Flying At the beginning of your end step, you may exile a card you own from outside the game. Put that card into your hand unless an opponent pays {2} and 2 life.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked. {5}{U}, Exile Voyage to the Siren Sea from your graveyard or the battlefield: Draw three cards. This ability costs {1} less for each creature you control that dealt combat damage to an opponent this turn.
You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. Add one mana of any color for each time you've amped it up this turn.
Target player discards two cards and loses 2 life. If this spell's flashback cost was paid, instead that player discards a card and loses 1 life. Flashback {B}
A being so artificial and subservient has no directive for such an affinity for the natural, yet its compassion runs so deep that its primary function is abandoned completely.
The first spell you cast during each of your opponent's turns cost {U}{B} less to cast. Nonland cards in your graveyard have flash and surface. The surface cost is equal to their mana cost. Surface {6}{U}{U}{B}
Flying, haste Amity — Whenever you attack with Warden of Heart and exactly one other creature, you may put a legendary or Dragon card from your hand onto the battlefield tapped and attacking.
This spell can't be countered. Flying, vigilance, trample Players can't cast spells from anywhere other than their hands. Spells your opponents cast that cost less than five mana to cast and target you and/or spells or permanents you control cost five mana to cast.
Flying Amity — Whenever you attack with Warden of Soul and exactly one other creature, search your library for a legendary or Dragon card, reveal it, put it into your hand, then shuffle.
The first spell you cast during each of your turns costs {R}{G} less to cast. You may play two additional lands on each of your turns. Landfall — Whenever a land you control enters, you may exile the top three cards of your library. You may play those cards from exile as long as you control Warden of Tremors.
Flying When Warden of Wishes enters, put three wish counters on it, then you gain 7 life. Whenever you lose life, you may remove a wish counter from Warden of Wishes. If you do, put a card you own from outside the game into your hand.