of identity in duty, callings that allow the plane to tolerate their continued presence.
2/1
  • Blood Like Rivers
Shepherd of Wanderers

Shepherd of Wanderers {2}{G}

Creature - Elf Shaman
{T}: Add two mana of any one color. Spend this mana only to cast Elemental spells.
“You seem lost. Follow me. The Wildcourt always accepts your kind.”
3/3
  • Blood Like Rivers
Shroud in Stars

Shroud in Stars {U}

Instant
Put a +1/+1 counter on target creature. It gains hexproof until end of turn.
“In that moment, I was untouchable, just like the skies themselves.”
—Auterin, Stellar Mystic
  • Blood Like Rivers
Silence of the Drowned

Silence of the Drowned {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Tap target permanent. If it's a creature, it doesn't untap during its controller's next untap step.
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Slayer's Determination

Slayer's Determination {1}{R}

Instant
Choose one —
• Slayer's Determination deals 2 damage divided as you choose among one or two targets.
• Target creature gains double strike until end of turn.
  • Blood Like Rivers
Solemn Graveyard

Solemn Graveyard {2}

Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
  • Blood Like Rivers
Sparring Partner

Sparring Partner {W}

Creature - Human Soldier
Sparring Partner has first strike as long as it's attacking.
When Sparring Partner dies, create a 1/1 red Soldier creature token.
“Practice makes perfect, and we can't expect to survive with anything less than that.”
—Cerys, Heart of Klemnae
1/1
  • Blood Like Rivers
Spirit's Grasp

Spirit's Grasp {2}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target nonland permanent. Its activated abilities can't be activated until end of turn.”
  • Blood Like Rivers