1764 cards found
Drudge Dredger

Drudge Dredger {1}{B}

Creature - Zombie
Deathtouch
When Drudge Dredger enters the battlefield, mill three cards.
“I see no need to continue using mortal labor when I have access to these.”
—Lichlord Kywon
2/1
  • Blood Like Rivers
Elixir of Immortality

Elixir of Immortality {1}

Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
“Anyone who has called humans useless has never had a taste of one.”
—Queen Ella of the Rose Court
  • Blood Like Rivers
Ella's Agent

Ella's Agent {B}{R}

Creature - Human Rogue
As long as Ella's Agent is attacking, it gets +2/+0 and has deathtouch.
{1}, Sacrifice a creature: Target creature you control gains indestructible until end of turn.
Queen Ella believes in taking matters head on, but is willing to look the other way when her hired help has other ideas.
1/1
  • Blood Like Rivers
Ella, Rose Court Queen

Ella, Rose Court Queen {3}{U}{R}

Legendary Creature - Vampire Wizard
Flash
Prowess
When Ella enters the battlefield, create two 1/1 blue Wizard creature tokens with prowess.
Whenever you cast a noncreature spell, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
2/2
Eltensian Herbalist

Eltensian Herbalist {3}{G}

Creature - Human Cleric
When Eltensian Herbalist enters the battlefield, you gain 4 life.
No matter how cruel the rest of the world might be, there will always be people who look after others.
4/3
  • Blood Like Rivers
Eltensian Hospitality

Eltensian Hospitality {2}{R}{R}

Enchantment
{R}, Discard a land card: Eltensian Hospitality deals 3 damage to any target.
Whenever you cast an instant or sorcery spell while you're ancient, copy that spell. You may choose new targets for the copy.
Scratch's return turned the world itself against undeath.
  • Blood Like Rivers 133 287
Elvish Rejuvenator

Elvish Rejuvenator {2}{G}

Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
The Elves, chosen people of the Wildcourt, are tasked with cultivating the Tugae.
1/1
  • Blood Like Rivers
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Centuries ago, a clan of humans accepted the blessings of the Wildcourt, and became something entirely new.
1/1
Emberwalker

Emberwalker {3}{R}

Creature - Elemental Elk
Whenever Emberwalker enters the battlefield or attacks, exile the top card of your library. You may play it until end of turn.
As long as you're ancient, you may play cards exiled with Emberwalker.
4/4
  • Blood Like Rivers
Embrace Hopelessness

Embrace Hopelessness {R}

Sorcery
Discard up to two cards, then draw that many cards. If you discarded two cards that share a type this way, draw a card.
Scratch left the world to settle old scores centuries ago, not realizing that the plane's stability depended on him.
  • Blood Like Rivers
Enigmatic Mentor

Enigmatic Mentor {1}{U}{R}

Creature - Human Wizard
Prowess, haste
When Enigmatic Mentor dies, create X 1/1 blue Wizard creature tokens with prowess and haste, where X is Enigmatic Mentor's power.
“My secrets won't die with me.”
1/1
  • Blood Like Rivers
Envoy of the Unknown

Envoy of the Unknown {1}{W}

Creature - Elemental
When Envoy of the Unknown enters the battlefield, you may have each player draw a card.
Anyone may join the Wildcourt. No one may leave.
2/2
  • Blood Like Rivers
Ethereal Grace

Ethereal Grace {X}{G}{W}

Instant
This spell costs {3} less to cast if you control three or more tokens.
Create X 1/1 green Elf creature tokens.
A stillness that suggests motion. A calm that suggests violence.
  • Blood Like Rivers
Familial Roots

Familial Roots {2}{G}{G}

Enchantment
When Familial Roots enters the battlefield, create a 1/1 green Elf creature token.
At the beginning of your upkeep, create a token that's a copy of target token you control.
  • Blood Like Rivers
Famished Sovereign

Famished Sovereign {2}{B}

Creature - Vampire Noble
When Famished Sovereign enters the battlefield, each opponent loses 2 life and you gain 2 life.
“The serfs are rebelling again? Invite the leaders over for dinner. I'd love to have them.”
3/2
  • Blood Like Rivers
Fervent Necromancer

Fervent Necromancer {2}{B}

Creature - Zombie Wizard
When Fervent Necromancer dies, create a tapped 2/2 black Zombie creature token.
He puts the ‘lich' in malichous.
3/2
  • Blood Like Rivers
Firewood Feller

Firewood Feller {W}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {1}
To fight for their freedom, Eltensia's denizens took up all forms of weapons.
  • Blood Like Rivers
Flesh Offered to the Dead

Flesh Offered to the Dead {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Escape—{2}{W}{B}, Exile four other cards from your graveyard.
  • Blood Like Rivers 14 282
Fleshless Assailant

Fleshless Assailant {1}{B}

Creature - Skeleton Knight
Fleshless Assailant enters the battlefield tapped.
Whenever you cast a spell from your graveyard or a creature enters the battlefield under your control from a graveyard, return Fleshless Assailant from your graveyard to the battlefield at the beginning of the next end step.
3/1
  • Blood Like Rivers
Forbidden Throne

Forbidden Throne

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Forbidden Throne: Return target card from your graveyard to your hand.
Some relics have remained untouched by even Lichlords during the Warden's absence.
  • Blood Like Rivers
Force of the Tugae

Force of the Tugae {2}{G}{G}

Creature - Elemental
Force of the Tugae has all activated abilities of lands you control.
{2}{G}{G}: If you control no creatures named Force of the Tugae, target land you control becomes a copy of it. Activate only as a sorcery and only if Force of the Tugae is in your graveyard.
5/4
  • Blood Like Rivers
Forceful Negotiations

Forceful Negotiations {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
Escape—{4}{R}, Exile four other cards from your graveyard.
“Why get my hands dirty with help this good?”
—Queen Ella of the Rose Court
  • Blood Like Rivers
Forgotten

Forgotten {4}{W}

Sorcery
Put target nonland permanent on the bottom of its owner's library.
Ikel is thorough when it comes to punishment. There is never enough left for recipients to even escape the afterlife.
  • Blood Like Rivers
Forgotten Forestlord

Forgotten Forestlord {3}{B}

Creature - Elemental
Menace
{1}{B}: Return Forgotten Forestlord from your graveyard to your hand. Activate only if you're ancient.
As Scratch returns, old beings stir.
3/3
  • Blood Like Rivers
Forgotten Longsword

Forgotten Longsword {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {3}
“The revolution we fight is not the first this plane has seen, but the results of others show why it must be the last.”
—Fredrick “The Hammer” Lysus
  • Blood Like Rivers