1760 cards found
Estrathian Philanthropist

Estrathian Philanthropist {2}{G/W}

Creature - Human Noble
Lifelink
When Estrathian Philanthropist enters, put a +1/+1 counter on target creature.
Charity is a product like any other; Nylin's elites trade a large sum of money for a large amount of public favor.
1/2
  • Cliques of Nylin
Evasive Tactics

Evasive Tactics {U}

Instant
Target creature gains hexproof until end of turn. Teach it vigilance.
“Penrath terrorists always go in guns a-blazing. We take a more subtle approach.”
—Lucia, Lieutenant General
  • Cliques of Nylin
Executive Office

Executive Office

Land
Executive Office enters tapped.
{T}: Add {B} or {R}.
{4}: Make a pledge. Activate only as a sorcery.
  • Cliques of Nylin
Exemplar of Grit

Exemplar of Grit {U}{B}{R}

Creature - Human Survivor
When Exemplar of Grit dies while attacking, return it to the battlefield tapped under its owner's control with a defender counter on it.
When Exemplar of Grit dies while blocking, return it to the battlefield tapped under its owner's control with a decayed counter on it.
3/1
  • Cliques of Nylin
Expendable Arsonist

Expendable Arsonist {1}{R}

Creature - Minion
Trample, haste
Decayed
“Normal fires are effective, sure, but one with eyes and ears are unstoppable.”
—Krint, Five Star
4/4
  • Cliques of Nylin
Expendable Medic

Expendable Medic {B}

Creature - Minion
Decayed
{1}{B}, Exile Expendable Medic from your graveyard: Return target creature card from your graveyard to your hand. Activate only as a sorcery.
2/2
  • Cliques of Nylin
Expendable Researcher

Expendable Researcher {U}

Creature - Minion
Decayed
{2}{U}, Exile Expendable Researcher from your graveyard: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
2/2
  • Cliques of Nylin
Extraction Mission

Extraction Mission {2}{B}

Sorcery
You may cast this spell as though it had flash as long as {U} is spent to cast it.
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. If {R} was spent to cast this spell, create a token that's a copy of that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
  • Cliques of Nylin
Eyes in the Sky

Eyes in the Sky {2}{U/B}{U/B}

Creature - Human Scout
Flying
Whenever a creature you control with flying deals combat damage to a player, you may pay {U/B}. If you paid {U}, draw a card. If you paid {B}, that player discards a card.
2/2
  • Cliques of Nylin
Eyes of the Bureau

Eyes of the Bureau {1}{W}{U}

Creature - Bird Scout
Flying, vigilance
If you would draw a card, you may exile a card from your graveyard instead. When you do, reveal cards from the top of your library until you reveal a card that shares a card type with the exiled card. Put that card into your hand, and the rest on the bottom in a random order.
2/2
  • Cliques of Nylin
Flags on High

Flags on High {1}{R}

Enchantment
When Flags on High enters, create two 1/1 colorless Soldier creature tokens.
{1}{R}, Sacrifice Flags on High: Target creature you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
  • Cliques of Nylin
Flaw in the System

Flaw in the System {1}{R}

Artifact Creature - Human Rogue
Haste
Whenever a player casts a spell, if no mana from a basic source was spent to cast it, Flaw in the System deals 2 damage to that player.
It takes an entire community to raise a child, but just one child to raze a community.
2/2
  • Cliques of Nylin
Flock Favorites

Flock Favorites {4}{R}

Creature - Human Noble
Approval — When Flock Favorites enters, exile the top X cards of your library, where X is the number of colors among permanents you control. Until the end of your next turn, you may play those cards.
3/2
  • Cliques of Nylin
Free Market
Industrialism

Free Market {1}{R}{G}

Enchantment - Policy
When Free Market enters, target creature gets +2/+2 until end of turn.
You control a creature with power 4 or greater.
You control a creature with toughness 4 or greater.
Card has other part: Industrialism
  • Cliques of Nylin
Freedom
Sparks of a Revolution

Freedom

Legendary Enchantment
(Color indicator: Freedom is red)
Whenever you attack, create a 1/1 colorless Soldier creature token that's tapped and attacking.
Liberty is not a bell that tolls somewhere off on the horizon; liberty is the ability to strike it.
Card has other part: Sparks of a Revolution
  • Cliques of Nylin 122b 270b
Freightyard Scrappers

Freightyard Scrappers {B}{R}{G}

Creature - Dwarf Goblin Human
Whenever Freightyard Scrappers attacks, create a Treasure token.
{X}, Sacrifice an artifact: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery and only once each turn.
3/3
  • Cliques of Nylin
Gain Traction

Gain Traction {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
Whenever enchanted creature attacks, teach it trample.
  • Cliques of Nylin
Garren, Returned Prophet

Garren, Returned Prophet {1}{B}{R}

Legendary Planeswalker - Garren
[+1]: Discard up to two cards, then draw that many cards.
[–1]: You may sacrifice a creature. When you do, return target creature card with equal or lesser mana value from your graveyard to the battlefield tapped.
[–2]: You may exile a creature card from your graveyard. When you do, Garren deals damage equal to the exiled creature's power to target creature.
Loyalty:
3
  • Cliques of Nylin
Gatherer of Grievances

Gatherer of Grievances {2}{B}{R}

Creature - Human Advisor
Whenever you sacrifice a nonland permanent, each opponent sacrifices a permanent that shares a card type with it.
{3}, {T}, Sacrifice another creature: Gatherer of Grievances deals damage equal to the sacrificed creature's power to target player. Activate only as a sorcery.
4/2
  • Cliques of Nylin
Gaze Upon Civilization

Gaze Upon Civilization {3}{U}

Enchantment
You may look at the top card of your library any time.
Approval — Once during each of your turns, you may cast a spell with mana value less than or equal to the number of colors among permanents you control from your hand or the top of your library without paying its mana cost.
  • Cliques of Nylin 49 269
Genetics Prodigy

Genetics Prodigy {3}{W}{U}

Creature - Insect Artificer
Genetics Prodigy enters with a +1/+1 counter, a flying counter, and a vigilance counter on it.
Whenever Genetics Prodigy attacks, you may remove a counter from it. If you do, draw a card.
2/2
  • Cliques of Nylin
Genome Project

Genome Project {G}{W}{U}

Enchantment
Whenever a creature you control enters, teach it flying if a creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Cliques of Nylin
Genotype Splicer

Genotype Splicer {1}{W}

Creature - Human Artificer Mutant
At the beginning of combat on your turn, you may pay {X}. When you do, choose up to X. Each mode must have different targets.
• Teach target creature flying.
• Teach target creature lifelink.
• Teach target creature vigilance.
2/1
  • Cliques of Nylin
Gerrymanderer

Gerrymanderer {3}{G}

Creature - Salamander Advisor
Vigilance
Approval{1}{G}: Target creature gets +X/+X until end of turn, where X is the number of colors among permanents you control. Activate only once each turn and only as a sorcery.
2/5
  • Cliques of Nylin
Getaway Proxy

Getaway Proxy {W}

Creature - Human Rogue
Flash
When Getaway Proxy enters, you may choose another creature you control. Move any number of counters from that creature onto Getaway Proxy. Attach to Getaway Proxy any number of Auras that are attached to that creature. Then return that creature to its owner's hand.
1/1
  • Cliques of Nylin