2088 cards found
Permafrost Sentry

Permafrost Sentry {1}{U}

Creature - Elemental
Defender
{1}{U}: Permafrost Sentry becomes a copy of target Ruin you control.
3/3
  • Awakening in Oldun
Permafrost Tiger

Permafrost Tiger {3}{G}

Creature - Cat
Flash
When Permafrost Tiger enters, you may have it fight target creature that entered this turn.
3/3
  • Awakening in Oldun
Phyto's Offshoot

Phyto's Offshoot {2}{B}{B}

Creature - Fungus Horror
Deathtouch
When Phyto's Offshoot enters, you may exile any number of permanent cards from your graveyard. When you do, target opponent reveals that many cards from their hand. You choose one of them. That player discards that card.
4/3
  • Awakening in Oldun
Phyto, Caverns Scourge

Phyto, Caverns Scourge {3}{B}{G}

Legendary Creature - Fungus Plant Horror
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Phyto, Caverns Scourge, then each opponent loses life equal to half its power, rounded up. This ability triggers only once each turn.
{X}{X}{B}{G}, Exile Phyto, Caverns Scourge from your graveyard: Return X other target permanent cards from your graveyard to your hand.
5/5
  • Awakening in Oldun
Promethean Jaxl

Promethean Jaxl {4}{U}{U}

Creature - Serpent
As an additional cost to cast spells during an opponent's turn, you may pay {U} and reveal Promethean Jaxl from your hand. If you do, you get a lurk counter.
Flash
Promethean Jaxl enters tapped.
When Promethean Jaxl enters, you draw a card for each lurk counter you have, then you lose all lurk counters.
6/6
  • Awakening in Oldun
Protean's Animosity

Protean's Animosity {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't block.
Wander {1}{B}
“I can't explain it, but it almost feels like the giants are being forced to destroy against their will.”
—Tiv Kadar, Alrantan archaeologist
  • Awakening in Oldun
Raboorah Goliath

Raboorah Goliath {6}{U}{U}

Creature - Fish
Flash
This spell costs {1} less to cast for each permanent with flash you control and each instant card in your graveyard.
Ward {2}
6/5
  • Awakening in Oldun
Raboorah's Appetite

Raboorah's Appetite {2}{U}{B}

Instant
Counter target spell. Create an X/X blue and black Fish creature token, where X is the total number of permanents with flash you control and the number of instant cards in your graveyard.
  • Awakening in Oldun 234 294
Rano's Roar

Rano's Roar {1}{G}

Instant
Target creature you control gets +1/+1 until end of turn. Prevent all combat damage that other creatures would deal this turn.
The roar isn't needed to establish alpha status, but it certainly doesn't hurt.
  • Awakening in Oldun
Rano's Slopeguard

Rano's Slopeguard {2}{R}

Creature - Yeti
When Rano's Slopeguard enters, you may exile cards from the top of your library until you exile a nonland card with mana value 2 or less, then put the rest on the bottom in a random order. You may cast the exiled card this turn.
3/1
Rano, Yeti Sovereign

Rano, Yeti Sovereign {4}{G}{G}

Legendary Creature - Yeti
Trample, ward {3}
Other Yetis you control get +1/+1.
At the beginning of combat on your turn, if you've spent at least five mana to cast spells this turn, create a 3/3 green Yeti creature token with trample.
4/4
  • Awakening in Oldun
Rathomar Forerunner

Rathomar Forerunner {R}

Creature - Human Warrior
Menace
Creatures you control get +1/+0 if you've cast a spell that targeted Rathomar Forerunner this turn.
Makeshift outposts stand and fall by the whims of behemoths and bandits.
1/1
  • Awakening in Oldun
Rathomar Harrier

Rathomar Harrier {3}{W}

Creature - Human Soldier
Whenever you cast a spell that targets Rathomar Harrier, choose one. If Rathomar Harrier is attacking, choose both instead.
• Tap target creature you don't control.
• Create a 2/2 green Wolf creature token.
4/2
  • Awakening in Oldun
Rathomar Herder

Rathomar Herder {1}{R}

Creature - Human Warrior
Whenever you cast a spell that targets Rathomar Herder, choose one. If Rathomar Herder is attacking, you may choose both instead.
• Create a 1/1 white Human creature token.
• Creatures you control get +1/+0 until end of turn.
2/1
  • Awakening in Oldun
Rathomar Raider

Rathomar Raider {2}{R}

Creature - Human Warrior
Haste
Whenever you cast a spell that targets Rathomar Raider, target creature can't block this turn.
“With the element of surprise, any moron could run right past the guards.”
—Jorgen, martyr of the Rathomar
3/1
  • Awakening in Oldun
Reaching Remnant

Reaching Remnant {2}{G}

Artifact - Ruin
When Reaching Remnant enters, it deals 4 damage to target creature with flying you don't control.
Spellcharge 3
It yearns for life and doles out death.
4/3
  • Awakening in Oldun
Reclaiming Ritual

Reclaiming Ritual {4}{B}{B}

Sorcery
Return target artifact or creature card from your graveyard to the battlefield.
Flashback—{3}{B}, Sacrifice a creature.
  • Awakening in Oldun
Recurring Visions

Recurring Visions {1}{U}

Enchantment
Whenever Recurring Visions enters or you cast a spell which had its flashback cost paid, surveil 3.
“My mind fills with visions of the Elders. A thousand years of peace, one year of terrible, gut-wrenching war.”
—Siflir, elder pawn
  • Awakening in Oldun
Recycle of Life

Recycle of Life {G}

Sorcery
Mill a card. Put a +1/+1 counter on up to one target creature. Exile up to one target card from a graveyard. You gain 1 life.
Flashback {1}{G}
  • Awakening in Oldun
Reduce to Ore

Reduce to Ore {3}{R}{R}

Instant
Reduce to Ore deals 5 damage to target creature. If a Ruin dealt damage this way would die this turn, instead exile it and you create two Treasure tokens.
The Rathomar have little regard for what the Elders left behind, besides their steel.
  • Awakening in Oldun
Regent's Bones

Regent's Bones {1}{B}

Artifact - Ruin Equipment
Flying
Equipped creature gets +2/+0.
Equip {2}
Spellcharge 2
2/2
  • Awakening in Oldun
Remnant of Valor

Remnant of Valor {2}{W}{W}

Artifact - Ruin
Other creatures you control get +1/+1 and have vigilance.
Spellcharge 5
5/4
  • Awakening in Oldun
Renowned Roughrider

Renowned Roughrider {1}{W}{W}

Creature - Human Knight
When Renowned Roughrider enters or leaves the battlefield, create a 1/1 white Human creature token. Then if you control four or more creatures, put a +1/+1 counter on a creature you control.
Wander {4}{W}{W}
3/3
  • Awakening in Oldun 29 284
Resting Place

Resting Place

Land - Ruin
{T}: Add {C}.
Whenever Resting Place attacks, sacrifice it at end of combat.
Spellcharge 5
5/5
  • Awakening in Oldun
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
Even the bones of titans gone by eventually decompose into the Everrime.