1771 cards found
Search and Seizure

Search and Seizure {U}{B}

Sorcery
Target player reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. Otherwise, draw a card.
Access to the Tiril hivemind is impossible for even the most advanced hackers, but required for the Hazakh's most uncooperative criminals.
  • Cliques of Nylin 210 273
Search for Meaning

Search for Meaning {VP}{G}

Instant
Scry 3, then reveal the top card of your library. If it's a creature card, put it into your hand.
Every sound needs a medium.
  • Hyperpop
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you've activated a nonmana ability this turn.
Searing Grace deals 3 damage to any target.
From power to beauty, it takes years of work to be effortless.
  • Chikyu: Chaos Rains
Secluded Hangar

Secluded Hangar

Land
Secluded Hangar enters tapped unless you control a basic non-Forest land.
{T}: Add {G}.
{2}, {T}: Put a +1/+1 counter on target creature that entered this turn.
  • Cybaros
Second Crown's Fall

Second Crown's Fall {2}{W}

Sorcery
Exile all creatures you don't control. Then return those cards to the battlefield tapped under their owners' control unless you've cast another spell named Second Crown's Fall this game. Then exile Second Crown's Fall.
“Even after I sacrificed everything, I ended up losing so much more.”
—General Diadem, Usurper
  • Cybaros
Security Initiative
Surveillance State

Security Initiative {W}{U}

Enchantment - Policy
Flash
When Security Initiative enters, you may tap or untap target nonland permanent. Then draw a card.
An opponent controls three or more tapped nonland permanents.
Card has other part: Surveillance State
  • Cliques of Nylin
Serpentine Woods

Serpentine Woods

Land
Serpentine Woods enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice Serpentine Woods: Draw a card.
It matters not how big a forest is, only how easy it is to take a wrong turn.
  • Chikyu: Chaos Rains
Serrated Fossil
Reborn Fisher

Serrated Fossil {B}

Artifact
{B}, Sacrifice Serrated Fossil: Choose a nonland card name. Target player reveals their hand and discards a card with that name if able. Activate only as a sorcery.
Surface {3}{B}{B}. Serrated Fossil surfaces transformed.
Card has other part: Reborn Fisher
  • Chikyu: Chaos Rains 103a 1103a
Serve Again

Serve Again {2}{B}

Enchantment
Whenever a nontoken creature you control dies, create a token that's a copy of it, except it's a Minion and has decayed.
“Your mission is not yet complete.”
—Krint, Five Star
  • Cliques of Nylin
Set Ablaze

Set Ablaze {1}{R}

Sorcery
Set Ablaze deals 2 damage to any target. You may discard up to two cards, then draw that many cards.
“I thought you Alrantans were always complaining about the cold down here in the Everrime. You should be thanking us.”
—Karsa, Rathomar raider
  • Awakening in Oldun
Severin's Masterwork

Severin's Masterwork {3}{W}

Legendary Enchantment
At the beginning of your end step, put a +1/+1 counter on each tapped creature you control.
{G}{W}{U}, Remove five counters from among creatures you control, Sacrifice Severin's Masterwork: Create Chaneryx, Perfect Lifeform, a legendary 10/10 green, white, and blue Leviathan creature token with ward {10}.
  • Cliques of Nylin 32 268
Severin, Sparkmind

Severin, Sparkmind {1}{G}{W}{U}

Legendary Planeswalker - Severin
You may remove +1/+1 counters from creatures you control as though they were loyalty counters on Severin, Sparkmind to pay its loyalty costs.
[0]: Create a 0/0 colorless Robot artifact creature token with two +1/+1 counters on it.
[–2]: You may tap or untap each of up to three target permanents.
[–7]: If it isn't an extra turn, take an extra turn after this one.
Loyalty:
3
  • Cliques of Nylin
Shadow Sky

Shadow Sky {4}{B}{B}

Enchantment - Weather
When Shadow Sky enters and whenever you cast a spell, each creature target player controls gets -1/-1 until end of turn.
“A great gale of darkness has choked out the heavens, and now it seeks to choke the land.”
—Tenki, storm chaser
  • Chikyu: Chaos Rains
Sharesh's Bravery

Sharesh's Bravery {4}{G}

Sorcery
Until end of turn, target creature you control gets +1/+1 for each different creature type among non-Coward creatures you control. All creatures able to block it this turn do so.
“Here goes everything.”
  • Cybaros
Shatter the Reflection

Shatter the Reflection {1}{G}

Enchantment - Aura
Enchant creature you control
When Shatter the Reflection enters, you may destroy target artifact or enchantment.
Enchanted creature gets +1/+0 and has deathtouch.
  • Theros: Age of Trax
Shell Cove

Shell Cove

Land
Shell Cove enters tapped.
{T}: Add {G} or {U}.
{9}{G/U}: Shell Cove becomes a 7/7 green and blue Leviathan creature with ward {3} until end of turn. It's still a land. This ability costs {X} less to activate, where X is your devotion to green and blue. Activate only once each turn.
  • Theros: Age of Trax
Shining Hope

Shining Hope {1}{G}

Sorcery
Draw cards equal to the greatest power among creatures you control. At the beginning of the next end step, discard that many cards.
“Of all the worlds I've traveled, the one thing always present among them is hope.”
—Gericho
  • Cybaros
Shockwave Purge

Shockwave Purge {1}{W}

Sorcery
Destroy target nonland permanent if it's a creature with power 4 or greater or if you've amped it up this turn.
With enough artists and engineers dedicated to more and more powerful sound projection, a weaponized amplifier was an inevitability.
  • Hyperpop
Shrine to Athreos

Shrine to Athreos {W/B}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, you gain 1 life. If you control three or more Shrines, instead you gain 3 life.
The holiest places for Athreos's followers are those which resemble the fog-wrapped banks of the Five Rivers that Ring the World below.
  • Theros: Age of Trax
Shrine to Ephara

Shrine to Ephara {2}{W/U}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, you may tap target nonland permanent. If you control three or more Shrines, put a stun counter on it.
Every marble column on Theros is its own tribute to Ephara. Some buildings are just moreso.
  • Theros: Age of Trax
Shrine to Erebos

Shrine to Erebos {B}

Legendary Enchantment - Shrine
{4}{B}: You draw a card and you lose 1 life. This ability costs {1} less to activate for each other Shrine you control. Activate only once each turn.
“Erebos has no want for gaudy spectacle. He is solemn, quiet, and inevitable.”
—Nykthos, Architect of Gods
  • Theros: Age of Trax
Shrine to Heliod

Shrine to Heliod {4}{W}

Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 white Human creature token for each Shrine you control.
“Always in the light, Heliod's shrines are on the highest peaks or the tallest hills.”
—Nykthos, Architect of Gods
  • Theros: Age of Trax
Shrine to Iroas

Shrine to Iroas {1}{R/W}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, target creature or Shrine you control gains first strike until end of turn. If you control three or more Shrines, it gains double strike until end of turn instead.
Karda was split in two during the burning of Pidae. His nobility in battle spawned Iroas.
  • Theros: Age of Trax
Shrine to Karametra

Shrine to Karametra {2}{G/W}{G/W}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, creatures you control get +1/+1 until end of turn. If you control three or more Shrines, they get +2/+1 until end of turn instead.
Karametra demands the blood of the impudent to fertilize the crops. Her followers gladly obey.
  • Theros: Age of Trax
Shrine to Keranos

Shrine to Keranos {1}{U/R}

Legendary Enchantment - Shrine
At the beginning of combat on your turn, you may discard a card. If you do, scry 2 if you control three or more Shrines, then draw a card.
“I was seized by inspiration one night. I worked feverishly for a week, then a month, to ensure this temple's absolute perfection.”
—Nykthos, Architect of Gods
  • Theros: Age of Trax