Flying, menace As Uninvited Vampire enters, choose a creature an opponent controls. Uninvited Vampire has defender as long as that creature is on the battlefield.
“That music sounds simply delightful, darling. Please, may I come inside?”
Whenever you cast a colorless spell, you may pay {C}. If you do, copy it. You may choose new targets for the copy. Whenever a creature you control attacks, put a +1/+1 counter on it for each other creature you control with the same name as that creature.
Whenever another creature dies, you may integrate it. Whenever a creature card is integrated onto Unmolded One, you may have it become a copy of that card until end of turn, except it has Unmolded One's abilities.
Untap any number of target creatures. They gain flying and protection from noncreatures until end of turn.
“For too long our kingdom has been a shadow of its former self. Now is the time for us to stand and achieve greatness once more.” —General Diadem, Usurper
Target player sacrifices a creature or planeswalker. You may put a deathtouch counter on up to one target creature you control, then that player loses 1 life for each creature you control with deathtouch.
Unstable Formation enters with three charge counters on it. {1}, {T}, Remove a charge counter from Unstable Formation: Unstable Formation deals 1 damage to target player or planeswalker. You may sacrifice Unstable Formation. If you do, draw a card.
Look at the top six cards of your library. Put up to two creature cards with total mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. Put a trample counter on one of them. Then put a vigilance counter on one of them.
Approval — {3}, {T}, Discard a card: Draw a card. This ability costs {X} less to activate, where X is the number of colors among permanents you control.
Be wary of a young man in a profession where men live long.
Choose up to four target permanents. If you control a creature, destroy a creature chosen this way. Repeat this process for artifacts, enchantments, and planeswalkers.
Whenever you gain control of a permanent you don't own or a permanent you don't own enters under your control, put a +1/+1 counter on Vagrant Sorceress.
Valley Caravan's power and toughness are each equal to the number of creatures you control. Wander {3}{W}{W} When Valley Caravan enters, if it wandered, create a 1/1 white Human creature token.