Lifelink Corrupt — When this creature enters, return target creature card from your graveyard to your hand. If you cast this creature and you control a permanent with greater mana value than this creature, return that card to the battlefield instead.
Trample When this creature dies, exile the top five cards of your library. Until the end of your next turn, you may cast a nonland card from among them by paying life equal to its mana value rather than pay its mana cost.
Choose one — • Counter target spell unless its controller pays {2}. • Counter target activated or triggered ability from a nonland source unless its controller pays {2}.
Whenever you sacrifice a permanent, double this creature's power until end of turn. When this creature dies, create an X/X black Demon creature token, where X is this creature's power.
Gain control of target creature. Untap it. It gains trample and haste until end of turn. Sacrifice it at the beginning of the next end step. Cycling {2}
Trample {R/G}, Sacrifice another creature: Put a +1/+1 counter on this creature. If the sacrificed creature had one or more counters on it, exile the top card of your library. You may play that card until your next end step.
When this creature enters, create a white Subroutine enchantment token named ALARM with “Whenever this Subroutine runs, create a 1/1 white Citizen creature token.”
Flying When this creature enters, if it was cast, return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
It bears the memory of a thousand kingdoms' rise and falls.
Whenever you discard a card, you may have this enchantment become a 3/3 Dragon creature with flying in addition to its other types until end of turn. {U}, Sacrifice this enchantment: Return target card you discarded this turn from your graveyard to your hand.