1760 cards found
Invader of Privacy

Invader of Privacy {2}{U}

Creature - Human Scout
When Invader of Privacy enters, surveil 1, then draw a card.
They could be anyone you'll ever meet and everyone you've ever seen.
2/1
  • Cliques of Nylin
Invest

Invest {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, create a Treasure token.
If enchanted creature would die, instead sacrifice Invest and return that creature to its owner's hand.
  • Cliques of Nylin
Judge, Jury, and Executioner

Judge, Jury, and Executioner {3}{B}

Creature - Human Advisor Citizen Assassin
Flying
Approval — When Judge, Jury, and Executioner enters, exile up to one target creature with mana value less than or equal to the number of colors among permanents you control.
3/2
  • Cliques of Nylin
Killing in the Name of . . .

Killing in the Name of . . . {1}{B}

Sorcery
Destroy target monocolored creature. Make a pledge.
It's easy to die for one's cause. To get others to do the same takes some . . . convincing.
  • Cliques of Nylin
Krint, Five Star

Krint, Five Star {4}{U}{B}{R}

Legendary Creature - Human Warrior
Flash
This spell costs {1} less to cast for each creature that died this turn.
When Krint enters, choose any number of target creature cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield under your control. You lose life equal to their total mana value.
5/5
  • Cliques of Nylin
Laboratory Mentor

Laboratory Mentor {2}{W}

Creature - Vedalken Artificer
Lifelink
Whenever Laboratory Mentor attacks, teach target attacking creature with lesser power lifelink.
3/1
  • Cliques of Nylin
Legislative Gridlock

Legislative Gridlock {1}{W}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• You gain 3 life and draw a card.
“All those in favor, say aye. All those against, forever hold your peace.”
—High Senator Talpa
  • Cliques of Nylin
Lightning Warmonger

Lightning Warmonger {2}{R}

Creature - Human Soldier
{T}: Add {R}{R}{R}. Spend this mana only to cast creature spells. If that mana is spent on a creature spell, it enters with an additional haste counter and decayed counter on it.
3/2
  • Cliques of Nylin
Liquidate

Liquidate {B}{R}

Instant
Destroy target creature or planeswalker. Its controller creates a Treasure token.
“Your services are no longer needed. Your goods, however, may yet prove useful.”
—Sola, Contraband Playboy
  • Cliques of Nylin
Lofty Voter

Lofty Voter {2}{B}

Creature - Human Citizen
Flying
When Lofty Voter enters, make a pledge.
2/1
  • Cliques of Nylin
Looming Skyscrapers

Looming Skyscrapers

Land
Looming Skyscrapers enters tapped.
{T}: Add {B} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Loophole Exploiter

Loophole Exploiter {1}{B/R}

Creature - Human Advisor
Menace
{B}{R}: Target creature with power 4 or less can't be blocked by more than one creature this turn.
“Law is a malleable structure made to fit hundreds of clashing blueprints.”
2/1
  • Cliques of Nylin
Magnetic Rhetorician

Magnetic Rhetorician {4}{W}

Creature - Vedalken Advisor
Whenever Magnetic Rhetorician attacks, make a pledge.
With every debate won, another voice joins the cause.
3/5
  • Cliques of Nylin
Main Street Hooligang

Main Street Hooligang {1}{R}

Creature - Lizard Rogue
Trample
When Main Street Hooligang enters, if you control a green permanent, you may have Main Street Hooligang fight target creature.
“Shouts! Sirens! Scram!”
2/1
  • Cliques of Nylin
Mana Harvesters

Mana Harvesters {1}{G}

Creature - Human Artificer
{T}: Add one mana of any color.
Whenever you cast a multicolored spell, untap Mana Harvesters. This ability triggers only once each turn.
Mana on Nylin is researched by the Sillaman, hoarded by the Vishanki, and harnessed by the Penrath.
1/2
  • Cliques of Nylin
Martyrize

Martyrize {R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile the top X cards of your library, where X is the sacrificed creature's power. Until the end of your next turn, you may play those cards.
  • Cliques of Nylin
Medic's Implant

Medic's Implant {1}{W}

Instant
Target creature gains indestructible until end of turn. Teach it lifelink.
Rather than just healing the injured, the Sillaman see it as far more efficient to help them heal themselves.
  • Cliques of Nylin
Meeting of the Elites
Aristocracy

Meeting of the Elites {B}{R}

Enchantment - Policy
When Meeting of the Elites enters, create a tapped Treasure token.
You've sacrificed a nonland permanent this turn.
Card has other part: Aristocracy
  • Cliques of Nylin
Mellan, Defense Attorney

Mellan, Defense Attorney {W}

Legendary Creature - Human Advisor
When Mellan, Defense Attorney enters, make a pledge.
{T}: Choose a color from among other permanents you control. Another target creature you control gains hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn.
1/1
  • Cliques of Nylin
Merciless Headsman

Merciless Headsman {2}{B}

Creature - Zombie Assassin
When Merciless Headsman enters, create a 2/2 colorless Minion creature token with decayed.
{1}{B}, Sacrifice another creature: Draw a card.
2/3
  • Cliques of Nylin
Metropolitan Champion

Metropolitan Champion {3}{R/G}{R/G}

Creature - Human Warrior
Trample
Creatures you control with trample have “{1}{R}{G}: This creature must be blocked each combat this turn if able.”
Even the concrete jungle has its king.
5/4
  • Cliques of Nylin
Minister of Utility

Minister of Utility {2}{W}

Creature - Human Advisor
When Minister of Utility enters, make a pledge.
{2}, Sacrifice a Clique: Make a pledge.
3/3
  • Cliques of Nylin
Mondo, Outcast Maverick

Mondo, Outcast Maverick {2}{R}{G}{W}

Legendary Creature - Human Rogue
Trample
Whenever Mondo attacks, create a 1/1 colorless Soldier creature token that's tapped and attacking, then Mondo gets +X/+0 until end of turn, where X is the number of attacking creatures.
3/4
  • Cliques of Nylin
Mutinous Inciter

Mutinous Inciter {3}{R}{G}

Creature - Human Rogue
Trample
Whenever you attack, up to one target attacking creature gets +2/+0 and gains trample until end of turn.
The Penrath have nothing in common except for their hatred of everything society considers common.
3/3
  • Cliques of Nylin
Neglected Slums

Neglected Slums

Land
Neglected Slums enters tapped.
{T}: Add {R} or {G}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin