Choose up to one for each color among white, blue, and black among permanents you control. • Return target artifact or enchantment card from your graveyard to your hand. • Return target instant or sorcery card from your graveyard to your hand. • Return target creature or planeswalker card from your graveyard to your hand. Exile Tiril Agenda.
Return target nonland permanent to its owner's hand. Then that player reveals their hand. You choose a nonland card from it. That player discards that card.
A good military is not purely reactive. They solve the problem at its root.
Choose up to one for each color among blue, black, and red among permanents you control. • Create two 2/2 colorless Minion creature tokens with decayed. • You may sacrifice a creature. If you do, draw two cards. • Until end of turn, creatures lose all abilities.
Choose up to one for each color among black, red, and green among permanents you control. • Put up to two target nonland cards from graveyards on top of their owners' libraries in any order. • Exile the top two cards of target player's library. Until the end of your next turn, you may play those cards. • Target player creates two tapped Treasure tokens. Exile Vishanki Agenda.
[+1]: Up to one target creature you control dares 4 and gains vigilance until end of turn. [–2]: Cathette deals 2 damage to any target and you gain 2 life. Target player creates two 1/1 white Warrior creature tokens. [–6]: You get an emblem with “At the end of the first combat phase on each of your turns, untap each creature you control. After this phase, there is an additional combat phase.”
Until end of turn, target creature you control gets +2/+2 and gains “Whenever this creature is dealt damage, you may have it fight target creature you don't control.” Then, it fights target creature you don't control.
Those whom the world silences seldom leave it quietly.
Choose up to one for each color among red, green, and white among permanents you control. • Target player creates a 2/2 red Berserker creature token with haste and “This creature can't block.” • Creatures target player controls get +2/+0 until end of turn. • Each creature you control deals damage equal to its power to target creature.
Any number of creatures you control fight different creatures you don't control. Each other creature you control gets +3/+3 and gains trample until end of turn.
The melting pot of democracy can only take so much heat before it boils.
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs. [0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it. [–2]: You may tap or untap each of up to three target permanents. [–7]: If it isn't an extra turn, take an extra turn after this one.
Choose up to one for each color among green, white, and blue among permanents you control. • Put two +1/+1 counters on target creature. • Target player draws a card for each creature they control with a counter on it. • Untap all nonland permanents target player controls.
When The Quindral Accords enters, make a pledge. Pledge — {3}{W}{U}{B}{R}{G}: Create a 5/5 Robot artifact creature token named Sentry of the New World that's all colors, then look at the top five cards of your library. Put one of them into your hand and the rest into your graveyard. Activate only as a sorcery unless you're making a pledge.
Adaptive Blade enters with your choice of two different counters on it from among menace, haste, first strike, or trample. Equipped creature gets +1/+0. Keyword counters on Adaptive Blade apply to equipped creature. Equip {1}
Create a token that's a copy of target creature you control, except it's a 1/1. When you do, pay for and choose any number. +{C} — That token becomes a copy of a different target creature. +{W} — You gain life equal to the number of creatures you control. +{B} — Each player sacrifices a creature.
{T}: Add {C}. Whenever a creature you control entering the battlefield causes an ability of that creature to trigger, you may sacrifice Alranta, the Lofty Capital. If you do, return that creature to its owner's hand.
Oldun's greatest landmark, it beckons all manner of wanderers home.
As an additional cost to cast this spell, tap four untapped artifacts and/or lands you control. {T}: Each opponent loses 1 life and you gain 1 life. Tap four untapped artifacts and/or lands you control: Untap Altar of Chrome.
Archaic Obelisk enters with a charge counter on it. {T}: Mill two cards, then you may remove a charge counter from Archaic Obelisk. If you do, return a card milled this way to your hand.
Equipped creature gets +2/+0 and has reach. Whenever a creature you control enters, if it wandered, you may attach Aspirant's Hookrope to it. Equip {2}