2088 cards found
Heartbonder

Heartbonder {G}

Creature - Human
As an additional cost to cast creature spells, you may pay {X}, where X is Heartbonder's power. When you do, put a +1/+1 counter on Heartbonder.
In the frigid cold of the Everrime, those who bundle together stay the warmest.
1/2
  • Awakening in Oldun
Hearty Roughrider

Hearty Roughrider {1}{G}{G}

Creature - Human Knight
When Hearty Roughrider enters or leaves the battlefield, you gain life equal to the greatest toughness among creatures you control.
Wander {4}{G}{G}
3/3
  • Awakening in Oldun 192 288
Hearty Stag

Hearty Stag {2}{G}

Creature - Elk
At the beginning of combat on your turn, if you have at least 3 life more than your starting life total, untap target land.
Live every day in the bitter cold, and every sunrise feels like summer.
3/3
  • Awakening in Oldun
Helm of the Shattered Realm

Helm of the Shattered Realm {2}

Artifact - Equipment
{2}, Sacrifice Helm of the Shattered Realm: Destroy target artifact or enchantment. Activate only as a sorcery.
Equipped creature gets +1/+1 and has ward {2}.
Equip {1}
  • Awakening in Oldun
Herald of Awakening

Herald of Awakening {U}

Artifact Creature - Golem
Defender
When Herald of Awakening enters, draw a card. Then discard a card unless you control a Ruin.
Whenever a Ruin you control becomes spellcharged, Herald of Awakening loses defender until end of turn.
2/2
  • Awakening in Oldun
Hibernating Centurion

Hibernating Centurion {1}{U}

Artifact - Ruin
At the beginning of your end step, if you cast no spells this turn, surveil 1.
Spellcharge 6
6/6
  • Awakening in Oldun
Highland Brirah

Highland Brirah {2}{W}

Creature - Cat Beast
Lifelink
As long as you have at least 3 life more than your starting life total, each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1/4
  • Awakening in Oldun
Highland Guide

Highland Guide {1}{W}

Creature - Human Cleric
Vigilance
Whenever another creature entering the battlefield under your control causes an ability of a permanent you control to trigger, put a +1/+1 counter on that creature and you gain 1 life. This ability triggers only once each turn.
2/2
  • Awakening in Oldun
Hoarding Rocs

Hoarding Rocs {2}{W}

Creature - Bird
Flying
When Hoarding Rocs enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom in a random order.
2/2
  • Awakening in Oldun
Imposing Oddity

Imposing Oddity {X}

Artifact - Ruin
Imposing Oddity enters with X +1/+1 counters on it.
Whenever Imposing Oddity becomes spellcharged, put a +1/+1 counter on it.
Spellcharge 4
When Imposing Oddity dies, you may put its counters on another target Ruin you control.
0/0
  • Awakening in Oldun
Indomitable Jicru

Indomitable Jicru {3}{G}{W}

Creature - Beast
Vigilance
When Indomitable Jicru enters, you gain 5 life and draw a card. If it wandered, creatures you control get +2/+2 until end of turn.
Wander {6}{G}{W}
3/6
  • Awakening in Oldun
Jens Slopeskidder

Jens Slopeskidder {2}{G}{G}

Legendary Creature - Human Scout
Haste
Whenever Jens Slopeskidder or a land you control enters, put a +1/+1 counter on target creature you control.
Wander—{1}{G}, Return a land you control to its owner's hand.
3/3
Join the Forebears

Join the Forebears {4}{B}{B}

Instant
Exile target creature. Create a token that's a copy of it except it's a Ruin artifact instead of its other types and it has spellcharge X, where X is its mana value.
  • Awakening in Oldun
Jorgen, Martyr of the Rathomar

Jorgen, Martyr of the Rathomar {R}

Legendary Creature - Human Berserker
{X}{R}: Jorgen gets +X/+0 until end of turn.
When Jorgen leaves the battlefield, he deals damage equal to his power to target opponent or planeswalker.
Wander {1}{R}
1/1
  • Awakening in Oldun
Kneeling Titan

Kneeling Titan {1}{W}

Artifact - Ruin
{1}{W}, {T}: Tap target creature.
Spellcharge 3
3/3
  • Awakening in Oldun
Landmark Blade

Landmark Blade {4}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever a Ruin you control becomes spellcharged, you may attach Landmark Blade to it.
Equip {3}
It diligently awaits its wielder's restoration.
  • Awakening in Oldun
Lead and Follow

Lead and Follow {R}{W}

Instant
Choose one —
• Target attacking creature you control gets +1/+1 until end of turn for each creature you control.
• Choose target creature you control. Create a number of 1/1 white Human creature tokens equal to that creature's power.
Flashback {3}{R}{W}
  • Awakening in Oldun
Leyline Channelers

Leyline Channelers {1}{G}

Creature - Human Druid
{T}: Add one mana of any color. If you have at least 3 life more than your starting life total, add two mana in any combination of colors instead.
One Aspirant stronghold was founded where all of Oldun's leylines converge, providing access to powerful magic.
1/1
  • Awakening in Oldun
Leyrune Collector

Leyrune Collector {1}{G}{U}

Creature - Human Wizard
When Leyrune Collector enters, look at the top four cards of your library. You may reveal an artifact or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you revealed a land this way, you may put a land card from your hand onto the battlefield tapped.
Wander {3}{G}{U}
1/1
  • Awakening in Oldun
Lofty Aspirations

Lofty Aspirations {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Wander {2}{W}
“I never got anywhere in life until I accepted who I was and what I wanted.”
—Jens Slopeskidder
  • Awakening in Oldun
Lofty Frontiers

Lofty Frontiers {2}{U}

Sorcery
Create a 2/2 blue Drake creature token with flying.
Whenever a creature you control enters, if it wandered, you may exile Lofty Frontiers from your graveyard. If you do, create a 2/2 blue Drake creature token with flying.
  • Awakening in Oldun
Long-Lost Legacy

Long-Lost Legacy {3}{U}

Instant
Put any number of target noncreature cards from your graveyard on top of your library in any order.
Draw a card, then exile Long-Lost Legacy.
“To my darling Nerul, I leave you a memory, a melody, and a message.”
—Alrantan statue inscription
  • Awakening in Oldun
Mammoth Undertaking

Mammoth Undertaking {G}

Instant
Until end of turn, target creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, return target permanent card with mana value less than or equal to the damage dealt from your graveyard to your hand.”
“Before the giants fell, Alranta walked the world.”
—Alrantan folk tale
  • Awakening in Oldun
Marked Passage

Marked Passage {B}{B}

Sorcery
You lose life equal to the number of cards you've drawn this turn, then draw a card. You may repeat this process any number of times.
Narzi knew she would likely never return to the Mokar, but she had a hunch that this Thoveus had something to do with the Elders' reawakening.
  • Awakening in Oldun
Mass of Remains

Mass of Remains {2}

Artifact - Ruin
Mass of Remains's power is equal to the total number of permanent cards you own in your graveyard and in exile.
Spellcharge 3
*/3
  • Awakening in Oldun